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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html new file mode 100644 index 0000000000..73a032278f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-uniforms.html @@ -0,0 +1,87 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> +// Shaders with mis-matching uniform types should fail +// GLSL 1.017 4.3.4 +uniform $(type) u_uniform; + +void main() +{ + gl_Position = $(code); +} +</script> +<script id="fragmentShader" type="text/something-not-javascript"> +// Shaders with mis-matching uniform types should fail +// GLSL 1.017 4.3.4 +precision mediump float; + +uniform $(type) u_uniform; + +void main() +{ + gl_FragColor = $(code); +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; +var uniformTypes = [ + { type: "bool", code: "vec4(u_uniform, 0, 0, 0)", }, + { type: "float", code: "vec4(u_uniform, 0, 0, 0)", }, + { type: "int", code: "vec4(u_uniform, 0, 0, 0)", }, + { type: "vec2", code: "vec4(u_uniform, 0, 0)", }, + { type: "ivec2", code: "vec4(u_uniform, 0, 0)", }, + { type: "bvec2", code: "vec4(u_uniform, 0, 0)", }, + { type: "vec3", code: "vec4(u_uniform, 0)", }, + { type: "ivec3", code: "vec4(u_uniform, 0)", }, + { type: "bvec3", code: "vec4(u_uniform, 0)", }, + { type: "vec4", code: "vec4(u_uniform)", }, + { type: "ivec4", code: "vec4(u_uniform)", }, + { type: "bvec4", code: "vec4(u_uniform)", }, + { type: "mat2", code: "vec4(u_uniform[0][0], 0, 0, 0)", }, + { type: "mat3", code: "vec4(u_uniform[0][0], 0, 0, 0)", }, + { type: "mat4", code: "vec4(u_uniform[0][0], 0, 0, 0)", }, +]; +var vSource = wtu.getScript("vertexShader"); +var fSource = wtu.getScript("fragmentShader"); +var tests = []; +for (var ii = 0; ii < uniformTypes.length; ++ii) { + var u1 = uniformTypes[ii]; + var vs = wtu.replaceParams(vSource, u1); + for (var jj = ii + 1; jj < uniformTypes.length; ++jj) { + var u2 = uniformTypes[jj]; + var fs = wtu.replaceParams(fSource, u2); + tests.push({ + vShaderSource: vs, + vShaderSuccess: true, + fShaderSource: fs, + fShaderSuccess: true, + linkSuccess: false, + passMsg: "vertex shader with uniform " + u1.type + " and fragment shader with uniform " + u2.type + " with the same name should fail to link", + }); + } +} + +GLSLConformanceTester.runTests(tests); +var successfullyParsed = true; +</script> +</body> +</html> |