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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-unary-operators.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-unary-operators.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-unary-operators.html | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-unary-operators.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-unary-operators.html new file mode 100644 index 0000000000..d14a860fd8 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-unary-operators.html @@ -0,0 +1,70 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../../resources/js-test-style.css" /> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +<title></title> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fragmentShader" type="text/something-not-javascript"> +precision mediump float; +struct S { $(type) t; }; +void main() { + S a; + a.t = $(initializer); + S b = $(operator)a; // Unary operators not allowed + gl_FragColor = $(fragColor); +} +</script> +<script> +"use strict"; +description("This test verifies that unary operators +, ++, -, --, !, and ~ do not work on structures. Per the spec, field selectors, equality and assignment are the only operators allowed on structures."); +var tests = []; +var wtu = WebGLTestUtils; +var operators = ['+', '++', '-', '--', '!', '~'] +var typeInfos = [ + { type: 'float', initializer: '1.0', fragColor: 'vec4(0.0, b.t, 0.0, 1.0)' }, + { type: 'vec2', initializer: 'vec2(0.0, 1.0)', fragColor: 'vec4(b.t, 0.0, 1.0)' }, + { type: 'vec3', initializer: 'vec3(0.0, 1.0, 0.0)', fragColor: 'vec4(b.t, 1.0)' }, + { type: 'vec4', initializer: 'vec4(0.0, 1.0, 0.0, 1.0)', fragColor: 'b.t' }, + { type: 'int', initializer: '1', fragColor: 'vec4(0.0, b.t, 0.0, 1.0)' }, + { type: 'ivec2', initializer: 'ivec2(0, 1)', fragColor: 'vec4(b.t, 0.0, 1.0)' }, + { type: 'ivec3', initializer: 'ivec3(0, 1, 0)', fragColor: 'vec4(b.t, 1.0)' }, + { type: 'ivec4', initializer: 'ivec4(0, 1, 0, 1)', fragColor: 'vec4(b.t)' }, + { type: 'bool', initializer: 'true', fragColor: 'vec4(0.0, b.t, 0.0, 1.0)' }, + { type: 'bvec2', initializer: 'bvec2(false, true)', fragColor: 'vec4(b.t, 0.0, 1.0)' }, + { type: 'bvec3', initializer: 'bvec3(false, true, false)', fragColor: 'vec4(b.t, 1.0)' }, + { type: 'bvec4', initializer: 'bvec4(false,true,false,true)',fragColor: 'vec4(b.t)' }, +]; +operators.forEach(function (operator) { + typeInfos.forEach(function (typeInfo) { + var replaceParams = { + initializer: typeInfo.initializer, + type: typeInfo.type, + fragColor: typeInfo.fragColor, + operator: operator, + }; + tests.push({ + fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), + passMsg: 'Unary operator ' + operator + ' cannot be used on a struct with a ' + typeInfo.type, + fShaderSuccess: false, + linkSuccess: false + }); + }); +}); +GLSLConformanceTester.runTests(tests); +var successfullyParsed = true; +</script> +</body> +</html> |