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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/ternary-operator-on-arrays.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/ternary-operator-on-arrays.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/ternary-operator-on-arrays.html | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/ternary-operator-on-arrays.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/ternary-operator-on-arrays.html new file mode 100644 index 0000000000..adeddc5e33 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/ternary-operator-on-arrays.html @@ -0,0 +1,64 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests - Ternary operator on arrays</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshader-array-ternary-operator" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + float a[3]; + float b[3]; + float c[3] = true ? a : b; +} +</script> +<script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment"> +precision mediump float; +struct MyStruct { + bool a[3]; +}; + +void main() +{ + MyStruct b; + MyStruct c; + MyStruct d = true ? b : c; +} +</script> +<script> +"use strict"; +description("Checks ternary operators for structs and arrays."); + +GLSLConformanceTester.runTests([ +{ fShaderId: 'fshader-array-ternary-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Using ternary operators with arrays is not allowed", +}, +{ fShaderId: 'fshader-struct-array-ternary-operator', + fShaderSuccess: false, + linkSuccess: false, + passMsg: "By implication, using ternary operators with structs containing arrays is not allowed", +}, +]); + +debug(""); +var successfullyParsed = true; +</script> +</body> +</html> |