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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/gl-pointcoord.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/gl-pointcoord.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/gl-pointcoord.html | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/gl-pointcoord.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/gl-pointcoord.html new file mode 100644 index 0000000000..f87078a6ff --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/variables/gl-pointcoord.html @@ -0,0 +1,141 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>gl-pointcoord Test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="256" height="256"> +</canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +uniform float uPointSize; +void main() +{ + gl_PointSize = uPointSize; + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + gl_FragColor = vec4( + gl_PointCoord.x, + gl_PointCoord.y, + 0, + 1); +} +</script> + +<script> +"use strict"; +description("Checks gl_PointCoord and gl_PointSize"); +debug(""); + +// NOTE: I'm not 100% confident in this test. I think it is correct. + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +shouldBeNonNull("gl"); +var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); +shouldBe("gl.getError()", "gl.NO_ERROR"); + +var canvas = gl.canvas; +var width = canvas.width; +var height = canvas.height; +shouldBe("width", "height"); + +var maxPointSize = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)[1]; +shouldBeTrue("maxPointSize >= 1"); +// The minimum and maximum point sizes may be floating-point numbers. +shouldBeTrue("Math.floor(maxPointSize) >= 1"); +maxPointSize = Math.floor(maxPointSize); +shouldBeTrue("maxPointSize % 1 == 0"); + +maxPointSize = Math.min(maxPointSize, 64); +var pointWidth = maxPointSize / width; +var pointStep = Math.floor(maxPointSize / 4); +var pointStep = Math.max(1, pointStep); + +var pointSizeLoc = gl.getUniformLocation(program, "uPointSize"); +gl.uniform1f(pointSizeLoc, maxPointSize); + +var pixelOffset = (maxPointSize % 2) ? (1 / width) : 0; +var vertexObject = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); +gl.bufferData( + gl.ARRAY_BUFFER, + new Float32Array( + [-0.5 + pixelOffset, -0.5 + pixelOffset, + 0.5 + pixelOffset, -0.5 + pixelOffset, + -0.5 + pixelOffset, 0.5 + pixelOffset, + 0.5 + pixelOffset, 0.5 + pixelOffset]), + gl.STATIC_DRAW); +gl.enableVertexAttribArray(0); +gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); + +gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + +gl.drawArrays(gl.POINTS, 0, 4); +shouldBe("gl.getError()", "gl.NO_ERROR"); + +function s2p(s) { + return (s + 1.0) * 0.5 * width; +} + +//function print(x, y) { +// var b = new Uint8Array(4); +// gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, b); +// debug("" + x + "," + y + ": " + b[0] + "," + b[1] + "," + b[2]); +//} +// +//for (var ii = 0; ii < 100; ++ii) { +// print(ii, ii); +//} + +for (var py = 0; py < 2; ++py) { + for (var px = 0; px < 2; ++px) { + debug(""); + var pointX = -0.5 + px + pixelOffset; + var pointY = -0.5 + py + pixelOffset; + for (var yy = 0; yy < maxPointSize; yy += pointStep) { + for (var xx = 0; xx < maxPointSize; xx += pointStep) { + // formula for s and t from OpenGL ES 2.0 spec section 3.3 + var xw = s2p(pointX); + var yw = s2p(pointY); + //debug("xw: " + xw + " yw: " + yw); + var u = xx / maxPointSize * 2 - 1; + var v = yy / maxPointSize * 2 - 1; + var xf = Math.floor(s2p(pointX + u * pointWidth)); + var yf = Math.floor(s2p(pointY + v * pointWidth)); + //debug("xf: " + xf + " yf: " + yf); + var s = 0.5 + (xf + 0.5 - xw) / maxPointSize; + var t = 0.5 + (yf + 0.5 - yw) / maxPointSize; + //debug("s: " + s + " t: " + t); + var color = [Math.floor(s * 255), Math.floor((1 - t) * 255), 0]; + var msg = "pixel " + xf + "," + yf + " should be " + color; + wtu.checkCanvasRect(gl, xf, yf, 1, 1, color, msg, 4); + } + } + } +} + +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |