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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html new file mode 100644 index 0000000000..1423673bda --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/boolean-argument-conversion.html @@ -0,0 +1,115 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/test-eval.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +var wtu = WebGLTestUtils; +description("Test that conversion of boolean arguments of WebGL functions follows EcmaScript 9.2. ToBoolean"); +debug(""); +debug("When an object is converted to a boolean, it should always evaluate as true. Any valueOf() method should not even get called. See Mozilla bug 727590 where Gecko incorrectly converted such an argument to a Number instead of a Boolean, giving the wrong behavior. See 9.2 and 9.3 in the EcmaScript specification."); +debug(""); +var gl = wtu.create3DContext(); +var program = wtu.loadStandardProgram(gl); +var shader = wtu.loadStandardVertexShader(gl); +var shouldGenerateGLError = wtu.shouldGenerateGLError; + +assertMsg(program != null, "Program Compiled"); +assertMsg(shader != null, "Shader Compiled"); + +var uloc = gl.getUniformLocation(program, "u_modelViewProjMatrix"); +var aloc = gl.getAttribLocation(program, "a_vertex"); + +gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from initialization."); +assertMsg(uloc, "Uniform not found"); +assertMsg(aloc >= 0, "Attribute not found"); + +var boolArg = { valueOf: function() { throw "Converting an Object to a Boolean should just give 'true' without further evaluation"; } } + +function shouldNotThrowWithBoolArgs(code) { + try { + TestEval(code); + } catch(e) { + testFailed(code + " threw exception: " + e); + return; + } + testPassed(code + " converted its boolean arguments correctly"); +} + +shouldNotThrowWithBoolArgs( + "gl.colorMask(boolArg, boolArg, boolArg, boolArg)" +); + +shouldNotThrowWithBoolArgs( + "gl.depthMask(boolArg)" +); + +shouldNotThrowWithBoolArgs( + "gl.sampleCoverage(1, boolArg)" +); + +function zeroArray(length) { + var a = new Array(length); + for (var i = 0; i < length; i++) + a[i] = 0; + return a; +} + +function zeroFloat32Array(length) { + var a = new Float32Array(length); + for (var i = 0; i < length; i++) + a[i] = 0; + return a; +} + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix2fv(uloc, boolArg, zeroFloat32Array(4))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix2fv(uloc, boolArg, zeroArray(4))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix3fv(uloc, boolArg, zeroFloat32Array(9))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix3fv(uloc, boolArg, zeroArray(9))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix4fv(uloc, boolArg, zeroFloat32Array(16))" +); + +shouldNotThrowWithBoolArgs( + "gl.uniformMatrix4fv(uloc, boolArg, zeroArray(16))" +); + +shouldNotThrowWithBoolArgs( + "gl.vertexAttribPointer(aloc, 4, gl.FLOAT, boolArg, 4, 0)" +); + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |