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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/misc/null-object-behaviour.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/misc/null-object-behaviour.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/misc/null-object-behaviour.html | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/null-object-behaviour.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/null-object-behaviour.html new file mode 100644 index 0000000000..a08584cf05 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/null-object-behaviour.html @@ -0,0 +1,89 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +var wtu = WebGLTestUtils; +description("Tests calling WebGL APIs without providing the necessary objects"); + +var context = wtu.create3DContext(); +var program = wtu.loadStandardProgram(context); +var shader = wtu.loadStandardVertexShader(context); +var shouldGenerateGLError = wtu.shouldGenerateGLError; + +assertMsg(program != null, "Program Compiled"); +assertMsg(shader != null, "Shader Compiled"); +shouldThrow("context.compileShader(undefined)"); +shouldThrow("context.linkProgram(undefined)"); +shouldThrow("context.attachShader(undefined, undefined)"); +shouldThrow("context.attachShader(program, undefined)"); +shouldThrow("context.attachShader(undefined, shader)"); +shouldThrow("context.detachShader(program, undefined)"); +shouldThrow("context.detachShader(undefined, shader)"); +shouldThrow("context.shaderSource(undefined, undefined)"); +shouldThrow("context.shaderSource(undefined, 'foo')"); +shouldThrow("context.bindAttribLocation(undefined, 0, 'foo')"); +shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)"); +shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)"); +shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)"); +shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)"); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); +shouldThrow("context.getProgramParameter(undefined, 0)"); +shouldThrow("context.getProgramInfoLog(undefined, 0)"); +shouldThrow("context.getShaderParameter(undefined, 0)"); +shouldThrow("context.getShaderInfoLog(undefined, 0)"); +shouldThrow("context.getShaderSource(undefined)"); +shouldThrow("context.getUniform(undefined, null)"); +shouldThrow("context.getUniformLocation(undefined, 'foo')"); + +debug(""); +debug("check with bindings"); +context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer()); +context.bindTexture(context.TEXTURE_2D, context.createTexture()); +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); +shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); +shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); + +debug(""); +debug("check without bindings"); +context.bindBuffer(context.ARRAY_BUFFER, null); +context.bindTexture(context.TEXTURE_2D, null); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); + + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |