diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html new file mode 100644 index 0000000000..1c0bab8e00 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html @@ -0,0 +1,29 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<title>OpenGL for the web</title> + +<script type="application/javascript" src="../util.js"></script> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> + + <script type="application/javascript"> +Tests.message = "This was segfaulting when the GL context got GC'd (in glXDestroyContext)"; +Tests.testSeg = function () { + var canvas = document.getElementById('canvas'); + var gl = getGLContext(canvas); + + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); +} +</script> + +</head><body> + <canvas id="canvas" width="400" height="400"></canvas> +</body></html> |