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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/more/functions/isTestsBadArgs.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/more/functions/isTestsBadArgs.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/isTestsBadArgs.html | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/isTestsBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/isTestsBadArgs.html new file mode 100644 index 0000000000..4d7548140b --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/isTestsBadArgs.html @@ -0,0 +1,87 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> + +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas_element" width="1" height="1"></canvas> +<script type="application/javascript"> + +function runTest() +{ + shouldThrow("gl.isBuffer(gl.createFramebuffer())"); + shouldThrow("gl.isBuffer(gl.createProgram())"); + shouldThrow("gl.isBuffer(gl.createRenderbuffer())"); + shouldThrow("gl.isBuffer(gl.createShader(gl.VERTEX_SHADER))"); + shouldThrow("gl.isBuffer(gl.createTexture())"); + + shouldThrow("gl.isFramebuffer(gl.createBuffer())"); + shouldThrow("gl.isFramebuffer(gl.createProgram())"); + shouldThrow("gl.isFramebuffer(gl.createRenderbuffer())"); + shouldThrow("gl.isFramebuffer(gl.createShader(gl.VERTEX_SHADER))"); + shouldThrow("gl.isFramebuffer(gl.createTexture())"); + + shouldThrow("gl.isProgram(gl.createBuffer())"); + shouldThrow("gl.isProgram(gl.createFramebuffer())"); + shouldThrow("gl.isProgram(gl.createRenderbuffer())"); + shouldThrow("gl.isProgram(gl.createShader(gl.VERTEX_SHADER))"); + shouldThrow("gl.isProgram(gl.createTexture())"); + + shouldThrow("gl.isRenderbuffer(gl.createBuffer())"); + shouldThrow("gl.isRenderbuffer(gl.createFramebuffer())"); + shouldThrow("gl.isRenderbuffer(gl.createProgram())"); + shouldThrow("gl.isRenderbuffer(gl.createShader(gl.VERTEX_SHADER))"); + shouldThrow("gl.isRenderbuffer(gl.createTexture())"); + + shouldThrow("gl.isShader(gl.createBuffer())"); + shouldThrow("gl.isShader(gl.createFramebuffer())"); + shouldThrow("gl.isShader(gl.createProgram())"); + shouldThrow("gl.isShader(gl.createRenderbuffer())"); + shouldThrow("gl.isShader(gl.createTexture())"); + + shouldThrow("gl.isTexture(gl.createBuffer())"); + shouldThrow("gl.isTexture(gl.createFramebuffer())"); + shouldThrow("gl.isTexture(gl.createProgram())"); + shouldThrow("gl.isTexture(gl.createRenderbuffer())"); + shouldThrow("gl.isTexture(gl.createShader(gl.VERTEX_SHADER))"); + + shouldBe("gl.isBuffer(null)", "false"); + shouldBe("gl.isBuffer(undefined)", "false"); + + shouldBe("gl.isFramebuffer(null)", "false"); + shouldBe("gl.isFramebuffer(undefined)", "false"); + + shouldBe("gl.isProgram(null)", "false"); + shouldBe("gl.isProgram(undefined)", "false"); + + shouldBe("gl.isRenderbuffer(null)", "false"); + shouldBe("gl.isRenderbuffer(undefined)", "false"); + + shouldBe("gl.isShader(null)", "false"); + shouldBe("gl.isShader(undefined)", "false"); + + shouldBe("gl.isTexture(null)", "false"); + shouldBe("gl.isTexture(undefined)", "false"); +} + +description("Tests type checking for isX() functions"); +var gl = WebGLTestUtils.create3DContext(document.getElementById("canvas_element")); +runTest(); +var successfullyParsed = true; +</script> + +<script src="../../../js/js-test-post.js"></script> +</body> +</html> + |