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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2DBadArgs.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2DBadArgs.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2DBadArgs.html | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2DBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2DBadArgs.html new file mode 100644 index 0000000000..9573607b3b --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2DBadArgs.html @@ -0,0 +1,114 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.setup = function(gl) { + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + return [gl] +} + +Tests.teardown = function(gl,tex) { + gl.bindTexture(gl.TEXTURE_2D, null); + gl.deleteTexture(tex); +} + +Tests.testTexImage2D = function(gl) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])); + assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_ENUM, "bad target", function(){ + gl.texSubImage2D(gl.FLOAT, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_VALUE, "width out of range", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 3,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_VALUE, "height out of range", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,3,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_VALUE, "dimension out of range", function(){ + gl.texSubImage2D(gl.TEXTURE_2D,0, 1,1, 2,1, gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_VALUE, "dimension out of range", function(){ + gl.texSubImage2D(gl.TEXTURE_2D,0, 1,1, 1,2, gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); + }); + assertOk("zero size", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 0,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertSomeGLError(gl, "negative width", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, -1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertSomeGLError(gl, "negative height", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,-1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_VALUE, "negative x", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,-1,1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_VALUE, "negative y", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0,1,-1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLErrorIn(gl, [gl.INVALID_OPERATION, gl.INVALID_ENUM], "bad format", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.FLOAT,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + assertGLErrorIn(gl, [gl.INVALID_OPERATION, gl.INVALID_ENUM], "bad type", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.TEXTURE_2D, new Uint8Array([0,0,0,0])); + }); + assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0])); + }); + assertGLError(gl, gl.INVALID_OPERATION, "format does not match internal format", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGB,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0])); + }); + assertGLError(gl, gl.INVALID_OPERATION, "type does not match original", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_SHORT_4_4_4_4, new Uint16Array([0])); + }); + + assertThrows(gl, true, "too few args", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE); + }); + assertThrows(gl, false, "too many args", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]), null); + }); + + assertThrows(gl, true, "bad TexSourceType", function(){ + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, window); + }); + assertThrows(gl, true, "fake TexSourceType", function(){ + var fakeObj = { + get width() { throw 7 }, + get height() { throw 7 }, + data: new Uint8ClampedArray(10) + }; + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, fakeObj); + }); +} + + +Tests.endUnit = function(gl) { +} + +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |