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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html new file mode 100644 index 0000000000..32b2c4babc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html @@ -0,0 +1,105 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.testUniformf = function(gl) { + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); + sh.apply(function(f){ + var uniV4 = f.uniform('uniV4'); + var uniFloat = f.uniform('uniFloat'); + assertThrowNoGLError(gl, "number for location", + function(){gl.uniform4fv(58882929, [1,2,3,4]);}); + assertThrowNoGLError(gl, "negative number for location", + function(){gl.uniform4fv(-58882929, [1,2,3,4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv", + function(){gl.uniform1fv(uniV4, [1,2,3,4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "more than enough values 1fv", + function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); + assertGLError(gl, gl.INVALID_OPERATION, "4fv on float", + function(){gl.uniform4fv(uniFloat, [2,3,4,5]);}); + assertOk("4fv on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); + assertGLError(gl, gl.INVALID_VALUE, "5 values on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5]);}); + assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); + assertGLError(gl, gl.INVALID_OPERATION, "3fv on float", + function(){gl.uniform3fv(uniFloat, [2,3,4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "2fv on float", + function(){gl.uniform2fv(uniFloat, [2,3]);}); + assertGLError(gl, gl.INVALID_OPERATION, "3fv on 4fv", + function(){gl.uniform3fv(uniV4, [4,5,6]);}); + assertGLError(gl, gl.INVALID_OPERATION, "2fv on 4fv", + function(){gl.uniform2fv(uniV4, [5,6]);}); + assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv", + function(){gl.uniform1fv(uniV4, [6]);}); + assertOk("1fv on 1fv", + function(){gl.uniform1fv(uniFloat, [2]);}); + assertGLError(gl, gl.INVALID_VALUE, "not enough values on 1fv", + function(){gl.uniform1fv(uniFloat, []);}); + assertGLError(gl, gl.INVALID_VALUE, "not enough values on 4fv", + function(){gl.uniform4fv(uniV4, [3,3,4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "4iv on 4fv", + function(){gl.uniform4iv(uniV4, [1, 2, 3, 4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "1iv on 1fv", + function(){gl.uniform1iv(uniFloat, [2]);}); + }); + var d = new Uint8Array(4); + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); + assertArrayEquals([1,2,3,8], d); + sh.destroy(); + throwError(gl); +} + +Tests.endUnit = function(gl) { +} + +</script> +<script id="foobar-vert" type="x-shader/x-vertex"> +attribute vec3 Vertex; +attribute vec2 Tex; + +uniform float uniFloat; + +varying vec4 texCoord0; +void main() +{ + texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat, 0.0); + gl_Position = vec4(Vertex, 1.0); +} +</script> +<script id="foobar-frag" type="x-shader/x-fragment"> +precision mediump float; + +uniform vec4 uniV4; + +varying vec4 texCoord0; +void main() +{ + gl_FragColor = vec4( + uniV4.r/255.0, + uniV4.g/255.0, + uniV4.b/255.0, + uniV4.a*texCoord0.z/255.0); +} +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |