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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectModule_frag.frag | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectModule_frag.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectModule_frag.frag | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectModule_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectModule_frag.frag new file mode 100644 index 0000000000..d3bc69815f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectModule_frag.frag @@ -0,0 +1,64 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +vec4 test_function4(float); +vec4 test_function1(float); +vec4 test_function2(float); +vec4 test_function3(float); +float f = 2.6; + + +vec4 test_function1(float ff) +{ + vec4 func_vec4 = vec4(ff+f); + return func_vec4; +} + +float f1 = 1.5; + +vec4 test_function4(float ff) +{ + vec4 func_vec4 = vec4(f1); + return func_vec4; +} + +float f2 = 3.5; + +void main() +{ + vec4 v1 = test_function4(f2); + vec4 v2 = test_function1(f2); + vec4 v3 = test_function2(f2); + vec4 v4 = test_function3(f2); + + if (f1 > f2) { + gl_FragColor = v1 + v2 + v3 + v4; + } else + gl_FragColor = v1 + v2 + v3 + v4; +} + +float f4 = 5.5; +vec4 test_function3(float ff) +{ + if (ff > f4) + return vec4(ff); + else + return vec4(f4); +} + +float f3 = 4.5; +vec4 test_function2(float ff) +{ + vec4 func_vec4 = vec4(ff+f3); + return func_vec4; +} + +float f5 = 6.5; |