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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/functions/array_float_frag.frag | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/functions/array_float_frag.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/functions/array_float_frag.frag | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/functions/array_float_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/functions/array_float_frag.frag new file mode 100644 index 0000000000..a3f81289c9 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/functions/array_float_frag.frag @@ -0,0 +1,85 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +varying vec4 color; + + + +void qualifiers(in float a[4], out float b[4], inout float c[4], const in float d[4], float e[4]) +{ + b[0] = a[0]; + c[0] += d[0]; + a[0] += 1.0; + e[0] += 1.0; + + b[1] = a[1]; + c[1] += d[1]; + a[1] += 1.0; + e[1] += 1.0; + + b[2] = a[2]; + c[2] += d[2]; + a[2] += 1.0; + e[2] += 1.0; + + b[3] = a[3]; + c[3] += d[3]; + a[3] += 1.0; + e[3] += 1.0; +} + + + +void main (void) +{ + float a[4]; + float b[4]; + float c[4]; + float d[4]; + float e[4]; + float q = 0.0; + float q2 = 0.0; + + a[0] = 1.0; + b[0] = 2.0; + c[0] = 3.0; + d[0] = 4.0; + e[0] = 1.0; + + a[1] = 1.0; + b[1] = 2.0; + c[1] = 3.0; + d[1] = 4.0; + e[1] = 1.0; + + a[2] = 1.0; + b[2] = 2.0; + c[2] = 3.0; + d[2] = 4.0; + e[2] = 1.0; + + a[3] = 1.0; + b[3] = 2.0; + c[3] = 3.0; + d[3] = 4.0; + e[3] = 1.0; + + qualifiers(a, b, c, d, e); + + // randomly test a value + if(a[0] == 1.0) q += 1.0; + if(b[1] == 1.0) q += 2.0; + if(c[2] == 7.0) q += 4.0; + if(d[3] == 4.0) q2 += 1.0; + if(e[0] == 1.0) q2 += 2.0; + + gl_FragColor = vec4(vec2(q / 7.0, q2 / 3.0), 1.0, 1.0); +} |