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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/greaterThanEqual/greaterThanEqual_ivec3_vert_ref.vert | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/greaterThanEqual/greaterThanEqual_ivec3_vert_ref.vert')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/greaterThanEqual/greaterThanEqual_ivec3_vert_ref.vert | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/greaterThanEqual/greaterThanEqual_ivec3_vert_ref.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/greaterThanEqual/greaterThanEqual_ivec3_vert_ref.vert new file mode 100644 index 0000000000..8a595186f3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/greaterThanEqual/greaterThanEqual_ivec3_vert_ref.vert @@ -0,0 +1,32 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +attribute vec4 gtf_Color; +attribute vec4 gtf_Vertex; +uniform mat4 gtf_ModelViewProjectionMatrix; +varying vec4 color; + +bvec3 gte(in ivec3 a, in ivec3 b) +{ + bvec3 result; + if(a[0] >= b[0]) result[0] = true; + else result[0] = false; + if(a[1] >= b[1]) result[1] = true; + else result[1] = false; + if(a[2] >= b[2]) result[2] = true; + else result[2] = false; + return result; +} + +void main (void) +{ + vec3 c = floor(10.0 * gtf_Color.rgb - 4.5); // round to the nearest integer + vec3 result = vec3(gte(ivec3(c), ivec3(0))); + color = vec4(result, 1.0); + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; +} |