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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag.frag | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag.frag | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag.frag new file mode 100644 index 0000000000..823478c2c3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag.frag @@ -0,0 +1,36 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +varying vec4 color; + +void main (void) +{ + mat3 m1 = mat3(color.rgb, color.rgb, color.rgb); + mat3 m2 = mat3(1.0, 0.5, 0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0); + mat3 m3 = mat3(0.0); + vec3 result = vec3(0.0, 0.0, 0.0); + + m3 = matrixCompMult(m1, m2); + + result[0] += m3[0][0]; + result[0] += m3[0][1]; + result[0] += m3[0][2]; + + result[1] += m3[1][0]; + result[1] += m3[1][1]; + result[1] += m3[1][2]; + + result[2] += m3[2][0]; + result[2] += m3[2][1]; + result[2] += m3[2][2]; + + gl_FragColor = vec4(result / 2.0, 1.0); +} |