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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/sin/sin_vec3_frag_xvary_ref.frag | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/sin/sin_vec3_frag_xvary_ref.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/sin/sin_vec3_frag_xvary_ref.frag | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/sin/sin_vec3_frag_xvary_ref.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/sin/sin_vec3_frag_xvary_ref.frag new file mode 100644 index 0000000000..86aada5af7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/sin/sin_vec3_frag_xvary_ref.frag @@ -0,0 +1,156 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +varying vec4 color; + +float lerp(float a, float b, float s) +{ + return a + (b - a) * s; +} + +void main (void) +{ + float sinValues[17]; + sinValues[0] = 0.0; + sinValues[1] = 0.382683; + sinValues[2] = 0.707107; + sinValues[3] = 0.92388; + sinValues[4] = 1.0; + sinValues[5] = 0.92388; + sinValues[6] = 0.707107; + sinValues[7] = 0.382683; + sinValues[8] = 0.0; + sinValues[9] = -0.382683; + sinValues[10] = -0.707107; + sinValues[11] = -0.92388; + sinValues[12] = -1.0; + sinValues[13] = -0.923879; + sinValues[14] = -0.707107; + sinValues[15] = -0.382683; + sinValues[16] = 0.0; + + const float M_PI = 3.14159265358979323846; + vec3 c = 2.0 * M_PI * color.rgb; + + vec3 arrVal = c * 2.546478971; + int arr0x = int(floor(arrVal.x)); + int arr0y = int(floor(arrVal.y)); + int arr0z = int(floor(arrVal.z)); + vec3 weight = arrVal - floor(arrVal); + vec3 sin_c = vec3(0.0, 0.0, 0.0); + + if (arr0x == 0) + sin_c.x = lerp(sinValues[0], sinValues[1], weight.x); + else if (arr0x == 1) + sin_c.x = lerp(sinValues[1], sinValues[2], weight.x); + else if (arr0x == 2) + sin_c.x = lerp(sinValues[2], sinValues[3], weight.x); + else if (arr0x == 3) + sin_c.x = lerp(sinValues[3], sinValues[4], weight.x); + else if (arr0x == 4) + sin_c.x = lerp(sinValues[4], sinValues[5], weight.x); + else if (arr0x == 5) + sin_c.x = lerp(sinValues[5], sinValues[6], weight.x); + else if (arr0x == 6) + sin_c.x = lerp(sinValues[6], sinValues[7], weight.x); + else if (arr0x == 7) + sin_c.x = lerp(sinValues[7], sinValues[8], weight.x); + else if (arr0x == 8) + sin_c.x = lerp(sinValues[8], sinValues[9], weight.x); + else if (arr0x == 9) + sin_c.x = lerp(sinValues[9], sinValues[10], weight.x); + else if (arr0x == 10) + sin_c.x = lerp(sinValues[10], sinValues[11], weight.x); + else if (arr0x == 11) + sin_c.x = lerp(sinValues[11], sinValues[12], weight.x); + else if (arr0x == 12) + sin_c.x = lerp(sinValues[12], sinValues[13], weight.x); + else if (arr0x == 13) + sin_c.x = lerp(sinValues[13], sinValues[14], weight.x); + else if (arr0x == 14) + sin_c.x = lerp(sinValues[14], sinValues[15], weight.x); + else if (arr0x == 15) + sin_c.x = lerp(sinValues[15], sinValues[16], weight.x); + else if (arr0x == 16) + sin_c.x = sinValues[16]; + + if (arr0y == 0) + sin_c.y = lerp(sinValues[0], sinValues[1], weight.y); + else if (arr0y == 1) + sin_c.y = lerp(sinValues[1], sinValues[2], weight.y); + else if (arr0y == 2) + sin_c.y = lerp(sinValues[2], sinValues[3], weight.y); + else if (arr0y == 3) + sin_c.y = lerp(sinValues[3], sinValues[4], weight.y); + else if (arr0y == 4) + sin_c.y = lerp(sinValues[4], sinValues[5], weight.y); + else if (arr0y == 5) + sin_c.y = lerp(sinValues[5], sinValues[6], weight.y); + else if (arr0y == 6) + sin_c.y = lerp(sinValues[6], sinValues[7], weight.y); + else if (arr0y == 7) + sin_c.y = lerp(sinValues[7], sinValues[8], weight.y); + else if (arr0y == 8) + sin_c.y = lerp(sinValues[8], sinValues[9], weight.y); + else if (arr0y == 9) + sin_c.y = lerp(sinValues[9], sinValues[10], weight.y); + else if (arr0y == 10) + sin_c.y = lerp(sinValues[10], sinValues[11], weight.y); + else if (arr0y == 11) + sin_c.y = lerp(sinValues[11], sinValues[12], weight.y); + else if (arr0y == 12) + sin_c.y = lerp(sinValues[12], sinValues[13], weight.y); + else if (arr0y == 13) + sin_c.y = lerp(sinValues[13], sinValues[14], weight.y); + else if (arr0y == 14) + sin_c.y = lerp(sinValues[14], sinValues[15], weight.y); + else if (arr0y == 15) + sin_c.y = lerp(sinValues[15], sinValues[16], weight.y); + else if (arr0y == 16) + sin_c.y = sinValues[16]; + + if (arr0z == 0) + sin_c.z = lerp(sinValues[0], sinValues[1], weight.z); + else if (arr0z == 1) + sin_c.z = lerp(sinValues[1], sinValues[2], weight.z); + else if (arr0z == 2) + sin_c.z = lerp(sinValues[2], sinValues[3], weight.z); + else if (arr0z == 3) + sin_c.z = lerp(sinValues[3], sinValues[4], weight.z); + else if (arr0z == 4) + sin_c.z = lerp(sinValues[4], sinValues[5], weight.z); + else if (arr0z == 5) + sin_c.z = lerp(sinValues[5], sinValues[6], weight.z); + else if (arr0z == 6) + sin_c.z = lerp(sinValues[6], sinValues[7], weight.z); + else if (arr0z == 7) + sin_c.z = lerp(sinValues[7], sinValues[8], weight.z); + else if (arr0z == 8) + sin_c.z = lerp(sinValues[8], sinValues[9], weight.z); + else if (arr0z == 9) + sin_c.z = lerp(sinValues[9], sinValues[10], weight.z); + else if (arr0z == 10) + sin_c.z = lerp(sinValues[10], sinValues[11], weight.z); + else if (arr0z == 11) + sin_c.z = lerp(sinValues[11], sinValues[12], weight.z); + else if (arr0z == 12) + sin_c.z = lerp(sinValues[12], sinValues[13], weight.z); + else if (arr0z == 13) + sin_c.z = lerp(sinValues[13], sinValues[14], weight.z); + else if (arr0z == 14) + sin_c.z = lerp(sinValues[14], sinValues[15], weight.z); + else if (arr0z == 15) + sin_c.z = lerp(sinValues[15], sinValues[16], weight.z); + else if (arr0z == 16) + sin_c.z = sinValues[16]; + + gl_FragColor = vec4(0.5 * sin_c + 0.5, 1.0); +} |