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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/tan/tan_vec3_frag_xvary_ref.frag | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/tan/tan_vec3_frag_xvary_ref.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/tan/tan_vec3_frag_xvary_ref.frag | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/tan/tan_vec3_frag_xvary_ref.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/tan/tan_vec3_frag_xvary_ref.frag new file mode 100644 index 0000000000..4e3f7bd792 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/tan/tan_vec3_frag_xvary_ref.frag @@ -0,0 +1,35 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +varying vec4 color; + +void main (void) +{ + const float M_PI = 3.14159265358979323846; + vec3 c = 0.5 * M_PI * 2.0 * (color.rgb - 0.5); + vec3 o; + if(abs(c.r) < 0.5) // -45..45 + o.r = 0.5 * (sin(c.r) / cos(c.r)) + 0.5; + else // 45..90, -45..-90 + o.r = 0.5 * (cos(c.r) / sin(c.r)) + 0.5; + + if(abs(c.g) < 0.5) // -45..45 + o.g = 0.5 * (sin(c.g) / cos(c.g)) + 0.5; + else // 45..90, -45..-90 + o.g = 0.5 * (cos(c.g) / sin(c.g)) + 0.5; + + if(abs(c.b) < 0.5) // -45..45 + o.b = 0.5 * (sin(c.b) / cos(c.b)) + 0.5; + else // 45..90, -45..-90 + o.b = 0.5 * (cos(c.b) / sin(c.b)) + 0.5; + + gl_FragColor = vec4(o, 1.0); +} |