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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/attach_shader/successfulcompile_frag.frag | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/attach_shader/successfulcompile_frag.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/attach_shader/successfulcompile_frag.frag | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/attach_shader/successfulcompile_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/attach_shader/successfulcompile_frag.frag new file mode 100644 index 0000000000..b251b07f03 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/attach_shader/successfulcompile_frag.frag @@ -0,0 +1,46 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +uniform float mortarThickness; +uniform vec3 brickColor; +uniform vec3 mortarColor; + +uniform float brickMortarWidth; +uniform float brickMortarHeight; +uniform float mwf; +uniform float mhf; + +varying vec3 Position; +varying float lightIntensity; + +void main (void) +{ + vec3 ct; + float ss, tt, w, h; + + vec3 pos = Position; + + ss = pos.x / brickMortarWidth; + tt = pos.z / brickMortarHeight; + + if (fract (tt * 0.5) > 0.5) + ss += 0.5; + + ss = fract (ss); + tt = fract (tt); + + w = step (mwf, ss) - step (1.0 - mwf, ss); + h = step (mhf, tt) - step (1.0 - mhf, tt); + + ct = clamp(mix (mortarColor, brickColor, w * h) * lightIntensity, 0.0, 1.0); + + gl_FragColor = vec4 (ct, 1.0); +} |