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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert new file mode 100644 index 0000000000..c36a4e1133 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/get_active_attribute/brick_vec.vert @@ -0,0 +1,48 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +attribute vec4 gtf_Vertex; +attribute vec3 gtf_Normal; +attribute float myAttrib1f; +attribute vec2 myAttrib2f; +attribute vec3 myAttrib3f; +attribute vec4 myAttrib4f; + +uniform mat3 gtf_NormalMatrix; +varying float lightIntensity; +varying vec3 Position; +uniform vec3 LightPosition; + +uniform mat4 gtf_ModelViewMatrix; +uniform mat4 gtf_ModelViewProjectionMatrix; + +const float specularContribution = 0.7; +const float diffuseContribution = (1.0 - specularContribution); + +void main(void) { + vec4 pos = gtf_ModelViewMatrix * gtf_Vertex; + Position = vec3(gtf_Vertex); + vec3 tnorm = normalize(gtf_NormalMatrix * gtf_Normal); + vec3 lightVec = normalize(LightPosition - vec3(pos)); + vec3 reflectVec = reflect(lightVec, tnorm); + vec3 viewVec = normalize(vec3(pos)); + + float f = myAttrib1f + myAttrib2f[0] + myAttrib3f[0] + myAttrib4f[0]; + + float spec = clamp(dot(reflectVec, viewVec), f, 1.0); + //float spec = clamp(dot(reflectVec, viewVec), myAttribute1, myAttribute2); + spec = spec * spec; + spec = spec * spec; + spec = spec * spec; + spec = spec * spec; + + lightIntensity = diffuseContribution * dot(lightVec, tnorm) + + specularContribution * spec; + + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; +} |