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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-attribute.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-upstream.tar.xz firefox-esr-upstream.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-attribute.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-attribute.html | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-attribute.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-attribute.html new file mode 100644 index 0000000000..76dc422eae --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-get-active-attribute.html @@ -0,0 +1,85 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL getActiveAttrib conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="16" height="16"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute $type attr0; +void main() +{ + gl_Position = vec4(0, 0, 0, attr0$access); +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(0,1,0,1); +} +</script> +<script> +"use strict"; +description("Tests getActiveAttrib for various types"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); + +var tests = [ +{ glType: gl.FLOAT, size: 1, type: 'float', access: ''}, +{ glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'}, +{ glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'}, +{ glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'}, +{ glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'}, +{ glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'}, +{ glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'}, +]; + +var source = document.getElementById('vshader').text; +var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER); +for (var tt = 0; tt < tests.length; ++tt) { + var t = tests[tt]; + var vs = wtu.loadShader( + gl, + source.replace('$type', t.type).replace('$access', t.access), + gl.VERTEX_SHADER); + var program = wtu.setupProgram(gl, [vs, fs]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup"); + var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); + var found = false; + for (var ii = 0; ii < numAttribs; ++ii) { + var info = gl.getActiveAttrib(program, ii); + if (info.name == 'attr0') { + found = true; + assertMsg(info.type == t.glType, + "type must be " + wtu.glEnumToString(gl, t.glType) + " was " + + wtu.glEnumToString(gl, info.type)); + assertMsg(info.size == t.size, + "size must be " + t.size + ' was ' + info.size); + } + } + if (!found) { + testFailed("attrib 'attr0' not found"); + } +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + |