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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html new file mode 100644 index 0000000000..3461537d4b --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-getshadersource.html @@ -0,0 +1,39 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> + <title>WebGL getShaderSource conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> +<script> +"use strict"; +description("Tests that the source that goes into a shader is what comes out."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var original = document.getElementById("vshader").text; +var shader = gl.createShader(gl.VERTEX_SHADER); +gl.shaderSource(shader, original); +var source = gl.getShaderSource(shader); +shouldBe("source", "original"); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + + |