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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-shader-test.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-shader-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-shader-test.html | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-shader-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-shader-test.html new file mode 100644 index 0000000000..6566f77303 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/gl-shader-test.html @@ -0,0 +1,94 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL ShaderL Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<script id="vs" type="x-shader/x-fragment"> +attribute vec4 vPosition; +varying vec2 texCoord; +void main() { + gl_Position = vPosition; + texCoord = vPosition.xy * 0.5 + 0.5; +} +</script> +<script id="fs-green" type="x-shader/x-fragment"> +precision mediump float; +void main() { + gl_FragData[0] = vec4(0, 1, 0, 1); +} +</script> +<script id="fs-red" type="x-shader/x-fragment"> +precision mediump float; +void main() { + gl_FragData[0] = vec4(1, 0, 0, 1); +} +</script> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +description("This test checks a few things about WebGL Shaders."); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + debug("Checking shaders."); + + // Create the shader object + var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); + assertMsg(shader == null, + "should not be able to create GEOMETRY shader"); + + checkDeferredCompliation() +} + +function checkDeferredCompliation() { + var vs = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vs, document.getElementById("vs").text); + gl.compileShader(vs); + var fs = gl.createShader(gl.FRAGMENT_SHADER); + // Compile the green shader + gl.shaderSource(fs, document.getElementById("fs-green").text); + gl.compileShader(fs); + // Load the red shader source but do NOT compile it + gl.shaderSource(fs, document.getElementById("fs-red").text); + var p = gl.createProgram(); + gl.attachShader(p, vs); + gl.attachShader(p, fs); + gl.bindAttribLocation(p, 0, "vPosition"); + gl.linkProgram(p); + gl.useProgram(p); + wtu.setupUnitQuad(gl, 0, 1); + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); +} + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |