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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html new file mode 100644 index 0000000000..e9c7210e81 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html @@ -0,0 +1,67 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL clear conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> +<div id="description"></div><div id="console"></div> +<script> +"use strict"; +description("Test clear."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); + +gl.clearColor(1,1,1,1); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255"); + +gl.clearColor(0,0,0,0); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); + +gl.colorMask(false, false, false, true); +gl.clearColor(1,1,1,1); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255"); + +var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, + new Uint8Array([128, 128, 128, 192])); + +gl.disable(gl.DEPTH_TEST); +gl.disable(gl.BLEND); +gl.colorMask(true, true, true, true); +gl.drawArrays(gl.TRIANGLES, 0, 6); +wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192"); + +gl.colorMask(false, false, false, true); +gl.clearColor(1,1,1,1); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255"); + +// TODO: Test depth and stencil clearing. + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> + |