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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html new file mode 100644 index 0000000000..7d06e99897 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawarrays.html @@ -0,0 +1,82 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL drawArrays Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="50" height="50"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(1.0,0.0,0.0,1.0); +} +</script> + +<script> +"use strict"; +function init() +{ + description(document.title); + + function checkDrawArrays(mode, count, expect, msg) { + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(mode, 0, count); + wtu.glErrorShouldBe(gl, expect, msg); + } + + var wtu = WebGLTestUtils; + var gl = wtu.create3DContext("example"); + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + + checkDrawArrays(gl.TRIANGLES, 3, + gl.INVALID_OPERATION, "gl.DrawArrays with no buffer attached to VAO should return INVALID_OPERATION"); + + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + + checkDrawArrays(gl.TRIANGLES, 3, + gl.NO_ERROR, "can call gl.DrawArrays with gl.TRIANGLES"); + + checkDrawArrays( + desktopGL['QUAD_STRIP'], 4, + gl.INVALID_ENUM, "gl.DrawArrays with QUAD_STRIP should return INVALID_ENUM"); + checkDrawArrays( + desktopGL['QUADS'], 4, + gl.INVALID_ENUM, "gl.DrawArrays with QUADS should return INVALID_ENUM"); + checkDrawArrays( + desktopGL['POLYGON'], 4, + gl.INVALID_ENUM, "gl.DrawArrays with POLYGON should return INVALID_ENUM"); +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |