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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/rendering/rendering-stencil-large-viewport.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/rendering-stencil-large-viewport.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/rendering-stencil-large-viewport.html | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/rendering-stencil-large-viewport.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/rendering-stencil-large-viewport.html new file mode 100644 index 0000000000..1202106c13 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/rendering-stencil-large-viewport.html @@ -0,0 +1,92 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Rendering Stencil large viewport Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> + +<script id="vs" type="x-shader/x-vertex"> +attribute vec4 a_Position; +void main() +{ + gl_Position = a_Position; +} +</script> +<script id="fs" type="x-shader/x-fragment"> +precision mediump float; +uniform vec4 u_draw_color; +void main() +{ + gl_FragColor = u_draw_color; +} +</script> + +</head> +<body> +<canvas id="example" width="4" height="4"></canvas> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; + +var wtu = WebGLTestUtils; +description("This test reproduces a driver bug on Intel windows platforms http://crbug.com/782317."); + +var gl = wtu.create3DContext("example", {stencil: true}); + +var program, colorLoc; + +// Rendering with large viewport and stencil buffer enabled will lead to +// memory leak and driver crash on d3d11 driver on Intel platforms. +function render_stencil() { + var canvas = document.getElementById("example"); + gl.uniform4f(colorLoc, 1.0, 0.0, 0.0, 1.0); + + canvas.width = 32767; + canvas.height = 32767; + gl.viewport(0, 0, 32767, 32767); + + gl.enable(gl.STENCIL_TEST); + + var kStencilRef = 4; + gl.stencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE); + gl.stencilFunc(gl.ALWAYS, kStencilRef, 0xFF); + + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.glErrorShouldBe(gl, gl.NO_ERROR); + wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255, 0, 0, 255], + "stencil test should be red"); +} + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + program = wtu.setupProgram(gl, ["vs", "fs"], ["a_Position"]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program initialization"); + shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); + + colorLoc = gl.getUniformLocation(program, "u_draw_color") + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "query uniform location"); + shouldBeNonNull('colorLoc'); + wtu.setupUnitQuad(gl, 0); + + render_stencil(); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |