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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/state | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/state')
10 files changed, 807 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance/state/00_test_list.txt new file mode 100644 index 0000000000..8af8f296a1 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/00_test_list.txt @@ -0,0 +1,9 @@ +--min-version 1.0.4 fb-attach-implicit-target-assignment.html +gl-enable-enum-test.html +--max-version 1.9.9 gl-enum-tests.html +gl-get-calls.html +gl-geterror.html +--max-version 1.9.9 gl-getstring.html +--min-version 1.0.4 gl-initial-state.html +--max-version 1.9.9 gl-object-get-calls.html +--min-version 1.0.3 state-uneffected-after-compositing.html diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/fb-attach-implicit-target-assignment.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/fb-attach-implicit-target-assignment.html new file mode 100644 index 0000000000..1247c1f856 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/fb-attach-implicit-target-assignment.html @@ -0,0 +1,94 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset='utf-8'> +<title>WebGL gl calls Conformance Tests</title> +<link rel='stylesheet' href='../../resources/js-test-style.css'/> +<script src='../../js/js-test-pre.js'></script> +<script src='../../js/webgl-test-utils.js'></script> +</head> +<body> +<div id='description'></div> +<div id='console'></div> +<canvas id='canvas' width='2' height='2'> </canvas> +<script> +'use strict'; +description('Test implicit target assignment during FB attachment'); + +const wtu = WebGLTestUtils; +const gl = wtu.create3DContext('canvas'); +let fb, rb, tex; + +(() => { + if (!gl) { + testFailed('context does not exist'); + return; + } + + fb = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + + wtu.glErrorShouldBe(gl, 0, 'No errors'); + + // - + + debug(''); + debug('framebufferRenderbuffer'); + + rb = gl.createRenderbuffer(); + shouldBe('gl.isRenderbuffer(rb)', 'false'); + gl.bindRenderbuffer(gl.RENDERBUFFER, rb); + shouldBe('gl.isRenderbuffer(rb)', 'true'); + + rb = gl.createRenderbuffer(); + shouldBe('gl.isRenderbuffer(rb)', 'false'); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, 'framebufferRenderbuffer must be preceeded by some bindRenderbuffer'); + shouldBe('gl.isRenderbuffer(rb)', 'false'); + + wtu.glErrorShouldBe(gl, 0, 'No errors'); + + // - + + debug(''); + debug('framebufferTexture2D'); + + tex = gl.createTexture(); + shouldBe('gl.isTexture(tex)', 'false'); + gl.bindTexture(gl.TEXTURE_2D, tex); + shouldBe('gl.isTexture(tex)', 'true'); + + tex = gl.createTexture(); + shouldBe('gl.isTexture(tex)', 'false'); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); + // https://bugzilla.mozilla.org/show_bug.cgi?id=1636524 : + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, 'framebufferTexture2D must be preceeded by some bindTexture'); + shouldBe('gl.isTexture(tex)', 'false'); + + gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); + wtu.glErrorShouldBe(gl, 0, 'No errors after bindTexture'); + + tex = gl.createTexture(); + shouldBe('gl.isTexture(tex)', 'false'); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X, tex, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, 'framebufferTexture2D must be preceeded by some bindTexture'); + shouldBe('gl.isTexture(tex)', 'false'); + + gl.bindTexture(gl.TEXTURE_2D, tex); + wtu.glErrorShouldBe(gl, 0, 'No errors after bindTexture'); +})(); + +debug(''); +var successfullyParsed = true; + +</script> +<script src='../../js/js-test-post.js'></script> + +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-enable-enum-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-enable-enum-test.html new file mode 100644 index 0000000000..89efc94209 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-enable-enum-test.html @@ -0,0 +1,171 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL gl.ENABLE enums Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features."); + +var wtu = WebGLTestUtils; + +var invalidEnums = [ + 'ALPHA_TEST', + 'AUTO_NORMAL', + 'CLIP_PLANE0', + 'CLIP_PLANE1', + 'COLOR_LOGIC_OP', + 'COLOR_MATERIAL', + 'COLOR_SUM', + 'COLOR_TABLE', + //'CONVOLUTION_1D', + //'CONVOLUTION_2D', + 'FOG', + 'HISTOGRAM', + 'INDEX_LOGIC_OP', + 'LIGHT0', + 'LIGHT1', + 'LIGHTING', + 'LINE_SMOOTH', + 'LINE_STIPPLE', + 'MAP1_COLOR_4', + 'MAP1_INDEX', + 'MAP1_NORMAL', + 'MAP1_TEXTURE_COORD_1', + 'MAP1_TEXTURE_COORD_2', + 'MAP1_TEXTURE_COORD_3', + 'MAP1_TEXTURE_COORD_4', + 'MAP1_VERTEX_3', + 'MAP1_VERTEX_4', + 'MAP2_COLOR_4', + 'MAP2_INDEX', + 'MAP2_NORMAL', + 'MAP2_TEXTURE_COORD_1', + 'MAP2_TEXTURE_COORD_2', + 'MAP2_TEXTURE_COORD_3', + 'MAP2_TEXTURE_COORD_4', + 'MAP2_VERTEX_3', + 'MAP2_VERTEX_4', + 'MINMAX', + 'MULTISAMPLE', + 'NORMALIZE', + 'POINT_SMOOTH', + 'POINT_SPRITE', + 'POLYGON_OFFSET_LINE', + 'POLYGON_OFFSET_POINT', + 'POLYGON_SMOOTH', + 'POLYGON_STIPPLE', + 'POST_COLOR_MATRIX_COLOR_TABLE', + 'POST_CONVOLUTION_COLOR_TABLE', + 'RESCALE_NORMAL', + 'SAMPLE_ALPHA_TO_ONE', + //'SEPARABLE_2D', + 'TEXTURE_1D', + 'TEXTURE_2D', + 'TEXTURE_3D', + 'TEXTURE_CUBE_MAP', + 'TEXTURE_GEN_Q', + 'TEXTURE_GEN_R', + 'TEXTURE_GEN_S', + 'TEXTURE_GEN_T', + 'VERTEX_PROGRAM_POINT_SIZE', + 'VERTEX_PROGRAM_TWO_SIDE' +]; +var validEnums = [ + 'BLEND', + 'CULL_FACE', + 'DEPTH_TEST', + 'DITHER', + 'POLYGON_OFFSET_FILL', + 'SAMPLE_ALPHA_TO_COVERAGE', + 'SAMPLE_COVERAGE', + 'SCISSOR_TEST', + 'STENCIL_TEST' +]; + +var gl; + +function runNegativeTests() { + debug(""); + debug("Running negative tests"); + + gl = wtu.create3DContext(); + if (!gl) { + testFailed("context does not exist"); + return; + } + testPassed("context exists"); + + for (var ii = 0; ii < invalidEnums.length; ++ii) { + var name = invalidEnums[ii]; + gl.enable(desktopGL[name]); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "gl.enable must set INVALID_ENUM when passed GL_" + name ); + } +} + +function runPositiveTestsWithParameters(params) { + debug(""); + debug("Running positive tests with parameters: " + JSON.stringify(params)); + + // Pass null for the canvas, to make sure we create a new context each time. + var newgl = wtu.create3DContext(null, params); + if (gl == newgl) { + testFailed("got an old context"); + return; + } + gl = newgl; + if (!gl) { + testFailed("context does not exist"); + return; + } + testPassed("context exists"); + + debug("Checking gl.ENABLE enums."); + + for (var ii = 0; ii < validEnums.length; ++ii) { + var name = validEnums[ii]; + gl.enable(gl[name]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.enable must succeed when passed gl." + name ); + shouldBe('gl.isEnabled(gl.' + name + ')', 'true'); + shouldBe('gl.getParameter(gl.' + name + ')', 'true'); + gl.disable(gl[name]); + shouldBe('gl.isEnabled(gl.' + name + ')', 'false'); + shouldBe('gl.getParameter(gl.' + name + ')', 'false'); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.isEnabled and gl.GetParameter must not set errors when passed GL_" + name ); + } + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); +} + +runNegativeTests(); +runPositiveTestsWithParameters({alpha: true, antialias: true, stencil: true, depth: true}); +runPositiveTestsWithParameters({alpha: false, antialias: true, stencil: true, depth: true}); +runPositiveTestsWithParameters({alpha: true, antialias: false, stencil: true, depth: true}); +runPositiveTestsWithParameters({alpha: true, antialias: true, stencil: false, depth: true}); +runPositiveTestsWithParameters({alpha: true, antialias: true, stencil: true, depth: false}); + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-enum-tests.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-enum-tests.html new file mode 100644 index 0000000000..9c3d244d79 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-enum-tests.html @@ -0,0 +1,29 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL gl enums Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/test-eval.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +var contextVersion = 1; +</script> +<script src="../../js/tests/gl-enum-tests.js"></script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-get-calls.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-get-calls.html new file mode 100644 index 0000000000..a1a27d8e6c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-get-calls.html @@ -0,0 +1,198 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL gl calls Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +description("This test ensures basic functionality of the underlying graphics library"); + +debug(""); +debug("Canvas.getContext"); + +var minimumRequiredStencilMask = 0; +var wtu = WebGLTestUtils; +var context = wtu.create3DContext("canvas"); +if (!context) + testFailed("context does not exist"); +else { + testPassed("context exists"); + + debug(""); + debug("Context contains getError"); + if ("getError" in context) + testPassed("context contains getError"); + else + testFailed("context does not contains getError"); + + debug(""); + debug("Check default values"); + shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0'); + shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] >= 1)', 'true'); + shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] >= 1)', 'true'); + shouldBeType('context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)', 'Float32Array'); + shouldBeType('context.getParameter(context.ALIASED_POINT_SIZE_RANGE)', 'Float32Array'); + shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null'); + shouldBe('context.getParameter(context.BLEND)', 'false'); + shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]'); + shouldBeType('context.getParameter(context.BLEND_COLOR)', 'Float32Array'); + shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0'); + shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0'); + shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD'); + shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD'); + shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1'); + shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1'); + shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]'); + shouldBeType('context.getParameter(context.COLOR_CLEAR_VALUE)', 'Float32Array'); + shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]'); + shouldBeType('context.getParameter(context.COMPRESSED_TEXTURE_FORMATS)', 'Uint32Array'); + shouldBe('context.getParameter(context.CULL_FACE)', 'false'); + shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK'); + shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null'); + shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1'); + shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS'); + shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]'); + shouldBeType('context.getParameter(context.DEPTH_RANGE)', 'Float32Array'); + shouldBe('context.getParameter(context.DEPTH_TEST)', 'false'); + shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true'); + shouldBe('context.getParameter(context.DITHER)', 'true'); + shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null'); + shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW'); + shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE'); + shouldBe('context.getParameter(context.LINE_WIDTH)', '1'); + shouldBe('context.getParameter(context.PACK_ALIGNMENT)', '4'); + shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0'); + shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false'); + shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0'); + shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null'); + shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false'); + shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1'); + shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0'); + shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0'); + shouldBe('context.getParameter(context.SCISSOR_BOX)[2]', 'context.getParameter(context.VIEWPORT)[2]'); + shouldBe('context.getParameter(context.SCISSOR_BOX)[3]', 'context.getParameter(context.VIEWPORT)[3]'); + shouldBeType('context.getParameter(context.SCISSOR_BOX)', Int32Array); + shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false'); + shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP'); + shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS'); + shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP'); + shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP'); + shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0'); + + // WebGL 1.0.2 - 5.14.3 types / ES 2.0.25 - 6.2 State tables - 6.18 page 152 + shouldBeType('context.getParameter(context.SUBPIXEL_BITS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.SUBPIXEL_BITS)', '4'); + + shouldBeType('context.getParameter(context.SAMPLE_BUFFERS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.SAMPLE_BUFFERS)', '0'); + + shouldBeType('context.getParameter(context.SAMPLES)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.SAMPLES)', '0'); + + shouldBeType('context.getParameter(context.DEPTH_BITS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.DEPTH_BITS)', '0'); + shouldBeType('context.getParameter(context.RED_BITS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.RED_BITS)', '0'); + shouldBeType('context.getParameter(context.GREEN_BITS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.GREEN_BITS)', '0'); + shouldBeType('context.getParameter(context.BLUE_BITS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.BLUE_BITS)', '0'); + shouldBeType('context.getParameter(context.ALPHA_BITS)', 'Number'); + shouldBeGreaterThanOrEqual('context.getParameter(context.ALPHA_BITS)', '0'); + shouldBeType('context.getParameter(context.STENCIL_BITS)', 'Number'); + + var stencilBits = context.getParameter(context.STENCIL_BITS); + minimumRequiredStencilMask = (1 << stencilBits) - 1; + + shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); + shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); + + // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0. + shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true'); + shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0'); + shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP'); + shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS'); + shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP'); + shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP'); + shouldBe('context.getParameter(context.STENCIL_REF)', '0'); + shouldBe('context.getParameter(context.STENCIL_TEST)', 'false'); + + shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); + shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); + + shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null'); + shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null'); + shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4'); + shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false'); + shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false'); + shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]'); + shouldBeType('context.getParameter(context.VIEWPORT)', 'Int32Array'); + + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS)', '8'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE)', '16'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS)', '16'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_RENDERBUFFER_SIZE)', '1'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS)', '8'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_TEXTURE_SIZE)', '64'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_VARYING_VECTORS)', '8'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_VERTEX_ATTRIBS)', '8'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS)', '0'); + shouldBeGreaterThanOrEqual('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS)', '128'); + // Note: This requirement should be removed from the spec IMO. Many impelementations + // will be based on FBOs and FBOs might have a restriction smaller than the current screen size. + // especially if there are multiple screens. + shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width'); + shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height'); + shouldBeType('context.getParameter(context.MAX_VIEWPORT_DIMS)', 'Int32Array'); + + debug(""); + debug("check texture values"); + var maxTextures = context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS); + for (var ii = 0; ii < maxTextures; ++ii) { + context.activeTexture(context.TEXTURE0 + ii); + debug("check texture unit: " + ii); + shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null'); + shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null'); + } + + debug(""); + debug("check attrib values"); + var maxAttribs = context.getParameter(context.MAX_VERTEX_ATTRIBS); + for (var ii = 0; ii < maxAttribs; ++ii) { + debug("check attrib: " + ii); + shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)', 'null'); + shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_ENABLED)', 'false'); + shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_SIZE)', '4'); + shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_STRIDE)', '0'); + shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_TYPE)', 'context.FLOAT'); + shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_NORMALIZED)', 'false'); + shouldBe('context.getVertexAttrib(ii, context.CURRENT_VERTEX_ATTRIB)', '[0, 0, 0, 1]'); + shouldBeType('context.getVertexAttrib(ii, context.CURRENT_VERTEX_ATTRIB)', 'Float32Array'); + shouldBe('context.getVertexAttribOffset(ii, context.VERTEX_ATTRIB_ARRAY_POINTER)', '0'); + } + + shouldBe('context.getError()', 'context.NO_ERROR'); +} + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-geterror.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-geterror.html new file mode 100644 index 0000000000..ad5c18e267 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-geterror.html @@ -0,0 +1,78 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL get error conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> +<div id="description"></div><div id="console"></div> +<script> +"use strict"; +description("Test getError."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); + +gl.enable(desktopGL.ALPHA_TEST); +wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM"); +gl.viewport(-1, -1, -1, -1); +wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE"); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION"); + +// Generate 2 errors of each type for 6 total possible errors. +// The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to +// either return the first error or many errors in an unspecied order. +gl.viewport(-1, -1, -1, -1); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.enable(desktopGL.ALPHA_TEST); +gl.viewport(-1, -1, -1, -1); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +// Note: This error is specifically last because we know it will be synthasized +// by WebGL at least when implemented on top of Desktop OpenGL +gl.enable(desktopGL.ALPHA_TEST); + +var err1 = gl.getError(); +var err2 = gl.getError(); +var err3 = gl.getError(); +var err4 = gl.getError(); +var err5 = gl.getError(); +var err6 = gl.getError(); + +debug(""); +if (err2 == gl.NO_ERROR) { + debug("This WebGL implementation looks like it uses the 'first error' method"); + debug("There should be 1 error, the first one generated"); + shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO_ERROR'); +} else { + debug("This WebGL implementation looks like it uses the many error method"); + debug("Check is that at least one of the errors is the first error"); + shouldBeTrue('err1 == gl.INVALID_VALUE || ' + + 'err2 == gl.INVALID_VALUE || ' + + 'err3 == gl.INVALID_VALUE || ' + + 'err4 == gl.INVALID_VALUE || ' + + 'err5 == gl.INVALID_VALUE || ' + + 'err6 == gl.INVALID_VALUE'); + shouldBeTrue('gl.getError() == gl.NO_ERROR'); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> + diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-getstring.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-getstring.html new file mode 100644 index 0000000000..3594cc678e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-getstring.html @@ -0,0 +1,60 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL gl.getParameter Strings Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +description("This test checks getParameter returns strings in the correct format"); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + checkPrefix("WebGL 1.0", "VERSION"); + checkPrefix("WebGL GLSL ES 1.0", "SHADING_LANGUAGE_VERSION"); + shouldBeNonNull("gl.getParameter(gl.VENDOR)"); + shouldBeNonNull("gl.getParameter(gl.RENDERER)"); + shouldBe("gl.getError()", "gl.NO_ERROR"); +} + +function checkPrefix(expected, enum_val) { + var s = gl.getParameter(gl[enum_val]); + if (s != null && + s.length >= expected.length && + s.substring(0, expected.length) == expected) { + testPassed("getParameter(gl." + enum_val + ") correctly started with " + expected); + } else { + testFailed("getParameter(gl." + enum_val + ") did not start with " + expected); + } +} + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-initial-state.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-initial-state.html new file mode 100644 index 0000000000..024eaa109b --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-initial-state.html @@ -0,0 +1,58 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL gl.getParameter initial values Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +description("This test checks the initial value of the OpenGL state"); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + checkParameterInitialValue("ONE", "BLEND_SRC_RGB"); + checkParameterInitialValue("ONE", "BLEND_SRC_ALPHA"); + checkParameterInitialValue("ZERO", "BLEND_DST_RGB"); + checkParameterInitialValue("ZERO", "BLEND_DST_ALPHA"); + shouldBe("gl.getError()", "gl.NO_ERROR"); +} + +function checkParameterInitialValue(expected, enum_val) { + var s = gl.getParameter(gl[enum_val]); + if (s === gl[expected]) { + testPassed("getParameter(gl." + enum_val + ") returned " + expected + " which is " + gl[expected]); + } else { + testFailed("getParameter(gl." + enum_val + ") returned " + s + " expected: " + expected + " which is " + gl[expected]); + } +} + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-object-get-calls.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-object-get-calls.html new file mode 100644 index 0000000000..7aa2cedf99 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/gl-object-get-calls.html @@ -0,0 +1,24 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +var contextVersion = 1; +</script> +<script src="../../js/tests/gl-object-get-calls.js"></script> +</body> +</html> diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html b/dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html new file mode 100644 index 0000000000..f428156c17 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/state/state-uneffected-after-compositing.html @@ -0,0 +1,86 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL: Check that state is not lost by compositing</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="testbed" width="16" height="16" style="width:50px; height:50px"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(); +var wtu = WebGLTestUtils; + +function runTest() +{ + var gl = wtu.create3DContext('testbed', { antialias: false }); + if (!gl) { + testFailed('could not create context'); + return; + } + + var program = wtu.setupTexturedQuad(gl); + var tex = gl.createTexture(); + var fb = gl.createFramebuffer(); + + var step1 = function() { + wtu.fillTexture(gl, tex, 1, 1, [0, 255, 0, 255]); + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255], "drawing with texture should be green"); + }; + + var step2 = function() { + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0, 255, 0, 255], "drawing with texture after composite without rebinding should be green"); + + // Clear background to red + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); + + // Bind framebuffer with green texture. + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); + wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "reading from fbo with attached texture should be green"); + }; + + var step3 = function() { + // Should still have fb bound and reading should be green + wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], "reading from fbo after composite without rebinding should be green"); + }; + + var steps = [ + step1, + step2, + step3, + ]; + + var stepIndex = 0; + var runNextStep = function() { + steps[stepIndex++](); + if (stepIndex == steps.length) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + finishTest(); + return; + } + wtu.waitForComposite(runNextStep); + }; + runNextStep(); +} + +runTest(); +var successfullyParsed = true; +</script> +</body> +</html> + |