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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-canvas-corruption.html
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Testing 3D canvas is usable after being used as texImage2D source</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="512" height="512"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+// Regression test for http://crbug.com/368582
+description();
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+var ctx = canvas.getContext("2d");
+
+var gl = wtu.create3DContext();
+var texture = gl.createTexture();
+
+var image = wtu.makeImage('../../../resources/blue-1x1.jpg', function() {
+ renderToCanvas();
+ renderToCanvas();
+ wtu.checkCanvas(ctx, [0, 0, 255, 255], "All pixels should be blue", 2);
+ finishTest();
+});
+
+function renderToCanvas() {
+ // Clear the 2d canvas then draw the image to it (a blue pixel)
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
+
+ // Upload the results to a WebGL texture
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
+}
+
+var successfullyParsed = true;
+</script>
+</body>
+</html>