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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html new file mode 100644 index 0000000000..653f8d9820 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html @@ -0,0 +1,78 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL texImage2D from WebGL conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"></canvas> +<canvas id="source" width="256" height="16" style="width: 256px; height: 48px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("Test texImage2D from a webgl canvas."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +gl.disable(gl.DITHER); +var program = wtu.setupTexturedQuad(gl); +var gl1 = wtu.create3DContext("source"); +gl1.disable(gl.DITHER); +gl1.disable(gl.BLEND); +gl1.disable(gl.DEPTH_TEST); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.glErrorShouldBe(gl1, gl1.NO_ERROR, "Should be no errors from setup."); + +gl.disable(gl.BLEND); +gl.disable(gl.DEPTH_TEST); + +gl1.clearColor(1.0, 0.0, 0.0, 1.0); +gl1.clear(gl1.COLOR_BUFFER_BIT); + +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); +wtu.clearAndDrawUnitQuad(gl); + +wtu.checkCanvas(gl, [255, 0, 0, 255], "Canvas should be red"); + +gl1.clearColor(0.0, 1.0, 0.0, 1.0); +gl1.clear(gl1.COLOR_BUFFER_BIT); + +var program1 = wtu.setupTexturedQuad(gl1); +var tex1 = gl1.createTexture(); +gl1.bindTexture(gl.TEXTURE_2D, tex1); +gl1.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255])); + +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); +wtu.clearAndDrawUnitQuad(gl); + +wtu.checkCanvas(gl, [0, 255, 0, 255], "Canvas should be green"); + +// Test a scenario from Chrome where a WebGL context would lose its active texture binding when its +// canvas was used as the texture source for another WebGL context. +wtu.clearAndDrawUnitQuad(gl1); + +wtu.checkCanvas(gl1, [0, 0, 255, 255], "Canvas should be blue"); + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> + |