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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-clear.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-clear.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-clear.html | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-clear.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-clear.html new file mode 100644 index 0000000000..6e658f5b4e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-clear.html @@ -0,0 +1,43 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL texture clear conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255])); +wtu.clearAndDrawUnitQuad(gl); +wtu.checkCanvas( + gl, [0, 255, 0, 255], "should be green"); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> + |