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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-size.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-size.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-size.html | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-size.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-size.html new file mode 100644 index 0000000000..a0f30dc89f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-size.html @@ -0,0 +1,151 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL texture upload size conformance test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="canvas"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +enableJSTestPreVerboseLogging(); +description("Checks that the size of a texture uploaded from an element is set correctly."); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); + +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); + +var testUpload = function(upload, expectedWidth, expectedHeight) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, upload); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "when calling texImage2D"); + wtu.checkTextureSize(gl, expectedWidth, expectedHeight); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, upload); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "when calling texSubImage2D with the same texture upload"); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, upload); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "when calling texSubImage2D with the same texture upload with offset 1, 1"); +}; + +var testImage = function(test, img) { + var width = img.width; + var height = img.height; + testUpload(img, width, height); + + debug("Testing changing the width and height attributes of the image"); + img.width *= 2; + img.height *= 2; + if (test.isSVG) { + testUpload(img, img.width, img.height); + } else { + testUpload(img, width, height); + } +}; + +var testVideo = function(test, video) { + // Assuming that the video is not anamorphic, nor has clean aperture data + // that would make the frame size in pixels different. + var width = video.videoWidth; + var height = video.videoHeight; + testUpload(video, width, height); + + debug("Testing changing the width and height attributes of the video"); + video.width *= 2; + video.height *= 2; + testUpload(video, width, height); +}; + +var createCanvas2DContext = function(width, height) { + var canvas = document.createElement("canvas"); + canvas.width = width; + canvas.height = height; + var ctx = canvas.getContext("2d"); + ctx.fillRect(0, 0, width, height); + return ctx; +}; + +var testImageData = function(test) { + var ctx = createCanvas2DContext(test.width, test.height); + var imageData = ctx.getImageData(0, 0, test.width, test.height); + testUpload(imageData, test.width, test.height); +}; + +var testCanvas = function(test) { + var ctx = createCanvas2DContext(test.width, test.height); + testUpload(ctx.canvas, test.width, test.height); + + debug("Testing changing the dimensions of the same canvas"); + ctx.canvas.width = test.width + 1; + ctx.canvas.height = test.height + 1; + testUpload(ctx.canvas, ctx.canvas.width, ctx.canvas.height); +}; + +var tests = [ + {type: "ImageData", width: 123, height: 456}, + {type: "canvas", width: 123, height: 456}, + {type: "img", isSVG: false, src: "../../../resources/red-green.png"}, + {type: "img", isSVG: true, src: "../../../resources/red-green.svg"}, + {type: "video", src: "../../../resources/red-green.mp4", videoType: 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"'}, + {type: "video", src: "../../../resources/red-green.bt601.vp9.webm", videoType: 'video/webm; codecs="vp9"'}, + {type: "video", src: "../../../resources/red-green.webmvp8.webm", videoType: 'video/webm; codecs="vp8, vorbis"'}, + {type: "video", src: "../../../resources/red-green.theora.ogv", videoType: 'video/ogg; codecs="theora, vorbis"'}, +]; + +var testIndex = 0; + +var runNextTest = function() { + if (testIndex < tests.length) { + debug(""); + var test = tests[testIndex]; + ++testIndex; + if (test.type == "img") { + debug("HTMLImageElement" + (test.isSVG ? " (SVG)" : "")); + var img = wtu.makeImage(test.src, function() { + testImage(test, img); + setTimeout(runNextTest, 0); + }, function () { + testFailed("could not create image" + (test.isSVG ? " (SVG)" : "")); + setTimeout(runNextTest, 0); + }); + } else if (test.type == "video") { + debug("HTMLVideoElement (" + test.videoType + ")"); + var video = wtu.makeVideo(test.src); + if(!video.canPlayType(test.videoType).replace(/no/, '')) { + debug(test.videoType + " unsupported"); + setTimeout(runNextTest, 0); + return; + } + wtu.startPlayingAndWaitForVideo(video, function() { + testVideo(test, video); + setTimeout(runNextTest, 0); + }); + } else if (test.type == "ImageData") { + debug("ImageData"); + testImageData(test); + setTimeout(runNextTest, 0); + } else if (test.type == "canvas") { + debug("HTMLCanvasElement"); + testCanvas(test); + setTimeout(runNextTest, 0); + } + } else { + finishTest(); + } +}; + +runNextTest(); +</script> +</body> +</html> + |