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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertexattribipointer-offsets.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertexattribipointer-offsets.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertexattribipointer-offsets.html | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertexattribipointer-offsets.html b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertexattribipointer-offsets.html new file mode 100644 index 0000000000..37f6554647 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertexattribipointer-offsets.html @@ -0,0 +1,154 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>vertexAttribIPointer offsets tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="50" height="50"> +There is supposed to be an example drawing here, but it's not important. +</canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">#version 300 es +layout(location=0) in ivec4 aPosition; +layout(location=1) in vec4 aColor; +out vec4 vColor; +void main() +{ + gl_Position = vec4(aPosition); + vColor = aColor; +} +</script> + +<script id="vshader_unsigned" type="x-shader/x-vertex">#version 300 es +layout(location=0) in uvec4 aPosition; +layout(location=1) in vec4 aColor; +out vec4 vColor; +void main() +{ + gl_Position = vec4(aPosition); + vColor = aColor; +} + +</script> +<script id="fshader" type="x-shader/x-fragment">#version 300 es +precision mediump float; +in vec4 vColor; +layout(location=0) out vec4 oColor; +void main() +{ + oColor = vColor; +} +</script> + +<script> +"use strict"; +function init() +{ + description("test vertexAttribIPointer offsets work"); + + var wtu = WebGLTestUtils; + var gl = wtu.create3DContext("example", undefined, 2); + var program = wtu.setupProgram(gl, ["vshader", "fshader"]); + var program_unsigned = wtu.setupProgram(gl, ["vshader_unsigned", "fshader"]); + + var tests = [ + { data: new Int32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.INT, + componentSize: 4, + }, + { data: new Uint32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_INT, + componentSize: 4, + }, + { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]), + type: gl.SHORT, + componentSize: 2, + }, + { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_SHORT, + componentSize: 2, + }, + { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]), + type: gl.BYTE, + componentSize: 1, + }, + { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_BYTE, + componentSize: 1, + } + ]; + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + + var kNumVerts = 3; + var kNumComponents = 3; + + var count = 0; + for (var tt = 0; tt < tests.length; ++tt) { + var test = tests[tt]; + for (var oo = 0; oo < 3; ++oo) { + for (var ss = 0; ss < 3; ++ss) { + var offset = (oo + 1) * test.componentSize; + var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1]; + var stride = test.componentSize * kNumComponents + test.componentSize * ss; + debug(""); + debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride); + if (test.type == gl.INT || test.type == gl.SHORT || test.type == gl.BYTE) { + gl.useProgram(program); + } else { + gl.useProgram(program_unsigned); + } + gl.vertexAttrib4fv(1, color); + var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1)); + var view = new Uint8Array(test.data.buffer); + var size = test.componentSize * kNumComponents; + for (var jj = 0; jj < kNumVerts; ++jj) { + var off1 = jj * size; + var off2 = jj * stride; + for (var zz = 0; zz < size; ++zz) { + data[off2 + zz] = view[off1 + zz]; + } + } + gl.bufferSubData(gl.ARRAY_BUFFER, offset, data); + gl.vertexAttribIPointer(0, 3, test.type, stride, offset); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(gl.TRIANGLES, 0, 3); + + var buf = new Uint8Array(50 * 50 * 4); + gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); + + var black = [0, 0, 0, 0]; + var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]; + var otherMsg = "should be " + ((count % 2) ? "red" : "green") + wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0); + wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0); + wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0); + wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0); + wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0); + ++count; + } + } + } +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |