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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/attribs/invalid-vertex-attribs.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/attribs/invalid-vertex-attribs.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/attribs/invalid-vertex-attribs.html | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/invalid-vertex-attribs.html b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/invalid-vertex-attribs.html new file mode 100644 index 0000000000..8f9f975001 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/invalid-vertex-attribs.html @@ -0,0 +1,73 @@ +<!-- +Copyright (c) 2022 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL2 draw functions have expected behavior with invalid vertex attribs</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +<script src="../../js/tests/invalid-vertex-attrib-test.js"></script> +<style> +body { + height: 3000px; +} +</style> +</head> +<body> +<!-- Important to put the canvas at the top so that it's always visible even in the test suite runner. + Otherwise it just doesn't get composited in Firefox. --> +<div id="description"></div> +<canvas id="canvas" width="16" height="16"> </canvas> +<div id="console"></div> +<script> +"use strict"; + +description(`\ +This test ensures WebGL implementations correctly generate INVALID_OPERATION +when an attribute is enabled but no buffer is bound`); +debug(""); + +const wtu = WebGLTestUtils; +const gl = wtu.create3DContext('canvas', undefined, 2); + +async function runInvalidAttribTests() { + const invalidAttribTestFn = createInvalidAttribTestFn(gl); + + function drawArrays(gl) { + gl.drawArrays(gl.TRIANGLES, 0, 6); + } + + function drawElements(gl) { + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0); + } + + function drawArraysInstanced(gl) { + gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, 1); + } + + function drawElementsInstanced(gl) { + gl.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, 1); + } + + function drawRangeElements(gl) { + gl.drawRangeElements(gl.TRIANGLES, 0, 5, 6, gl.UNSIGNED_BYTE, 0); + } + + await invalidAttribTestFn(drawArrays); + await invalidAttribTestFn(drawElements); + await invalidAttribTestFn(drawArraysInstanced); + await invalidAttribTestFn(drawElementsInstanced); + await invalidAttribTestFn(drawRangeElements); + finishTest(); +} +runInvalidAttribTests(); + +var successfullyParsed = true; +</script> +</body> +</html> |