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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/attribs/render-no-enabled-attrib-arrays.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/attribs/render-no-enabled-attrib-arrays.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/attribs/render-no-enabled-attrib-arrays.html | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/render-no-enabled-attrib-arrays.html b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/render-no-enabled-attrib-arrays.html new file mode 100644 index 0000000000..841119fecb --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/render-no-enabled-attrib-arrays.html @@ -0,0 +1,66 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<title>Verify drawing without any enabled vertex attribute arrays</title> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script id='vshader' type='x-shader/x-vertex'>#version 300 es +layout(location=0) in vec4 inColor; +out vec4 varyingColor; +void main() +{ + varyingColor = inColor; + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + gl_PointSize = 1.0; +} +</script> +<script id='fshader' type='x-shader/x-fragment'>#version 300 es +precision mediump float; +in vec4 varyingColor; +layout(location=0) out vec4 oColor; +void main() +{ + oColor = varyingColor; +} +</script> +<script> +"use strict"; + +function runTest() { + var wtu = WebGLTestUtils; + var gl = wtu.create3DContext("testCanvas", undefined, 2); + if (!gl) { + testFailed('could not create context'); + return; + } + var program = wtu.setupProgram(gl, ['vshader', 'fshader']); + gl.disableVertexAttribArray(0); + gl.vertexAttrib4f(0, 0.0, 1.0, 0.0, 1.0); + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(gl.POINTS, 0, 1); + wtu.checkCanvas(gl, [ 0, 255, 0, 255 ], "Canvas should be covered by a single green point"); +} +</script> +</head> +<body> +<canvas id="testCanvas" width="1" height="1" style="width: 32px; height: 32px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(); +runTest(); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |