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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/context/context-type-test-2.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/context/context-type-test-2.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/context/context-type-test-2.html | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/context/context-type-test-2.html b/dom/canvas/test/webgl-conf/checkout/conformance2/context/context-type-test-2.html new file mode 100644 index 0000000000..42ca0f3742 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/context/context-type-test-2.html @@ -0,0 +1,80 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL2 Canvas Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas1" style="width: 50px; height: 50px;"> </canvas> +<canvas id="canvas2" style="width: 50px; height: 50px;"> </canvas> +<script> +"use strict"; +description("This test ensures WebGL2 implementations interact correctly with the canvas tag."); + +debug(""); +debug("Canvas.getContext"); + +function runTest() { + assertMsg(window.WebGL2RenderingContext, + "WebGL2RenderingContext should be a member of window"); + assertMsg('WebGL2RenderingContext' in window, + "WebGL2RenderingContext should be 'in' window"); + + const wtu = WebGLTestUtils; + let canvas2 = document.getElementById("canvas2"); + let gl2 = wtu.create3DContext(canvas2, null, 2); + if (!gl2) { + testFailed("Could not fetch WebGL 2.0 context"); + return; + } + testPassed("Fetched WebGL2 context successfully"); + + debug("Checking WebGL2 context type"); + assertMsg(gl2 instanceof WebGL2RenderingContext, + "context type should be WebGL2RenderingContext"); + + // WebGL1 contexts do not respond to the WebGL2 context type, and vice versa. + let canvas1 = document.getElementById("canvas1"); + let gl1 = wtu.create3DContext(canvas1, null, 1); + if (!gl1) { + testFailed("Could not fetch WebGL 1.0 context"); + return; + } + + debug("Checking WebGL1 context type"); + assertMsg(gl1 instanceof WebGLRenderingContext, + "context type should be WebGLRenderingContext"); + + let msg1 = "A canvas which has created a WebGL 1.0 context should not return it for a 'webgl2' context request"; + if (canvas1.getContext("webgl2")) + testFailed(msg1); + else + testPassed(msg1); + + let msg2 = "A canvas which has created a WebGL 2.0 context should not return it for a 'webgl' context request"; + if (canvas2.getContext("webgl")) + testFailed(msg2); + else + testPassed(msg2); +} + +runTest(); +debug(""); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |