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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html new file mode 100644 index 0000000000..c47f3d7123 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign-constructor.html @@ -0,0 +1,91 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL array constructor assignment test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderNonConstantConstructorParameter" type="x-shader/x-fragment">#version 300 es +precision mediump float; +uniform int u; + +out vec4 my_FragColor; + +void main() { + // Test assigning a constructor result as opposed to initializing with a + // constructor result. + int a[3]; + a = int[3](0, 1, u); + bool fail = false; + for (int i = 0; i < 2; ++i) { + if (a[i] != i) { + fail = true; + } + } + if (a[2] != u) { + fail = true; + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +struct S { + int foo; +}; + +void main() { + // Test assigning a constructor result as opposed to initializing with a + // constructor result. + S a[3]; + a = S[3](S(0), S(1), S(2)); + bool fail = false; + for (int i = 0; i < 3; ++i) { + if (a[i].foo != i) { + fail = true; + } + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Assigning return values of array constructors should work."); +debug(""); + +// This test only covers cases which are not covered by the dEQP tests. + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderNonConstantConstructorParameter', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Assigning a constructor result', + uniforms: [{name: "u", functionName: "uniform1i", value: 5}] +}, +{ + fShaderId: 'fshaderArrayOfStructs', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Assigning an array of structs' +} +], 2); +</script> +</body> +</html> + |