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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-initialize-with-same-name-array.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-initialize-with-same-name-array.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-initialize-with-same-name-array.html | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-initialize-with-same-name-array.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-initialize-with-same-name-array.html new file mode 100644 index 0000000000..cf81f84dd0 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-initialize-with-same-name-array.html @@ -0,0 +1,48 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL array initializer that references an array with the same name</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderInitArray" type="x-shader/x-fragment">#version 300 es +precision highp float; +out vec4 my_FragColor; + +void main() +{ + float foo[2] = float[2](1.0, 1.0); + { + float foo[2] = foo; + my_FragColor = vec4(0.0, foo[0], 0.0, foo[1]); + } +} +</script> +<script type="application/javascript"> +"use strict"; +description("Initializing an array with another array with the same name should work. See GLSL ES 3.00.6 section 4.2.2."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderInitArray', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Array that is initialized with an array of the same name from an outer scope' +}, +], 2); +</script> +</body> +</html> + |