summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html118
1 files changed, 118 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html
new file mode 100644
index 0000000000..ec6a9bbd1b
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html
@@ -0,0 +1,118 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Dynamically-indexed row-major matrix test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderIndexRowMajorMatrixArrayInUniformBlock" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+
+out vec4 my_FragColor;
+
+uniform int u_zero;
+
+layout(row_major) uniform a {
+ mat4 u_mats[1];
+};
+
+void main() {
+ float f = u_mats[u_zero + 0][2][1];
+ my_FragColor = vec4(1.0 - f, f, 0.0, 1.0);
+}
+</script>
+<script id="fshaderRowMatrixIndexedByRowMatrixInUniformBlock" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+
+uniform Stuff {
+ layout(row_major) mat4 u_mat[3];
+ layout(row_major) mat4 u_ndx[3];
+} stuff;
+
+
+out vec4 my_FragColor;
+
+void main() {
+ vec4 row = stuff.u_mat[int(stuff.u_ndx[1][1][3])][2];
+ my_FragColor = row == vec4(9, 10, 11, 12) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description("Indexing row-major matrices within a uniform block should work");
+
+GLSLConformanceTester.runRenderTests([
+{
+ fShaderId: 'fshaderIndexRowMajorMatrixArrayInUniformBlock',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: '',
+ uniformBlocks: [{name: "a", value: new Float32Array([
+ 0, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ ])}],
+},
+{
+ fShaderId: 'fshaderRowMatrixIndexedByRowMatrixInUniformBlock',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: '',
+ uniformBlocks: [{name: "Stuff", value: new Float32Array([
+ // mat4 u_mat[3]
+ 1, 2, 3, 4,
+ 5, 6, 7, 8,
+ 9, 10, 11, 12,
+ 13, 14, 15, 16,
+
+ // +-- we should be pulling out this column
+ // |
+ // V
+ 1, 5, 9, 13,
+ 2, 6, 10, 14,
+ 3, 7, 11, 15,
+ 4, 8, 12, 16,
+
+ 2, 10, 18, 22,
+ 4, 12, 20, 28,
+ 6, 14, 22, 30,
+ 8, 16, 24, 32,
+
+ // mat4 u_ndx[3]
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+
+ 0, 0, 0, 0,
+ 0, 0, 0, 2,
+ 0, 0, 0, 0,
+ 0, 1, 0, 0,
+ // ^
+ // |
+ // +-- we should be reading this value as an index into u_mat
+
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ ])}],
+}
+], 2);
+</script>
+</body>
+</html>
+