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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html new file mode 100644 index 0000000000..ec6a9bbd1b --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major-dynamic-indexing.html @@ -0,0 +1,118 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Dynamically-indexed row-major matrix test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderIndexRowMajorMatrixArrayInUniformBlock" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +uniform int u_zero; + +layout(row_major) uniform a { + mat4 u_mats[1]; +}; + +void main() { + float f = u_mats[u_zero + 0][2][1]; + my_FragColor = vec4(1.0 - f, f, 0.0, 1.0); +} +</script> +<script id="fshaderRowMatrixIndexedByRowMatrixInUniformBlock" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +uniform Stuff { + layout(row_major) mat4 u_mat[3]; + layout(row_major) mat4 u_ndx[3]; +} stuff; + + +out vec4 my_FragColor; + +void main() { + vec4 row = stuff.u_mat[int(stuff.u_ndx[1][1][3])][2]; + my_FragColor = row == vec4(9, 10, 11, 12) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Indexing row-major matrices within a uniform block should work"); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderIndexRowMajorMatrixArrayInUniformBlock', + fShaderSuccess: true, + linkSuccess: true, + passMsg: '', + uniformBlocks: [{name: "a", value: new Float32Array([ + 0, 0, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 0, + 0, 0, 0, 0, + ])}], +}, +{ + fShaderId: 'fshaderRowMatrixIndexedByRowMatrixInUniformBlock', + fShaderSuccess: true, + linkSuccess: true, + passMsg: '', + uniformBlocks: [{name: "Stuff", value: new Float32Array([ + // mat4 u_mat[3] + 1, 2, 3, 4, + 5, 6, 7, 8, + 9, 10, 11, 12, + 13, 14, 15, 16, + + // +-- we should be pulling out this column + // | + // V + 1, 5, 9, 13, + 2, 6, 10, 14, + 3, 7, 11, 15, + 4, 8, 12, 16, + + 2, 10, 18, 22, + 4, 12, 20, 28, + 6, 14, 22, 30, + 8, 16, 24, 32, + + // mat4 u_ndx[3] + 0, 0, 0, 0, + 0, 0, 0, 0, + 0, 0, 0, 0, + 0, 0, 0, 0, + + 0, 0, 0, 0, + 0, 0, 0, 2, + 0, 0, 0, 0, + 0, 1, 0, 0, + // ^ + // | + // +-- we should be reading this value as an index into u_mat + + 0, 0, 0, 0, + 0, 0, 0, 0, + 0, 0, 0, 0, + 0, 0, 0, 0, + ])}], +} +], 2); +</script> +</body> +</html> + |