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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL tricky loop conditions and loop expressions</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<!--
+Some tricky shader expressions might be subject to syntax tree transformations that need to create
+new statements. Ensure that these expressions also work inside loop conditions and loop expressions.
+-->
+<script type="application/javascript">
+"use strict";
+description("Indexing complex array expressions");
+debug("");
+
+// All the templates run the given sequence:
+// 1. loopExpression or loopCondition
+// 2. loopContents
+// 3. Break loop if it's done loopIterations iterations, else go back to 1.
+
+var forLoopExpressionTemplate = [
+ '#version 300 es',
+ 'precision mediump float;',
+ 'out vec4 color;',
+ '$(globalScopePrefix)',
+ 'void main() {',
+ '$(mainPrefix)',
+ ' for (int i = 0; true; $(loopExpression))',
+ ' {',
+ ' ++i;',
+ ' if (i > 1) {',
+ ' $(loopContents)',
+ ' if (i > $(loopIterations)) { break; }',
+ ' }',
+ ' }',
+ ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
+ '}'
+].join('\n');
+
+var forLoopConditionTemplate = [
+ '#version 300 es',
+ 'precision mediump float;',
+ 'out vec4 color;',
+ '$(globalScopePrefix)',
+ 'void main() {',
+ '$(mainPrefix)',
+ ' for (int i = 1; $(loopCondition); ++i)',
+ ' {',
+ ' $(loopContents)',
+ ' if (i >= $(loopIterations)) { break; }',
+ ' }',
+ ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
+ '}'
+].join('\n');
+
+var whileLoopConditionTemplate = [
+ '#version 300 es',
+ 'precision mediump float;',
+ 'out vec4 color;',
+ '$(globalScopePrefix)',
+ 'void main() {',
+ '$(mainPrefix)',
+ ' int i = 0;',
+ ' while ($(loopCondition))',
+ ' {',
+ ' $(loopContents)',
+ ' ++i;',
+ ' if (i >= $(loopIterations)) { break; }',
+ ' }',
+ ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
+ '}'
+].join('\n');
+
+var doWhileLoopConditionTemplate = [
+ '#version 300 es',
+ 'precision mediump float;',
+ 'out vec4 color;',
+ '$(globalScopePrefix)',
+ 'void main() {',
+ '$(mainPrefix)',
+ ' int i = 0;',
+ // Run the loop condition one extra time to make the different test types behave the same
+ ' $(loopCondition);',
+ ' do {',
+ ' $(loopContents)',
+ ' ++i;',
+ ' if (i >= $(loopIterations)) { break; }',
+ ' }',
+ ' while ($(loopCondition));',
+ ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);',
+ '}'
+].join('\n');
+
+var testDataList = [
+{
+ description: 'indexing an array assignment',
+ globalScopePrefix: '',
+ mainPrefix: [
+ 'float a[2] = float[2](0.0, 0.0);',
+ 'float b[2] = float[2](2.0, 1.0);',
+ 'float c = 0.0;'
+ ].join('\n'),
+ loopExpression: 'c = (a = b)[0]',
+ loopCondition: 'bool((c = (a = b)[0]) + 1.0)',
+ loopContents: 'b[0] += 1.0;',
+ loopIterations: 3,
+ passCondition: 'abs(c - 4.0) < 0.01'
+},
+{
+ description: 'indexing a function returning an array',
+ globalScopePrefix: [
+ 'int sideEffectCounter = 0;',
+ 'float[2] functionReturnArray() {',
+ ' ++sideEffectCounter;',
+ ' return float[2](float(sideEffectCounter), 1.0);',
+ '}'
+ ].join('\n'),
+ mainPrefix: 'float c = 0.0;',
+ loopExpression: 'c = functionReturnArray()[0]',
+ loopCondition: 'bool(c = functionReturnArray()[0])',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'abs(c - 3.0) < 0.01 && sideEffectCounter == 3'
+},
+{
+ description: 'indexing an array constructor',
+ globalScopePrefix: '',
+ mainPrefix: 'int c = 0;',
+ loopExpression: 'c = (int[2](c + 1, c + 2))[1]',
+ loopCondition: 'bool(c = (int[2](c + 1, c + 2))[1])',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'c == 6'
+},
+{
+ description: 'indexing an array constructor inside a sequence operator',
+ globalScopePrefix: [
+ 'int sideEffectCounter = 0;',
+ 'int func() {',
+ ' sideEffectCounter++;',
+ ' return sideEffectCounter;',
+ '}'
+ ].join('\n'),
+ mainPrefix: 'int c = 0;',
+ loopExpression: 'c = (func(), (int[2](c + 1, c + 2))[1])',
+ loopCondition: 'bool(c = (func(), (int[2](c + 1, c + 2))[1]))',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'c == 6 && sideEffectCounter == 3'
+},
+{
+ description: 'dynamic indexing of a vector',
+ globalScopePrefix: '',
+ mainPrefix: [
+ 'vec4 v = vec4(1.0, 2.0, 3.0, 4.0);',
+ 'float c = 0.0;',
+ 'int j = 0;'
+ ].join('\n'),
+ loopExpression: 'c = v[j]',
+ loopCondition: 'bool(c = v[j])',
+ loopContents: '++j;',
+ loopIterations: 3,
+ passCondition: 'abs(c - 3.0) < 0.01'
+},
+{
+ description: 'short-circuiting operator',
+ globalScopePrefix: [
+ 'int sideEffectCounter = 0;',
+ 'bool func() {',
+ ' sideEffectCounter++;',
+ ' return sideEffectCounter > 0;',
+ '}'
+ ].join('\n'),
+ mainPrefix: '',
+ loopExpression: 'func() && func()',
+ loopCondition: 'func() && func()',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'sideEffectCounter == 6'
+},
+{
+ description: 'short-circuiting operator',
+ globalScopePrefix: [
+ 'int sideEffectCounter = 0;',
+ 'bool func() {',
+ ' sideEffectCounter++;',
+ ' return sideEffectCounter > 0;',
+ '}'
+ ].join('\n'),
+ mainPrefix: '',
+ loopExpression: 'func() || func()',
+ loopCondition: 'func() || func()',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'sideEffectCounter == 3'
+},
+{
+ description: 'short-circuiting operator',
+ globalScopePrefix: [
+ 'int sideEffectCounterA = 0;',
+ 'bool funcA() {',
+ ' sideEffectCounterA++;',
+ ' return sideEffectCounterA > 1;',
+ '}',
+ 'int sideEffectCounterB = 0;',
+ 'bool funcB() {',
+ ' sideEffectCounterB++;',
+ ' return sideEffectCounterB > 0;',
+ '}'
+ ].join('\n'),
+ mainPrefix: '',
+ loopExpression: 'funcA() ? true : funcB()',
+ loopCondition: 'funcA() ? true : funcB()',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'sideEffectCounterA == 3 && sideEffectCounterB == 1'
+},
+{
+ description: 'high-precision constant',
+ globalScopePrefix: [
+ 'const highp float f = 2048.5;',
+ 'uniform mediump float u_zero;'
+ ].join('\n'),
+ mainPrefix: 'float c = 0.0;',
+ loopExpression: 'c = fract(u_zero + f)',
+ loopCondition: 'bool(c = fract(u_zero + f))',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'abs(c - 0.5) < 0.01'
+},
+{
+ description: 'l-value indexing side effects combined with static indexing of a vector',
+ globalScopePrefix: [
+ 'int sideEffectCounter = 0;',
+ 'int func() {',
+ ' sideEffectCounter++;',
+ ' return sideEffectCounter > 1 ? 1 : 0;',
+ '}'
+ ].join('\n'),
+ mainPrefix: [
+ 'vec4[2] V;',
+ 'V[0] = vec4(1.0);',
+ 'V[1] = vec4(3.0);'
+ ].join('\n'),
+ loopExpression: 'V[func()][0]++',
+ loopCondition: 'bool(V[func()][0]++)',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'abs(V[0][0] - 2.0) < 0.01 && abs(V[1][0] - 5.0) < 0.01 && sideEffectCounter == 3'
+},
+{
+ description: 'l-value indexing side effects combined with dynamically indexing a vector',
+ globalScopePrefix: [
+ 'int sideEffectCounter = 0;',
+ 'uniform int u_zero;',
+ 'int func() {',
+ ' sideEffectCounter++;',
+ ' return sideEffectCounter > 1 ? 1 : 0;',
+ '}'
+ ].join('\n'),
+ mainPrefix: [
+ 'vec4[2] V;',
+ 'V[0] = vec4(1.0);',
+ 'V[1] = vec4(3.0);'
+ ].join('\n'),
+ loopExpression: 'V[func()][u_zero + 1]++',
+ loopCondition: 'bool(V[func()][u_zero + 1]++)',
+ loopContents: '',
+ loopIterations: 3,
+ passCondition: 'abs(V[0][1] - 2.0) < 0.01 && abs(V[1][1] - 5.0) < 0.01 && sideEffectCounter == 3'
+}
+];
+
+var tests = [];
+
+var wtu = WebGLTestUtils;
+
+for (var i = 0; i < testDataList.length; ++i) {
+ var testData = testDataList[i];
+ if ('loopCondition' in testData) {
+ tests.push({
+ fShaderSource: wtu.replaceParams(forLoopConditionTemplate, testData),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a for loop condition'
+ });
+ tests.push({
+ fShaderSource: wtu.replaceParams(whileLoopConditionTemplate, testData),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a while loop condition'
+ });
+ tests.push({
+ fShaderSource: wtu.replaceParams(doWhileLoopConditionTemplate, testData),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a do-while loop condition'
+ });
+ }
+ if ('loopExpression' in testData) {
+ tests.push({
+ fShaderSource: wtu.replaceParams(forLoopExpressionTemplate, testData),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Test ' + testData.description + ': ' + testData.loopExpression + ' inside a for loop expression'
+ });
+ }
+}
+
+GLSLConformanceTester.runRenderTests(tests, 2);
+
+</script>
+</body>
+</html>