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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html new file mode 100644 index 0000000000..1bf57d1a02 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/tricky-loop-conditions.html @@ -0,0 +1,327 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL tricky loop conditions and loop expressions</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<!-- +Some tricky shader expressions might be subject to syntax tree transformations that need to create +new statements. Ensure that these expressions also work inside loop conditions and loop expressions. +--> +<script type="application/javascript"> +"use strict"; +description("Indexing complex array expressions"); +debug(""); + +// All the templates run the given sequence: +// 1. loopExpression or loopCondition +// 2. loopContents +// 3. Break loop if it's done loopIterations iterations, else go back to 1. + +var forLoopExpressionTemplate = [ + '#version 300 es', + 'precision mediump float;', + 'out vec4 color;', + '$(globalScopePrefix)', + 'void main() {', + '$(mainPrefix)', + ' for (int i = 0; true; $(loopExpression))', + ' {', + ' ++i;', + ' if (i > 1) {', + ' $(loopContents)', + ' if (i > $(loopIterations)) { break; }', + ' }', + ' }', + ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);', + '}' +].join('\n'); + +var forLoopConditionTemplate = [ + '#version 300 es', + 'precision mediump float;', + 'out vec4 color;', + '$(globalScopePrefix)', + 'void main() {', + '$(mainPrefix)', + ' for (int i = 1; $(loopCondition); ++i)', + ' {', + ' $(loopContents)', + ' if (i >= $(loopIterations)) { break; }', + ' }', + ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);', + '}' +].join('\n'); + +var whileLoopConditionTemplate = [ + '#version 300 es', + 'precision mediump float;', + 'out vec4 color;', + '$(globalScopePrefix)', + 'void main() {', + '$(mainPrefix)', + ' int i = 0;', + ' while ($(loopCondition))', + ' {', + ' $(loopContents)', + ' ++i;', + ' if (i >= $(loopIterations)) { break; }', + ' }', + ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);', + '}' +].join('\n'); + +var doWhileLoopConditionTemplate = [ + '#version 300 es', + 'precision mediump float;', + 'out vec4 color;', + '$(globalScopePrefix)', + 'void main() {', + '$(mainPrefix)', + ' int i = 0;', + // Run the loop condition one extra time to make the different test types behave the same + ' $(loopCondition);', + ' do {', + ' $(loopContents)', + ' ++i;', + ' if (i >= $(loopIterations)) { break; }', + ' }', + ' while ($(loopCondition));', + ' color = ($(passCondition)) ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);', + '}' +].join('\n'); + +var testDataList = [ +{ + description: 'indexing an array assignment', + globalScopePrefix: '', + mainPrefix: [ + 'float a[2] = float[2](0.0, 0.0);', + 'float b[2] = float[2](2.0, 1.0);', + 'float c = 0.0;' + ].join('\n'), + loopExpression: 'c = (a = b)[0]', + loopCondition: 'bool((c = (a = b)[0]) + 1.0)', + loopContents: 'b[0] += 1.0;', + loopIterations: 3, + passCondition: 'abs(c - 4.0) < 0.01' +}, +{ + description: 'indexing a function returning an array', + globalScopePrefix: [ + 'int sideEffectCounter = 0;', + 'float[2] functionReturnArray() {', + ' ++sideEffectCounter;', + ' return float[2](float(sideEffectCounter), 1.0);', + '}' + ].join('\n'), + mainPrefix: 'float c = 0.0;', + loopExpression: 'c = functionReturnArray()[0]', + loopCondition: 'bool(c = functionReturnArray()[0])', + loopContents: '', + loopIterations: 3, + passCondition: 'abs(c - 3.0) < 0.01 && sideEffectCounter == 3' +}, +{ + description: 'indexing an array constructor', + globalScopePrefix: '', + mainPrefix: 'int c = 0;', + loopExpression: 'c = (int[2](c + 1, c + 2))[1]', + loopCondition: 'bool(c = (int[2](c + 1, c + 2))[1])', + loopContents: '', + loopIterations: 3, + passCondition: 'c == 6' +}, +{ + description: 'indexing an array constructor inside a sequence operator', + globalScopePrefix: [ + 'int sideEffectCounter = 0;', + 'int func() {', + ' sideEffectCounter++;', + ' return sideEffectCounter;', + '}' + ].join('\n'), + mainPrefix: 'int c = 0;', + loopExpression: 'c = (func(), (int[2](c + 1, c + 2))[1])', + loopCondition: 'bool(c = (func(), (int[2](c + 1, c + 2))[1]))', + loopContents: '', + loopIterations: 3, + passCondition: 'c == 6 && sideEffectCounter == 3' +}, +{ + description: 'dynamic indexing of a vector', + globalScopePrefix: '', + mainPrefix: [ + 'vec4 v = vec4(1.0, 2.0, 3.0, 4.0);', + 'float c = 0.0;', + 'int j = 0;' + ].join('\n'), + loopExpression: 'c = v[j]', + loopCondition: 'bool(c = v[j])', + loopContents: '++j;', + loopIterations: 3, + passCondition: 'abs(c - 3.0) < 0.01' +}, +{ + description: 'short-circuiting operator', + globalScopePrefix: [ + 'int sideEffectCounter = 0;', + 'bool func() {', + ' sideEffectCounter++;', + ' return sideEffectCounter > 0;', + '}' + ].join('\n'), + mainPrefix: '', + loopExpression: 'func() && func()', + loopCondition: 'func() && func()', + loopContents: '', + loopIterations: 3, + passCondition: 'sideEffectCounter == 6' +}, +{ + description: 'short-circuiting operator', + globalScopePrefix: [ + 'int sideEffectCounter = 0;', + 'bool func() {', + ' sideEffectCounter++;', + ' return sideEffectCounter > 0;', + '}' + ].join('\n'), + mainPrefix: '', + loopExpression: 'func() || func()', + loopCondition: 'func() || func()', + loopContents: '', + loopIterations: 3, + passCondition: 'sideEffectCounter == 3' +}, +{ + description: 'short-circuiting operator', + globalScopePrefix: [ + 'int sideEffectCounterA = 0;', + 'bool funcA() {', + ' sideEffectCounterA++;', + ' return sideEffectCounterA > 1;', + '}', + 'int sideEffectCounterB = 0;', + 'bool funcB() {', + ' sideEffectCounterB++;', + ' return sideEffectCounterB > 0;', + '}' + ].join('\n'), + mainPrefix: '', + loopExpression: 'funcA() ? true : funcB()', + loopCondition: 'funcA() ? true : funcB()', + loopContents: '', + loopIterations: 3, + passCondition: 'sideEffectCounterA == 3 && sideEffectCounterB == 1' +}, +{ + description: 'high-precision constant', + globalScopePrefix: [ + 'const highp float f = 2048.5;', + 'uniform mediump float u_zero;' + ].join('\n'), + mainPrefix: 'float c = 0.0;', + loopExpression: 'c = fract(u_zero + f)', + loopCondition: 'bool(c = fract(u_zero + f))', + loopContents: '', + loopIterations: 3, + passCondition: 'abs(c - 0.5) < 0.01' +}, +{ + description: 'l-value indexing side effects combined with static indexing of a vector', + globalScopePrefix: [ + 'int sideEffectCounter = 0;', + 'int func() {', + ' sideEffectCounter++;', + ' return sideEffectCounter > 1 ? 1 : 0;', + '}' + ].join('\n'), + mainPrefix: [ + 'vec4[2] V;', + 'V[0] = vec4(1.0);', + 'V[1] = vec4(3.0);' + ].join('\n'), + loopExpression: 'V[func()][0]++', + loopCondition: 'bool(V[func()][0]++)', + loopContents: '', + loopIterations: 3, + passCondition: 'abs(V[0][0] - 2.0) < 0.01 && abs(V[1][0] - 5.0) < 0.01 && sideEffectCounter == 3' +}, +{ + description: 'l-value indexing side effects combined with dynamically indexing a vector', + globalScopePrefix: [ + 'int sideEffectCounter = 0;', + 'uniform int u_zero;', + 'int func() {', + ' sideEffectCounter++;', + ' return sideEffectCounter > 1 ? 1 : 0;', + '}' + ].join('\n'), + mainPrefix: [ + 'vec4[2] V;', + 'V[0] = vec4(1.0);', + 'V[1] = vec4(3.0);' + ].join('\n'), + loopExpression: 'V[func()][u_zero + 1]++', + loopCondition: 'bool(V[func()][u_zero + 1]++)', + loopContents: '', + loopIterations: 3, + passCondition: 'abs(V[0][1] - 2.0) < 0.01 && abs(V[1][1] - 5.0) < 0.01 && sideEffectCounter == 3' +} +]; + +var tests = []; + +var wtu = WebGLTestUtils; + +for (var i = 0; i < testDataList.length; ++i) { + var testData = testDataList[i]; + if ('loopCondition' in testData) { + tests.push({ + fShaderSource: wtu.replaceParams(forLoopConditionTemplate, testData), + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a for loop condition' + }); + tests.push({ + fShaderSource: wtu.replaceParams(whileLoopConditionTemplate, testData), + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a while loop condition' + }); + tests.push({ + fShaderSource: wtu.replaceParams(doWhileLoopConditionTemplate, testData), + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test ' + testData.description + ': ' + testData.loopCondition + ' inside a do-while loop condition' + }); + } + if ('loopExpression' in testData) { + tests.push({ + fShaderSource: wtu.replaceParams(forLoopExpressionTemplate, testData), + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Test ' + testData.description + ': ' + testData.loopExpression + ' inside a for loop expression' + }); + } +} + +GLSLConformanceTester.runRenderTests(tests, 2); + +</script> +</body> +</html> |