diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html new file mode 100644 index 0000000000..4b82d6ed30 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html @@ -0,0 +1,50 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL swizzled vector l-value dynamic indexing test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<!-- + The shader first assigns v.x to v.z (1.0) + Then v.y to v.y (2.0) + Then v.z to v.x (1.0) +--> +<script id="fshaderSwizzledLValueIndexing" type="x-shader/x-fragment">#version 300 es +precision highp float; +out vec4 my_FragColor; +void main() { + vec3 v = vec3(1.0, 2.0, 3.0); + for (int i = 0; i < 3; i++) { + v.zyx[i] = v[i]; + } + my_FragColor = distance(v, vec3(1.0, 2.0, 1.0)) < 0.01 ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Dynamic indexing of swizzled l-values should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderSwizzledLValueIndexing', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Index an l-value swizzled vector' +}, +], 2); +</script> +</body> +</html> |