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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html new file mode 100644 index 0000000000..68b62cdcf2 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html @@ -0,0 +1,86 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Conformance Tests: Verify validation for active built-in attribs</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" style="width: 64px; height: 64px;"> </canvas> +<div id="console"></div> +<script id="vs" type="x-shader/x-vertex">#version 300 es +void main() { + gl_Position = vec4(gl_VertexID % 2, (gl_VertexID/2) % 2, 0, 1); +} +</script> + +<script id="fs" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 fragColor; +void main() { + fragColor = vec4(0, 1, 0, 1); +} +</script> + +<script> +"use strict"; +description("This test verifies validation for active built-in attribs."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, 2); + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + runTests(); +} + +var activeInfo, attribLoc; + +function runTests() { + var prog = wtu.setupProgram(gl, ["vs", "fs"]); + if (!prog) { + testFailed("Set up program failed"); + return; + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up"); + + var numActive = gl.getProgramParameter(prog, gl.ACTIVE_ATTRIBUTES); + if (numActive != 1) { + testFailed('ACTIVE_ATTRIBUTES should be 1.'); + return; + } + testPassed('ACTIVE_ATTRIBUTES should be 1.'); + + activeInfo = gl.getActiveAttrib(prog, 0); + if (!activeInfo) { + testFailed('getActiveAttrib should return an info object.'); + return; + } + + shouldBe('activeInfo.name', '"gl_VertexID"'); + attribLoc = gl.getAttribLocation(prog, 'gl_VertexID'); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to request the location of a built-in."); + shouldBe('attribLoc', '-1'); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |