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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-test.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-test.html | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-test.html b/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-test.html new file mode 100644 index 0000000000..5aa6c91847 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-test.html @@ -0,0 +1,288 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Framebuffer Test Against WebGL 2</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +var wtu = WebGLTestUtils; +var gl; + +function testFramebufferRenderbuffer() { + debug(""); + debug("Checking framebuffer/renderbuffer stuff."); + + gl.getFramebufferAttachmentParameter( + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "getFramebufferAttachmentParameter(COLOR_ATTACHMENT0) on the default framebuffer."); + gl.getFramebufferAttachmentParameter( + gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "getFramebufferAttachmentParameter(BACK) on the default framebuffer."); + gl.checkFramebufferStatus(gl.FRAMEBUFFER); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus on the default framebuffer."); + + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a texture to default framebuffer."); + + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "detach default renderbuffer from default framebuffer."); + + var rb = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, rb); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "allocate renderbuffer storage of a newly created renderbuffer."); + + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a renderbuffer to the default framebuffer."); + + var fbtex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, fbtex); + gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + var fb = gl.createFramebuffer(); + + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind a newly created framebuffer."); + + var target = gl.READ_FRAMEBUFFER; + gl.getFramebufferAttachmentParameter( + target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "getFramebufferAttachmentParameter(READ_FRAMEBUFFER)."); + assertMsg(gl.checkFramebufferStatus(target) != 0, + "checkFramebufferStatus(READ_FRAMEBUFFER) should succeed."); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus(READ_FRAMEBUFFER)."); + var readFB = gl.createFramebuffer(); + gl.bindFramebuffer(target, readFB); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindFramebuffer(READ_FRAMEBUFFER)."); + assertMsg(readFB == gl.getParameter(gl.READ_FRAMEBUFFER_BINDING), + "bindFramebuffer(READ_FRAMEBUFFER) should change READ_FRAMEBUFFER_BINDING."); + assertMsg(fb == gl.getParameter(gl.DRAW_FRAMEBUFFER_BINDING), + "bindFramebuffer(READ_FRAMEBUFFER) should not change DRAW_FRAMEBUFFER_BINDING."); + gl.getFramebufferAttachmentParameter( + target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) with no attachment."); + gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(READ_FRAMEBUFFER)."); + gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(READ_FRAMEBUFFER)."); + + var colorAttachmentsNum = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS); + if (colorAttachmentsNum >= 2) { + var attachment = gl.COLOR_ATTACHMENT1; + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(COLOR_ATTACHMENT1)."); + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, null, 0); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(COLOR_ATTACHMENT1)."); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, null); + } + + gl.getFramebufferAttachmentParameter( + gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "with no attachment."); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a texture to a framebuffer."); + + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from a framebuffer."); + + function numLevelsFromSize(size) { + var levels = 0; + while ((size >> levels) > 0) { + ++levels; + } + return levels; + } + + var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); + var maxLevels = numLevelsFromSize(maxTexSize); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels - 1); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexture2D with an appropriate mipmap level."); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "framebufferTexture2D with a mipmap level out of range."); + + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a renderbuffer to a framebuffer."); + + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a framebuffer."); + + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind default (null) framebuffer."); + + // attach/detach a 2d texture to one framebuffer binding point, + // while no attachment to the other binding point. + function attachAndDetachTexture(targetA, targetB) { + gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "attach a texture to read/draw framebuffer binding point."); + gl.getFramebufferAttachmentParameter( + targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on read/draw framebuffer."); + gl.getFramebufferAttachmentParameter( + targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on read/draw framebuffer with no attachment."); + gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from read/draw framebuffer."); + } + + var readFBWithTexture = gl.createFramebuffer(); + var drawFBWithTexture = gl.createFramebuffer(); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithTexture); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithTexture); + attachAndDetachTexture(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER); + attachAndDetachTexture(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER); + + // attach different textures as color attachment to read and draw framebuffer respectively, + // then detach these attachments. + var fbtex1 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, fbtex1); + gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RG8, canvas.width, canvas.height, 0, gl.RG, gl.UNSIGNED_BYTE, null); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex1, 0); + gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); + shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' + + 'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)'); + shouldBe('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ' + + 'gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)', '0'); + + gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + gl.getFramebufferAttachmentParameter( + gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on read framebuffer with no attachment."); + gl.getFramebufferAttachmentParameter( + gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on draw framebuffer."); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); + gl.getFramebufferAttachmentParameter( + gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on draw framebuffer with no attachment."); + + // attach/detach a renderbuffer to one framebuffer binding point, + // while no attachment to the other binding point. + function attachAndDetachRenderbuffer(targetA, targetB) { + gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attaching a renderbuffer to a read/draw framebuffer."); + gl.getFramebufferAttachmentParameter( + targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on read/draw framebuffer."); + gl.getFramebufferAttachmentParameter( + targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " + + "on read/draw framebuffer with no attachment."); + gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a read/draw framebuffer."); + } + + var readFBWithRenderbuffer = gl.createFramebuffer(); + var drawFBWithRenderbuffer = gl.createFramebuffer(); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithRenderbuffer); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithRenderbuffer); + attachAndDetachRenderbuffer(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER); + attachAndDetachRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER); + + // attach different renderbuffers to read and draw framebuffer respectively, + // then detach these attachments. + var depthRB = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, depthRB); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, canvas.width, canvas.height); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "allocating renderbuffer storage of a newly created renderbuffer."); + gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthRB); + gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' + + 'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE)'); + gl.getFramebufferAttachmentParameter( + gl.READ_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " + + "on read framebuffer without depth attachment."); + shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' + + 'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)'); + gl.getFramebufferAttachmentParameter( + gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " + + "on draw framebuffer without color attachment."); + + gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); + gl.getFramebufferAttachmentParameter( + gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " + + "on read framebuffer with no attachment."); + shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' + + 'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)'); + gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null); + gl.getFramebufferAttachmentParameter( + gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " + + "on draw framebuffer with no attachment."); + + // binding read/draw framebuffer to default framebuffer + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind read framebuffer to default (null) framebuffer."); + + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind draw framebuffer to default (null) framebuffer."); +} + +description("This tests framebuffer/renderbuffer-related functions"); + +var canvas = document.getElementById("canvas"); +shouldBeNonNull("gl = wtu.create3DContext(canvas, undefined, 2)"); + +testFramebufferRenderbuffer(); + +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |