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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html new file mode 100644 index 0000000000..addbdc4e9d --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html @@ -0,0 +1,245 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL BlitFramebuffer Resolve to Back Buffer</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="canvasHeader"></div> +<div id="console"></div> + +<script> +"use strict"; + +var wtu = WebGLTestUtils; +description("This test verifies the behavior of blitFramebuffer when resolving directly to the back buffer."); + +debug("Regression test for <a href='http://crbug.com/699566'>http://crbug.com/699566</a>"); + +function runTest(testParams) { + const sz = 64; + + if (testParams.multisampled === undefined) { + testParams.multisampled = true; + } + + debug(''); + debug('Testing with alpha = ' + testParams.attribs.alpha + + ', antialias = ' + testParams.attribs.antialias + + ', internalformat = ' + testParams.internalformat + + ', multisampled = ' + testParams.multisampled); + + var canvas = document.createElement('canvas'); + canvas.width = sz; + canvas.height = sz; + document.getElementById('canvasHeader').appendChild(canvas); + var gl = wtu.create3DContext(canvas, testParams.attribs, 2); + + // Find the supported samples for a multisampled renderbuffer of the appropriate internal format. + let samples = [0]; + if (testParams.multisampled) { + samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl[testParams.internalformat], gl.SAMPLES); + if (!samples || !samples.length) { + testFailed("At least one multisampled format is required to be supported"); + return; + } + } + + // Create a framebuffer with a multisampled renderbuffer. + let rb = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, rb); + gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples[0], gl[testParams.internalformat], sz, sz); + + // Create a framebuffer. + let fb = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); + + // Check for completeness. + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { + testFailed("Rendering to a multisampled renderbuffer of format " + testParams.internalformat + " is required by the spec"); + return; + } + + // Clear to specified color. + gl.clearColor.apply(gl, testParams.clearColor); + gl.clear(gl.COLOR_BUFFER_BIT); + + // Unbind draw framebuffer. Read framebuffer is now user framebuffer; + // draw framebuffer is default framebuffer. + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors before blit"); + + // Blit from user framebuffer to default framebuffer. + gl.blitFramebuffer(0, 0, sz, sz, 0, 0, sz, sz, gl.COLOR_BUFFER_BIT, gl.NEAREST); + + if (testParams.shouldSucceed) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be legal to blit/resolve to default back buffer"); + } else { + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "incompatible src/dest blitFramebuffer combination must fail"); + } + + // Unbind user framebuffer completely. + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + + if (testParams.shouldSucceed) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error before readback"); + wtu.checkCanvasRect(gl, 0, 0, 8, 8, testParams.resultColor); + wtu.glErrorShouldBe(gl, gl.NO_ERROR); + } +} + +var tests = [ + // No-alpha, no-antialias, RGB8 source + { + attribs: { + alpha: false, + antialias: false, + }, + internalformat: 'RGB8', + clearColor: [ 0.0, 1.0, 0.0, 0.5 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: true, + }, + // No-alpha, no-antialias, RGBA8 source + { + attribs: { + alpha: false, + antialias: false, + }, + internalformat: 'RGBA8', + clearColor: [ 0.0, 1.0, 0.0, 0.5 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: false, + }, + // No-alpha, no-antialias, RGBA8 source, single-sampled blit + { + attribs: { + alpha: false, + antialias: false, + }, + internalformat: 'RGBA8', + clearColor: [ 0.0, 1.0, 0.0, 0.5 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: true, + multisampled: false, + }, + // Alpha, no-antialias, RGB8 source + { + attribs: { + alpha: true, + antialias: false, + }, + internalformat: 'RGB8', + clearColor: [ 0.0, 1.0, 0.0, 1.0 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: false, + }, + // No-alpha, no-antialias, RGBA8 source + // premultiplyAlpha:false just to avoid semantically incorrect + // colors (should only affect rendering, not contents of WebGL + // back buffer) + { + attribs: { + alpha: false, + antialias: false, + premultiplyAlpha: false, + }, + internalformat: 'RGBA8', + clearColor: [ 0.0, 1.0, 0.0, 1.0 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: false, + }, + // Alpha, no-antialias, RGBA8 source + // premultiplyAlpha:false just to avoid semantically incorrect + // colors (should only affect rendering, not contents of WebGL + // back buffer) + { + attribs: { + alpha: true, + antialias: false, + premultiplyAlpha: false, + }, + internalformat: 'RGBA8', + clearColor: [ 0.0, 1.0, 0.0, 0.0 ], + resultColor: [ 0, 255, 0, 0 ], + shouldSucceed: true, + }, + + // All attempts to blit to an antialiased back buffer should fail. + + // No-alpha, antialias, RGB8 source + { + attribs: { + alpha: false, + antialias: true, + }, + internalformat: 'RGB8', + clearColor: [ 0.0, 1.0, 0.0, 1.0 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: false, + }, + // Alpha, antialias, RGB8 source + { + attribs: { + alpha: true, + antialias: true, + }, + internalformat: 'RGB8', + clearColor: [ 0.0, 1.0, 0.0, 1.0 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: false, + }, + // No-alpha, antialias, RGBA8 source + // premultiplyAlpha:false just to avoid semantically incorrect + // colors (should only affect rendering, not contents of WebGL + // back buffer) + { + attribs: { + alpha: false, + antialias: true, + premultiplyAlpha: false, + }, + internalformat: 'RGBA8', + clearColor: [ 0.0, 1.0, 0.0, 1.0 ], + resultColor: [ 0, 255, 0, 255 ], + shouldSucceed: false, + }, + // Alpha, antialias, RGBA8 source + // premultiplyAlpha:false just to avoid semantically incorrect + // colors (should only affect rendering, not contents of WebGL + // back buffer) + { + attribs: { + alpha: true, + antialias: true, + premultiplyAlpha: false, + }, + internalformat: 'RGBA8', + clearColor: [ 0.0, 1.0, 0.0, 0.0 ], + resultColor: [ 0, 255, 0, 0 ], + shouldSucceed: false, + }, +]; + +for (var ii in tests) { + runTest(tests[ii]); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |