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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-srgb-and-linear-drawbuffers.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-srgb-and-linear-drawbuffers.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-srgb-and-linear-drawbuffers.html | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-srgb-and-linear-drawbuffers.html b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-srgb-and-linear-drawbuffers.html new file mode 100644 index 0000000000..35b8c3ddab --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-srgb-and-linear-drawbuffers.html @@ -0,0 +1,207 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL BlitFramebuffer Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="canvas" width="8" height="8"></canvas> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; + +var wtu = WebGLTestUtils; +description("This test verifies the functionality of blitFramebuffer with multiple draw buffers (srgb image and linear image)."); + +var gl = wtu.create3DContext("canvas", undefined, 2); +var linearMask = 1; +var srgbMask = 2; + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + var filters = [gl.LINEAR, gl.NEAREST]; + var drawbuffersFormats = [linearMask, srgbMask, linearMask | srgbMask]; + for (var ii = 0; ii < filters.length; ++ii) { + for (var jj = 0; jj < drawbuffersFormats.length; ++jj) { + blitframebuffer_srgb_and_linear_drawbuffers(gl.SRGB8_ALPHA8, drawbuffersFormats[jj], filters[ii]); + blitframebuffer_srgb_and_linear_drawbuffers(gl.RGBA8, drawbuffersFormats[jj], filters[ii]); + } + } +} + +function blitframebuffer_srgb_and_linear_drawbuffers(readbufferFormat, drawbuffersFormatMask, filter) { + debug(""); + debug("The filter is: " + wtu.glEnumToString(gl, filter)); + debug("Read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat)); + var drawbuffersFormat = "\0"; + if (drawbuffersFormatMask & linearMask) { + drawbuffersFormat += " linear "; + } + if (drawbuffersFormatMask & srgbMask) { + drawbuffersFormat += " srgb "; + } + debug("The test have multiple draw buffers, the images are: " + drawbuffersFormat); + + var tex_srgb0 = gl.createTexture(); + var tex_srgb1 = gl.createTexture(); + var tex_linear0 = gl.createTexture(); + var tex_linear1 = gl.createTexture(); + var tex_read = gl.createTexture(); + var fbo_read = gl.createFramebuffer(); + var fbo_draw = gl.createFramebuffer(); + + // Create read buffer and feed data to the read buffer + var size = 8; + var data = new Uint8Array(size * size * 4); + var color = [250, 100, 15, 255]; + for (var ii = 0; ii < size * size * 4; ii += 4) { + for (var jj = 0; jj < 4; ++jj) { + data[ii + jj] = color[jj]; + } + } + gl.bindTexture(gl.TEXTURE_2D, tex_read); + gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read); + gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup read framebuffer should succeed"); + + // Create multiple textures. Attach them as fbo's draw buffers. + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw); + + var drawbuffers = [gl.NONE, gl.NONE, gl.NONE, gl.NONE]; + if (drawbuffersFormatMask & srgbMask) { + gl.bindTexture(gl.TEXTURE_2D, tex_srgb0); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_srgb0, 0); + gl.bindTexture(gl.TEXTURE_2D, tex_srgb1); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT2, gl.TEXTURE_2D, tex_srgb1, 0); + drawbuffers[0] = gl.COLOR_ATTACHMENT0; + drawbuffers[2] = gl.COLOR_ATTACHMENT2; + } + + if (drawbuffersFormatMask & linearMask) { + gl.bindTexture(gl.TEXTURE_2D, tex_linear0); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, tex_linear0, 0); + gl.bindTexture(gl.TEXTURE_2D, tex_linear1); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT3, gl.TEXTURE_2D, tex_linear1, 0); + drawbuffers[1] = gl.COLOR_ATTACHMENT1; + drawbuffers[3] = gl.COLOR_ATTACHMENT3; + } + + gl.drawBuffers(drawbuffers); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup draw framebuffer should succeed"); + + if (gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || + gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { + testFailed("Framebuffer incomplete when setup draw framebuffer."); + return; + } + + // Blit to multiple draw buffers with srgb images and linear images + var dstSize = size - 1; + gl.blitFramebuffer(0, 0, size, size, 0, 0, dstSize, dstSize, gl.COLOR_BUFFER_BIT, filter); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed"); + + // Read pixels from srgb images and linear images + var srgbPixels0 = new Uint8Array(dstSize * dstSize * 4); + var srgbPixels1 = new Uint8Array(dstSize * dstSize * 4); + var linearPixels0 = new Uint8Array(dstSize * dstSize * 4); + var linearPixels1 = new Uint8Array(dstSize * dstSize * 4); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw); + if (drawbuffersFormatMask & srgbMask) { + gl.readBuffer(gl.COLOR_ATTACHMENT0); + gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels0); + gl.readBuffer(gl.COLOR_ATTACHMENT2); + gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels1); + } + + if (drawbuffersFormatMask & linearMask) { + gl.readBuffer(gl.COLOR_ATTACHMENT1); + gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels0); + gl.readBuffer(gl.COLOR_ATTACHMENT3); + gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels1); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readpixels should succeed"); + + // Compare + var expectedSRGBColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? color : wtu.linearToSRGB(color); + var expectedLinearColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? wtu.sRGBToLinear(color) : color; + var failed = false; + for (var ii = 0; ii < dstSize; ++ii) { + for (var jj = 0; jj < dstSize; ++jj) { + var index = (ii * dstSize + jj) * 4; + if (drawbuffersFormatMask & srgbMask) { + var srgbColor0 = [srgbPixels0[index], srgbPixels0[index + 1], srgbPixels0[index + 2], srgbPixels0[index + 3]]; + if (checkPixel(srgbColor0, expectedSRGBColor) == false) { + failed = true; + debug("Pixels comparison failed for the 1st sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor0 + ")"); + } + var srgbColor1 = [srgbPixels1[index], srgbPixels1[index + 1], srgbPixels1[index + 2], srgbPixels1[index + 3]]; + if (checkPixel(srgbColor1, expectedSRGBColor) == false) { + failed = true; + debug("Pixels comparison failed for the 2nd sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor1 + ")"); + } + } + + if (drawbuffersFormatMask & linearMask) { + var linearColor0 = [linearPixels0[index], linearPixels0[index + 1], linearPixels0[index + 2], linearPixels0[index + 3]]; + if (checkPixel(linearColor0, expectedLinearColor) == false) { + failed = true; + debug("Pixel comparison failed for the 1st linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor0 + ")"); + } + var linearColor1 = [linearPixels1[index], linearPixels1[index + 1], linearPixels1[index + 2], linearPixels1[index + 3]]; + if (checkPixel(linearColor1, expectedLinearColor) == false) { + failed = true; + debug("Pixel comparison failed for the 2nd linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor1 + ")"); + } + } + } + } + if (failed == false) { + testPassed("All pixels comparision passed!"); + } + + // deinit + gl.bindTexture(gl.TEXTURE_2D, null); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + gl.deleteTexture(tex_srgb0); + gl.deleteTexture(tex_linear0); + gl.deleteTexture(tex_srgb1); + gl.deleteTexture(tex_linear1); + gl.deleteTexture(tex_read); + gl.deleteFramebuffer(fbo_read); + gl.deleteFramebuffer(fbo_draw); +} + +function checkPixel(color, expectedColor) { + var tolerance = 3; + return (Math.abs(color[0] - expectedColor[0]) <= tolerance && + Math.abs(color[1] - expectedColor[1]) <= tolerance && + Math.abs(color[2] - expectedColor[2]) <= tolerance && + Math.abs(color[3] - expectedColor[3]) <= tolerance); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |