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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/copy-texture-image-luma-format.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/copy-texture-image-luma-format.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/copy-texture-image-luma-format.html | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/copy-texture-image-luma-format.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/copy-texture-image-luma-format.html new file mode 100644 index 0000000000..249716deda --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/copy-texture-image-luma-format.html @@ -0,0 +1,165 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL CopyTexSubImage Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" width="64px" height="32px"> </canvas> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">#version 300 es +in highp vec4 a_position; +in highp vec2 a_coord; +out highp vec2 v_coord; +void main(void) { + gl_Position = a_position; + v_coord = a_coord; +} +</script> +<script id="fshader_luminance_alpha" type="x-shader/x-fragment">#version 300 es +in highp vec2 v_coord; +uniform highp sampler3D u_sampler0; +out highp vec4 o_color0; +void main (void) { + o_color0 = vec4(texture(u_sampler0,vec3(v_coord, 0))); +} +</script> +<script> +"use strict"; +description("This test verifies the behavior of copTexSubImage3D with luminance textures."); +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, 2); + +function copytexsubimage3D_luma_format() { + + var testGroup = [ + { + name: '3d_alpha', + format: gl.ALPHA, + width: 64, + height: 32, + depth: 2 + }, + { + name: '3d_luminance', + format: gl.LUMINANCE, + width: 64, + height: 32, + depth: 2 + }, + { + name: '3d_luminance_alpha', + format: gl.LUMINANCE_ALPHA, + width: 64, + height: 32, + depth: 2 + } + ]; + + testGroup.forEach(function(testcase) { + debug(""); + debug("Testing copytexsubimage3d_luma_format_" + testcase.name); + + var texture = []; + texture[0] = gl.createTexture(); + texture[1] = gl.createTexture(); + var layer = 0; + var width = testcase.width; + var height = testcase.height; + var depth = testcase.depth; + var msg; + var uint1 = new Uint8Array(width * height * 4); + for (var i = 0; i < uint1.length - 1; ++i) { + uint1[i + 1] = (uint1[i] + 10) % 255; + } + + gl.bindTexture(gl.TEXTURE_2D, texture[0]); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint1); + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture[0], 0); + + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { + gl.bindTexture(gl.TEXTURE_3D, texture[1]); + setUpTexStatus(); + gl.texImage3D(gl.TEXTURE_3D, 0, testcase.format, width, height, depth, 0, testcase.format, gl.UNSIGNED_BYTE, null); + gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, layer, 0, 0,width, height); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + + var program = wtu.setupProgram(gl, ["vshader", "fshader_luminance_alpha"], ["a_position", "a_coord"]); + wtu.setupUnitQuad(gl, 0, 1); + wtu.drawUnitQuad(gl); + + for (var y = 0; y < height; ++y) { + for (var x = 0; x < width; ++x) { + var cur = y * width * 4 + x * 4; + if (testcase.format == gl.ALPHA) { + wtu.checkCanvasRect(gl, x, y, 1, 1, [ 0, 0, + 0, uint1[cur + 3]], msg, [1, 1, 1, 1]); + } else if (testcase.format == gl.LUMINANCE) { + wtu.checkCanvasRect(gl, x, y, 1, 1, [uint1[cur], uint1[cur], + uint1[cur], 255], msg, [1, 1, 1, 1]); + } else { // gl.LUMINANCE_ALPHA + wtu.checkCanvasRect(gl, x, y, 1, 1, [uint1[cur], uint1[cur], + uint1[cur], uint1[cur + 3]], msg, [1, 1, 1, 1]); + } + } + } + } else { + testFailed("framebuffer not complete"); + } + + gl.bindTexture(gl.TEXTURE_3D, null); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.deleteFramebuffer(fbo); + gl.deleteTexture(texture[0]); + gl.deleteTexture(texture[1]); + gl.deleteProgram(program); + }); +} + +function setUpTexStatus() { + gl.texParameteri( + gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.NEAREST + ); + gl.texParameteri( + gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.NEAREST + ); + gl.texParameteri( + gl.TEXTURE_3D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE + ); + gl.texParameteri( + gl.TEXTURE_3D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE + ); + gl.texParameteri( + gl.TEXTURE_3D, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE + ); +} + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + copytexsubimage3D_luma_format(); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |