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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-and-subimage-3d.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-and-subimage-3d.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-and-subimage-3d.html | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-and-subimage-3d.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-and-subimage-3d.html new file mode 100644 index 0000000000..c81fcffb4e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-storage-and-subimage-3d.html @@ -0,0 +1,242 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>texStorage3D and texSubImage3D conformance test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" width="64" height="64"> </canvas> +<div id="console"></div> + + +<script> +"use strict"; +description("This test verifies the functionality of texStorage3D and texSubImage3D."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, 2); +var vao = null; + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + runTexStorageAndSubImage3DTest(); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); +} + +function enumToString(value) { + return wtu.glEnumToString(gl, value); +} + +function runTexStorageAndSubImage3DTest() +{ + var texStorage3DTestCases = [ + { + target: gl.TEXTURE_3D, + mipmap: false, + sizedformat: gl.RGBA8, + unsizedformat: gl.RGBA, + type: gl.UNSIGNED_BYTE, + alpha: true, + redpixel: new Uint8Array([0xff, 0x00, 0x00, 0x00]), + }, + { + target: gl.TEXTURE_3D, + mipmap: true, + sizedformat: gl.R11F_G11F_B10F, + unsizedformat: gl.RGB, + type: gl.UNSIGNED_INT_10F_11F_11F_REV, + alpha: false, + // Red is unsigned floating point with 5 exponent bits followed by 6 mantissa bits. + // The effective value is 2^(exponent - 15) * (1 + mantissa / 64) + // See OpenGL ES 3.0.3 spec, section 2.1.3 + // Here we want to encode the value 1.0, which we achieve with a zero mantissa + // and an exponent of 15. + redpixel: new Uint32Array([15<<6]), + }, + { + target: gl.TEXTURE_3D, + mipmap: true, + sizedformat: gl.RGBA32F, + unsizedformat: gl.RGBA, + type: gl.FLOAT, + alpha: true, + redpixel: new Float32Array([1, 0, 0, 0]), + }, + ]; + + texStorage3DTestCases.forEach(function(testcase){ + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_3D, tex); + var texsize = 4; + var levels = testcase.mipmap + ? Math.floor(Math.log(texsize) / Math.log(2)) + 1 + : 1; + + debug(""); + debug("Testing texStorage3D with " + + (testcase.mipmap ? "mipmap" : "no mipmap") + ", " + + "internalformat: " + enumToString(testcase.sizedformat)); + + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + 0, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage3D should fail for zero width"); + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + texsize, 0, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage3D should fail for zero height"); + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + texsize, texsize, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage3D should fail for zero depth"); + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + texsize, -texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage3D should fail for negative height"); + gl.texStorage3D(gl.TEXTURE_3D, 0, testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texStorage3D should fail for zero levels"); + if (testcase.mipmap) { + gl.texStorage3D(gl.TEXTURE_3D, + levels + 1, + testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texStorage3D should fail for too many levels"); + } + gl.texStorage3D(gl.TEXTURE_2D, + levels, + testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "texStorage3D should fail for target TEXTURE_2D"); + gl.texStorage3D(gl.TEXTURE_CUBE_MAP, + levels, + testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "texStorage3D should fail for target TEXTURE_CUBE_MAP"); + gl.bindTexture(gl.TEXTURE_3D, null); + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texStorage3D should fail when no texture is bound"); + gl.bindTexture(gl.TEXTURE_3D, tex); + + // texStorage3D should only accept sized internalformats + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.unsizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "texStorage3D should fail for bad internalformat " + enumToString(testcase.unsizedformat)); + + var pixels; + var number_of_pixels = texsize * texsize * texsize; + if (testcase.redpixel instanceof Uint8Array) { + pixels = new Uint8Array(number_of_pixels * testcase.redpixel.length); + } else if (testcase.redpixel instanceof Uint16Array) { + pixels = new Uint16Array(number_of_pixels * testcase.redpixel.length); + } else if (testcase.redpixel instanceof Uint32Array) { + pixels = new Uint32Array(number_of_pixels * testcase.redpixel.length); + } else if (testcase.redpixel instanceof Float32Array) { + pixels = new Float32Array(number_of_pixels * testcase.redpixel.length); + } + for (var i = 0; i < number_of_pixels; i++) { + for (var j = 0; j < testcase.redpixel.length; j++) { + pixels[i * testcase.redpixel.length + j] = testcase.redpixel[j]; + } + } + + gl.texSubImage3D(gl.TEXTURE_2D, + 0, 0, 0, 0, + texsize, texsize, texsize, + testcase.unsizedformat, testcase.type, + pixels); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, + "texSubImage3D should generate INVALID_ENUM if passed TEXTURE_2D target"); + gl.texSubImage3D(gl.TEXTURE_3D, + 0, 0, 0, 0, + texsize, texsize, texsize, + testcase.unsizedformat, testcase.type, + pixels); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "texSubImage3D should fail if texStorage3D has not succeeded"); + + // OK, now let's finally do the successfull texStorage3D call + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texStorage3D should succeed with a good sized internalformat"); + + // Subsequent texStorage3D calls should fail, even identical ones. + gl.texStorage3D(gl.TEXTURE_3D, levels, testcase.sizedformat, + texsize, texsize, texsize); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texStorage3D should fail on immutable-format texture"); + + var s = texsize; + for (var l = 0; l < levels; l++) { + gl.texSubImage3D(gl.TEXTURE_3D, + l, 0, 0, 0, + s, s, s, + testcase.unsizedformat, testcase.type, + pixels); + s /= 2; + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage3D should succeed on immutable texture as long as the format is compatible"); + } + gl.texSubImage3D(gl.TEXTURE_3D, + levels, 0, 0, 0, + texsize, texsize, texsize, + testcase.unsizedformat, testcase.type, + pixels); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage3D should fail for too-high level"); + gl.texSubImage3D(gl.TEXTURE_3D, + 0, 1, 0, 0, + texsize, texsize, texsize, + testcase.unsizedformat, testcase.type, + pixels); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "texSubImage3D should fail for dimension out of range"); + }); + + debug(""); + debug("Test non-square images:"); + const levels = 4; + const maxSize = 1 << (levels-1); + + function expectOk(target, x,y,z, err) { + debug("(target=" + target + ", size=[" + ([x,y,z].join(', ')) + "])"); + const tex = gl.createTexture(); + gl.bindTexture(gl[target], tex); + gl.texStorage3D(gl[target], levels+1, gl.RGBA8, x, y, z); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "levels=levels+1"); + + gl.texStorage3D(gl[target], levels, gl.RGBA8, x, y, z); + wtu.glErrorShouldBe(gl, gl[err], "levels=levels"); + gl.deleteTexture(tex); + } + expectOk("TEXTURE_3D", maxSize, maxSize, maxSize, "NO_ERROR"); + expectOk("TEXTURE_3D", maxSize, maxSize, 1, "NO_ERROR"); + expectOk("TEXTURE_3D", maxSize, 1, maxSize, "NO_ERROR"); + expectOk("TEXTURE_3D", maxSize, 1, 1, "NO_ERROR"); + expectOk("TEXTURE_3D", 1, maxSize, maxSize, "NO_ERROR"); + expectOk("TEXTURE_3D", 1, maxSize, 1, "NO_ERROR"); + expectOk("TEXTURE_3D", 1, 1, maxSize, "NO_ERROR"); + + expectOk("TEXTURE_2D_ARRAY", maxSize, maxSize, 10, "NO_ERROR"); + expectOk("TEXTURE_2D_ARRAY", maxSize, 1, 10, "NO_ERROR"); + expectOk("TEXTURE_2D_ARRAY", 1, maxSize, 10, "NO_ERROR"); + expectOk("TEXTURE_2D_ARRAY", 1, 1, 10, "INVALID_OPERATION"); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |