diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance2/uniforms/uniform-blocks-with-arrays.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/uniforms/uniform-blocks-with-arrays.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/uniforms/uniform-blocks-with-arrays.html | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/uniforms/uniform-blocks-with-arrays.html b/dom/canvas/test/webgl-conf/checkout/conformance2/uniforms/uniform-blocks-with-arrays.html new file mode 100644 index 0000000000..2d40a62c00 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/uniforms/uniform-blocks-with-arrays.html @@ -0,0 +1,115 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL uniform blocks containing arrays conformance tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script id="vshader" type="x-shader/x-vertex">#version 300 es +in vec4 vPosition; +void main() { + gl_Position = vPosition; +} +</script> +<script id="fshaderArraysOfStructs" type="x-shader/x-fragment">#version 300 es +precision highp float; +out vec4 my_FragColor; +struct light_t { + vec4 intensity; +}; +const int maxLights = 2; +layout(std140) uniform lightData { light_t lights[maxLights]; }; +vec4 processLight(vec4 lighting, light_t light) +{ + return lighting + light.intensity; +} +void main() +{ + vec4 lighting = vec4(0, 1, 0, 1); + for (int n = 0; n < maxLights; n++) + lighting = processLight(lighting, lights[n]); + my_FragColor = lighting; +} +</script> +<script id="fshaderArraysOfStructsContainingArrays" type="x-shader/x-fragment">#version 300 es +precision highp float; +out vec4 my_FragColor; +struct light_t { + vec4 intensity[3]; +}; +const int maxLights = 2; +layout(std140) uniform lightData { light_t lights[maxLights]; }; +vec4 processLight(vec4 lighting, light_t light) +{ + return lighting + light.intensity[1]; +} +void main() +{ + vec4 lighting = vec4(0, 1, 0, 1); + for (int n = 0; n < maxLights; n++) + lighting = processLight(lighting, lights[n]); + my_FragColor = lighting; +} +</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description(); + +// GLSL ES 3.00.6 section 4.3.7: +// "Otherwise, built-in types, previously declared structures, and arrays of these are allowed as the type of a declarator in the same manner they are allowed outside a block." + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(undefined, undefined, 2); + +function runTest(fragShader, bufferFloatCount, shaderBlockDescription) { + debug(''); + debug('Testing fragment shader with an uniform block containing ' + shaderBlockDescription); + var program = wtu.setupProgram(gl, ['vshader', fragShader], ['vPosition'], undefined, true); + if (!program) { + testFailed("Loading program failed"); + return; + } + var blockIndex = gl.getUniformBlockIndex(program, "lightData"); + + var uniformBuffer = gl.createBuffer(); + gl.bindBuffer(gl.UNIFORM_BUFFER, uniformBuffer); + gl.bufferData(gl.UNIFORM_BUFFER, new Float32Array(bufferFloatCount), gl.DYNAMIC_READ); + + gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, uniformBuffer); + gl.uniformBlockBinding(program, blockIndex, 0); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors from uniform buffer setup"); + + wtu.clearAndDrawUnitQuad(gl); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors from draw"); + + wtu.checkCanvas(gl, [0, 255, 0, 255], 'should be green', 1); +} + +if (!gl) { + testFailed("WebGL context creation failed"); +} else { + wtu.setupUnitQuad(gl); + runTest("fshaderArraysOfStructs", 2 * 4, 'arrays of structs'); + runTest("fshaderArraysOfStructsContainingArrays", 2 * 3 * 4, 'arrays of structs containing arrays'); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |