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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions.test | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions.test | 5930 |
1 files changed, 5930 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions.test new file mode 100644 index 0000000000..51dd9c2374 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions.test @@ -0,0 +1,5930 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! + +group scalar_to_scalar "Scalar to Scalar Conversions" + + case float_to_float + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output float out0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case float_to_int + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output int out0 = [ 0 | 1 | 2 | 3 | 0 | -8 | -20 | 36 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case float_to_bool + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bool out0 = [ false | true | true | true | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case int_to_float + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output float out0 = [ 0.0 | 1.0 | 2.0 | 5.0 | 8.0 | 11.0 | -12.0 | -66.0 | -192.0 | 255.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case int_to_int + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output int out0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case int_to_bool + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bool out0 = [ false | true | true | true | true | true | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bool_to_float + values + { + input bool in0 = [ true | false ]; + output float out0 = [ 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bool_to_int + values + { + input bool in0 = [ true | false ]; + output int out0 = [ 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bool + values + { + input bool in0 = [ true | false ]; + output bool out0 = [ true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + +end # scalar_to_scalar +group scalar_to_vector "Scalar to Vector Conversions" + + case float_to_vec2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5) | vec2(-8.25, -8.25) | vec2(-20.125, -20.125) | vec2(36.8125, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case float_to_vec3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(3.5, 3.5, 3.5) | vec3(-0.5, -0.5, -0.5) | vec3(-8.25, -8.25, -8.25) | vec3(-20.125, -20.125, -20.125) | vec3(36.8125, 36.8125, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case float_to_vec4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(2.0, 2.0, 2.0, 2.0) | vec4(3.5, 3.5, 3.5, 3.5) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-8.25, -8.25, -8.25, -8.25) | vec4(-20.125, -20.125, -20.125, -20.125) | vec4(36.8125, 36.8125, 36.8125, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case float_to_ivec2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(-8, -8) | ivec2(-20, -20) | ivec2(36, 36) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case float_to_ivec3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(2, 2, 2) | ivec3(3, 3, 3) | ivec3(0, 0, 0) | ivec3(-8, -8, -8) | ivec3(-20, -20, -20) | ivec3(36, 36, 36) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case float_to_ivec4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(2, 2, 2, 2) | ivec4(3, 3, 3, 3) | ivec4(0, 0, 0, 0) | ivec4(-8, -8, -8, -8) | ivec4(-20, -20, -20, -20) | ivec4(36, 36, 36, 36) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case float_to_bvec2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case float_to_bvec3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case float_to_bvec4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case int_to_vec2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) | vec2(11.0, 11.0) | vec2(-12.0, -12.0) | vec2(-66.0, -66.0) | vec2(-192.0, -192.0) | vec2(255.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case int_to_vec3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(5.0, 5.0, 5.0) | vec3(8.0, 8.0, 8.0) | vec3(11.0, 11.0, 11.0) | vec3(-12.0, -12.0, -12.0) | vec3(-66.0, -66.0, -66.0) | vec3(-192.0, -192.0, -192.0) | vec3(255.0, 255.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case int_to_vec4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(2.0, 2.0, 2.0, 2.0) | vec4(5.0, 5.0, 5.0, 5.0) | vec4(8.0, 8.0, 8.0, 8.0) | vec4(11.0, 11.0, 11.0, 11.0) | vec4(-12.0, -12.0, -12.0, -12.0) | vec4(-66.0, -66.0, -66.0, -66.0) | vec4(-192.0, -192.0, -192.0, -192.0) | vec4(255.0, 255.0, 255.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case int_to_ivec2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11) | ivec2(-12, -12) | ivec2(-66, -66) | ivec2(-192, -192) | ivec2(255, 255) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case int_to_ivec3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(2, 2, 2) | ivec3(5, 5, 5) | ivec3(8, 8, 8) | ivec3(11, 11, 11) | ivec3(-12, -12, -12) | ivec3(-66, -66, -66) | ivec3(-192, -192, -192) | ivec3(255, 255, 255) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case int_to_ivec4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(2, 2, 2, 2) | ivec4(5, 5, 5, 5) | ivec4(8, 8, 8, 8) | ivec4(11, 11, 11, 11) | ivec4(-12, -12, -12, -12) | ivec4(-66, -66, -66, -66) | ivec4(-192, -192, -192, -192) | ivec4(255, 255, 255, 255) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case int_to_bvec2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case int_to_bvec3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case int_to_bvec4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_vec2 + values + { + input bool in0 = [ true | false ]; + output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_vec3 + values + { + input bool in0 = [ true | false ]; + output vec3 out0 = [ vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_vec4 + values + { + input bool in0 = [ true | false ]; + output vec4 out0 = [ vec4(1.0, 1.0, 1.0, 1.0) | vec4(0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_ivec2 + values + { + input bool in0 = [ true | false ]; + output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_ivec3 + values + { + input bool in0 = [ true | false ]; + output ivec3 out0 = [ ivec3(1, 1, 1) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_ivec4 + values + { + input bool in0 = [ true | false ]; + output ivec4 out0 = [ ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bvec2 + values + { + input bool in0 = [ true | false ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bvec3 + values + { + input bool in0 = [ true | false ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bvec4 + values + { + input bool in0 = [ true | false ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + +end # scalar_to_vector +group vector_to_scalar "Vector to Scalar Conversions" + + case vec2_to_float + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_int + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_bool + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output bool out0 = [ false | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_float + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_int + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_bool + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output bool out0 = [ false | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_float + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_int + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_bool + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output bool out0 = [ false | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_float + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output float out0 = [ 0.0 | 1.0 | 0.0 | -32.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_int + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_bool + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output bool out0 = [ false | true | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_float + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output float out0 = [ 0.0 | 1.0 | 0.0 | -32.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_int + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_bool + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output bool out0 = [ false | true | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_float + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output float out0 = [ 0.0 | 1.0 | 0.0 | -32.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_int + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_bool + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output bool out0 = [ false | true | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_float + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output float out0 = [ 1.0 | 0.0 | 0.0 | 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_int + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output int out0 = [ 1 | 0 | 0 | 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_bool + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_float + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output float out0 = [ 1.0 | 0.0 | 0.0 | 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_int + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output int out0 = [ 1 | 0 | 0 | 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_bool + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_float + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output float out0 = [ 1.0 | 0.0 | 0.0 | 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_int + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output int out0 = [ 1 | 0 | 0 | 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_bool + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + +end # vector_to_scalar +group vector_illegal "Illegal Vector Conversions" + + case vec2_to_vec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec2 in0 = vec2(0.0, 0.5); + vec3 out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_ivec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec2 in0 = vec2(0.0, 0.5); + ivec3 out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_bvec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec2 in0 = vec2(0.0, 0.5); + bvec3 out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_vec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec2 in0 = vec2(0.0, 0.5); + vec4 out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_ivec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec2 in0 = vec2(0.0, 0.5); + ivec4 out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_bvec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec2 in0 = vec2(0.0, 0.5); + bvec4 out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_vec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec2 in0 = ivec2(0, 0); + vec3 out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_ivec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec2 in0 = ivec2(0, 0); + ivec3 out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_bvec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec2 in0 = ivec2(0, 0); + bvec3 out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_vec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec2 in0 = ivec2(0, 0); + vec4 out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_ivec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec2 in0 = ivec2(0, 0); + ivec4 out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_bvec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec2 in0 = ivec2(0, 0); + bvec4 out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_vec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec2 in0 = bvec2(true, false); + vec3 out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_ivec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec2 in0 = bvec2(true, false); + ivec3 out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_bvec3 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec2 in0 = bvec2(true, false); + bvec3 out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_vec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec2 in0 = bvec2(true, false); + vec4 out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_ivec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec2 in0 = bvec2(true, false); + ivec4 out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_bvec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec2 in0 = bvec2(true, false); + bvec4 out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_vec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec3 in0 = vec3(0.0, 0.5, 0.75); + vec4 out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_ivec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec3 in0 = vec3(0.0, 0.5, 0.75); + ivec4 out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_bvec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + vec3 in0 = vec3(0.0, 0.5, 0.75); + bvec4 out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_vec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec3 in0 = ivec3(0, 0, 0); + vec4 out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_ivec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec3 in0 = ivec3(0, 0, 0); + ivec4 out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_bvec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + ivec3 in0 = ivec3(0, 0, 0); + bvec4 out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_vec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec3 in0 = bvec3(true, false, false); + vec4 out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_ivec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec3 in0 = bvec3(true, false, false); + ivec4 out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_bvec4 + expect compile_fail + values {} + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + bvec3 in0 = bvec3(true, false, false); + bvec4 out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + +end # vector_illegal +group vector_to_vector "Vector to Vector Conversions" + + case vec4_to_vec4 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_vec3 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_vec2 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_ivec4 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_ivec3 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_ivec2 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_bvec4 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output bvec4 out0 = [ bvec4(false, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_bvec3 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output bvec3 out0 = [ bvec3(false, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_bvec2 + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output bvec2 out0 = [ bvec2(false, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_vec4 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(0.0, -2.0, -4.0, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_vec3 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(0.0, -2.0, -4.0) | vec3(-32.0, 64.0, -51.0) | vec3(0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_vec2 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(0.0, -2.0) | vec2(-32.0, 64.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_ivec4 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_ivec3 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_ivec2 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_bvec4 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_bvec3 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, true, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_bvec2 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_vec4 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output vec4 out0 = [ vec4(1.0, 0.0, 0.0, 1.0) | vec4(0.0, 0.0, 0.0, 1.0) | vec4(0.0, 1.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_vec3 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output vec3 out0 = [ vec3(1.0, 0.0, 0.0) | vec3(0.0, 0.0, 0.0) | vec3(0.0, 1.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_vec2 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, 0.0) | vec2(0.0, 1.0) | vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_ivec4 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output ivec4 out0 = [ ivec4(1, 0, 0, 1) | ivec4(0, 0, 0, 1) | ivec4(0, 1, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_ivec3 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output ivec3 out0 = [ ivec3(1, 0, 0) | ivec3(0, 0, 0) | ivec3(0, 1, 0) | ivec3(1, 1, 1) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_ivec2 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output ivec2 out0 = [ ivec2(1, 0) | ivec2(0, 0) | ivec2(0, 1) | ivec2(1, 1) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_bvec4 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_bvec3 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_bvec2 + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_vec3 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_vec2 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_ivec3 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_ivec2 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_bvec3 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output bvec3 out0 = [ bvec3(false, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_bvec2 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output bvec2 out0 = [ bvec2(false, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_vec3 + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(0.0, -2.0, -4.0) | vec3(-32.0, 64.0, -51.0) | vec3(0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_vec2 + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(0.0, -2.0) | vec2(-32.0, 64.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_ivec3 + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_ivec2 + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_bvec3 + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, true, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_bvec2 + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_vec3 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output vec3 out0 = [ vec3(1.0, 0.0, 0.0) | vec3(0.0, 0.0, 0.0) | vec3(0.0, 1.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_vec2 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, 0.0) | vec2(0.0, 1.0) | vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_ivec3 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output ivec3 out0 = [ ivec3(1, 0, 0) | ivec3(0, 0, 0) | ivec3(0, 1, 0) | ivec3(1, 1, 1) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_ivec2 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output ivec2 out0 = [ ivec2(1, 0) | ivec2(0, 0) | ivec2(0, 1) | ivec2(1, 1) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_bvec3 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_bvec2 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_vec2 + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_ivec2 + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_bvec2 + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output bvec2 out0 = [ bvec2(false, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_vec2 + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(0.0, -2.0) | vec2(-32.0, 64.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_ivec2 + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_bvec2 + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_vec2 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, 0.0) | vec2(0.0, 1.0) | vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_ivec2 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output ivec2 out0 = [ ivec2(1, 0) | ivec2(0, 0) | ivec2(0, 1) | ivec2(1, 1) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_bvec2 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + +end # vector_to_vector +group scalar_to_matrix "Scalar to Matrix Conversions" + + case float_to_mat4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0) | mat4(3.5, 0.0, 0.0, 0.0, 0.0, 3.5, 0.0, 0.0, 0.0, 0.0, 3.5, 0.0, 0.0, 0.0, 0.0, 3.5) | mat4(-0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, -0.5) | mat4(-8.25, 0.0, 0.0, 0.0, 0.0, -8.25, 0.0, 0.0, 0.0, 0.0, -8.25, 0.0, 0.0, 0.0, 0.0, -8.25) | mat4(-20.125, 0.0, 0.0, 0.0, 0.0, -20.125, 0.0, 0.0, 0.0, 0.0, -20.125, 0.0, 0.0, 0.0, 0.0, -20.125) | mat4(36.8125, 0.0, 0.0, 0.0, 0.0, 36.8125, 0.0, 0.0, 0.0, 0.0, 36.8125, 0.0, 0.0, 0.0, 0.0, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0); + ${OUTPUT} + } + "" + end + + case float_to_mat3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output mat3 out0 = [ mat3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0) | mat3(3.5, 0.0, 0.0, 0.0, 3.5, 0.0, 0.0, 0.0, 3.5) | mat3(-0.5, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, -0.5) | mat3(-8.25, 0.0, 0.0, 0.0, -8.25, 0.0, 0.0, 0.0, -8.25) | mat3(-20.125, 0.0, 0.0, 0.0, -20.125, 0.0, 0.0, 0.0, -20.125) | mat3(36.8125, 0.0, 0.0, 0.0, 36.8125, 0.0, 0.0, 0.0, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0); + ${OUTPUT} + } + "" + end + + case float_to_mat2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output mat2 out0 = [ mat2(0.0, 0.0, 0.0, 0.0) | mat2(1.0, 0.0, 0.0, 1.0) | mat2(2.0, 0.0, 0.0, 2.0) | mat2(3.5, 0.0, 0.0, 3.5) | mat2(-0.5, 0.0, 0.0, -0.5) | mat2(-8.25, 0.0, 0.0, -8.25) | mat2(-20.125, 0.0, 0.0, -20.125) | mat2(36.8125, 0.0, 0.0, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0); + ${OUTPUT} + } + "" + end + + case int_to_mat4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0) | mat4(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0) | mat4(8.0, 0.0, 0.0, 0.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 8.0) | mat4(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0) | mat4(-12.0, 0.0, 0.0, 0.0, 0.0, -12.0, 0.0, 0.0, 0.0, 0.0, -12.0, 0.0, 0.0, 0.0, 0.0, -12.0) | mat4(-66.0, 0.0, 0.0, 0.0, 0.0, -66.0, 0.0, 0.0, 0.0, 0.0, -66.0, 0.0, 0.0, 0.0, 0.0, -66.0) | mat4(-192.0, 0.0, 0.0, 0.0, 0.0, -192.0, 0.0, 0.0, 0.0, 0.0, -192.0, 0.0, 0.0, 0.0, 0.0, -192.0) | mat4(255.0, 0.0, 0.0, 0.0, 0.0, 255.0, 0.0, 0.0, 0.0, 0.0, 255.0, 0.0, 0.0, 0.0, 0.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0); + ${OUTPUT} + } + "" + end + + case int_to_mat3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output mat3 out0 = [ mat3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0) | mat3(5.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 5.0) | mat3(8.0, 0.0, 0.0, 0.0, 8.0, 0.0, 0.0, 0.0, 8.0) | mat3(11.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 11.0) | mat3(-12.0, 0.0, 0.0, 0.0, -12.0, 0.0, 0.0, 0.0, -12.0) | mat3(-66.0, 0.0, 0.0, 0.0, -66.0, 0.0, 0.0, 0.0, -66.0) | mat3(-192.0, 0.0, 0.0, 0.0, -192.0, 0.0, 0.0, 0.0, -192.0) | mat3(255.0, 0.0, 0.0, 0.0, 255.0, 0.0, 0.0, 0.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0); + ${OUTPUT} + } + "" + end + + case int_to_mat2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output mat2 out0 = [ mat2(0.0, 0.0, 0.0, 0.0) | mat2(1.0, 0.0, 0.0, 1.0) | mat2(2.0, 0.0, 0.0, 2.0) | mat2(5.0, 0.0, 0.0, 5.0) | mat2(8.0, 0.0, 0.0, 8.0) | mat2(11.0, 0.0, 0.0, 11.0) | mat2(-12.0, 0.0, 0.0, -12.0) | mat2(-66.0, 0.0, 0.0, -66.0) | mat2(-192.0, 0.0, 0.0, -192.0) | mat2(255.0, 0.0, 0.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_mat4 + values + { + input bool in0 = [ true | false ]; + output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_mat3 + values + { + input bool in0 = [ true | false ]; + output mat3 out0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_mat2 + values + { + input bool in0 = [ true | false ]; + output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0); + ${OUTPUT} + } + "" + end + + +end # scalar_to_matrix +group matrix_to_matrix "Matrix to Matrix Conversions" + + case mat4_to_mat4 + values + { + input mat4 in0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, 32.0, 0.125, -6.725, 12.5, 0.0208333333333, 0.0625, -0.5, -0.75, -8.425, 0.03125, -0.0125, 9.975, -6.542, 0.015625, 9.975) ]; + output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, 32.0, 0.125, -6.725, 12.5, 0.0208333333333, 0.0625, -0.5, -0.75, -8.425, 0.03125, -0.0125, 9.975, -6.542, 0.015625, 9.975) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0); + ${OUTPUT} + } + "" + end + + case mat4_to_mat3 + values + { + input mat4 in0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, 32.0, 0.125, -6.725, 12.5, 0.0208333333333, 0.0625, -0.5, -0.75, -8.425, 0.03125, -0.0125, 9.975, -6.542, 0.015625, 9.975) ]; + output mat3 out0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, 32.0, 0.125, 12.5, 0.0208333333333, 0.0625, -0.75, -8.425, 0.03125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0); + ${OUTPUT} + } + "" + end + + case mat4_to_mat2 + values + { + input mat4 in0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, 32.0, 0.125, -6.725, 12.5, 0.0208333333333, 0.0625, -0.5, -0.75, -8.425, 0.03125, -0.0125, 9.975, -6.542, 0.015625, 9.975) ]; + output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, 32.0, 12.5, 0.0208333333333) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0); + ${OUTPUT} + } + "" + end + + case mat3_to_mat4 + values + { + input mat3 in0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, 32.0, 0.125, 12.5, 0.03125, 0.0625, -0.75, 0.015625, 0.03125) ]; + output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, 32.0, 0.125, 0.0, 12.5, 0.03125, 0.0625, 0.0, -0.75, 0.015625, 0.03125, 0.0, 0.0, 0.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0); + ${OUTPUT} + } + "" + end + + case mat3_to_mat3 + values + { + input mat3 in0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, 32.0, 0.125, 12.5, 0.03125, 0.0625, -0.75, 0.015625, 0.03125) ]; + output mat3 out0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, 32.0, 0.125, 12.5, 0.03125, 0.0625, -0.75, 0.015625, 0.03125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0); + ${OUTPUT} + } + "" + end + + case mat3_to_mat2 + values + { + input mat3 in0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, 32.0, 0.125, 12.5, 0.03125, 0.0625, -0.75, 0.015625, 0.03125) ]; + output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, 32.0, 12.5, 0.03125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0); + ${OUTPUT} + } + "" + end + + case mat2_to_mat4 + values + { + input mat2 in0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(8.0, -24.0, 16.0, -16.0) | mat2(0.125, 0.03125, 0.0625, 0.015625) | mat2(-18.725, -0.0125, -0.5, 19.975) ]; + output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, -0.75, 0.0, 0.0, 12.5, 9.975, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(6.5, -0.75, 0.0, 0.0, 12.5, 9.975, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(8.0, -24.0, 0.0, 0.0, 16.0, -16.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(0.125, 0.03125, 0.0, 0.0, 0.0625, 0.015625, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) | mat4(-18.725, -0.0125, 0.0, 0.0, -0.5, 19.975, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0); + ${OUTPUT} + } + "" + end + + case mat2_to_mat3 + values + { + input mat2 in0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(8.0, -24.0, 16.0, -16.0) | mat2(0.125, 0.03125, 0.0625, 0.015625) | mat2(-18.725, -0.0125, -0.5, 19.975) ]; + output mat3 out0 = [ mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, -0.75, 0.0, 12.5, 9.975, 0.0, 0.0, 0.0, 1.0) | mat3(6.5, -0.75, 0.0, 12.5, 9.975, 0.0, 0.0, 0.0, 1.0) | mat3(8.0, -24.0, 0.0, 16.0, -16.0, 0.0, 0.0, 0.0, 1.0) | mat3(0.125, 0.03125, 0.0, 0.0625, 0.015625, 0.0, 0.0, 0.0, 1.0) | mat3(-18.725, -0.0125, 0.0, -0.5, 19.975, 0.0, 0.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0); + ${OUTPUT} + } + "" + end + + case mat2_to_mat2 + values + { + input mat2 in0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(8.0, -24.0, 16.0, -16.0) | mat2(0.125, 0.03125, 0.0625, 0.015625) | mat2(-18.725, -0.0125, -0.5, 19.975) ]; + output mat2 out0 = [ mat2(1.0, 0.0, 0.0, 1.0) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(6.5, -0.75, 12.5, 9.975) | mat2(8.0, -24.0, 16.0, -16.0) | mat2(0.125, 0.03125, 0.0625, 0.015625) | mat2(-18.725, -0.0125, -0.5, 19.975) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0); + ${OUTPUT} + } + "" + end + + +end # matrix_to_matrix +group vector_combine "Vector Combine Constructors" + + case vec2_vec2_to_vec4 + values + { + input vec2 in0 = [ vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.75, -0.0322580645161) ]; + input vec2 in1 = [ vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) ]; + output vec4 out0 = [ vec4(-0.5, -2.25, -32.0, 64.0) | vec4(-32.0, 64.0, 1.0, 1.25) | vec4(1.0, 1.25, 0.0, 0.5) | vec4(0.0, 0.5, -0.5, -2.25) | vec4(-0.75, -0.0322580645161, -0.75, -0.0322580645161) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_vec2_to_ivec4 + values + { + input vec2 in0 = [ vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.75, -0.0322580645161) ]; + input vec2 in1 = [ vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) ]; + output ivec4 out0 = [ ivec4(0, -2, -32, 64) | ivec4(-32, 64, 1, 1) | ivec4(1, 1, 0, 0) | ivec4(0, 0, 0, -2) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_vec2_to_bvec4 + values + { + input vec2 in0 = [ vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.75, -0.0322580645161) ]; + input vec2 in1 = [ vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, false, true) | bvec4(false, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_bvec2_to_vec4 + values + { + input bvec2 in0 = [ bvec2(false, false) | bvec2(true, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input bvec2 in1 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output vec4 out0 = [ vec4(0.0, 0.0, 1.0, 0.0) | vec4(1.0, 0.0, 0.0, 0.0) | vec4(0.0, 1.0, 0.0, 1.0) | vec4(0.0, 0.0, 1.0, 1.0) | vec4(1.0, 1.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_bvec2_to_ivec4 + values + { + input bvec2 in0 = [ bvec2(false, false) | bvec2(true, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input bvec2 in1 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output ivec4 out0 = [ ivec4(0, 0, 1, 0) | ivec4(1, 0, 0, 0) | ivec4(0, 1, 0, 1) | ivec4(0, 0, 1, 1) | ivec4(1, 1, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_bvec2_to_bvec4 + values + { + input bvec2 in0 = [ bvec2(false, false) | bvec2(true, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input bvec2 in1 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(true, false, false, false) | bvec4(false, true, false, true) | bvec4(false, false, true, true) | bvec4(true, true, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1); + ${OUTPUT} + } + "" + end + + case float_float_float_float_to_vec4 + values + { + input float in0 = [ 1.0 | 0.0 | -0.5 | -8.25 | 3.5 | -20.125 | 36.8125 | 2.0 ]; + input float in1 = [ 0.0 | 36.8125 | -8.25 | 2.0 | 3.5 | 1.0 | -20.125 | -0.5 ]; + input float in2 = [ 3.5 | 36.8125 | -8.25 | 1.0 | 2.0 | 0.0 | -20.125 | -0.5 ]; + input float in3 = [ 3.5 | 36.8125 | 1.0 | -8.25 | 2.0 | 0.0 | -0.5 | -20.125 ]; + output vec4 out0 = [ vec4(1.0, 0.0, 3.5, 3.5) | vec4(0.0, 36.8125, 36.8125, 36.8125) | vec4(-0.5, -8.25, -8.25, 1.0) | vec4(-8.25, 2.0, 1.0, -8.25) | vec4(3.5, 3.5, 2.0, 2.0) | vec4(-20.125, 1.0, 0.0, 0.0) | vec4(36.8125, -20.125, -20.125, -0.5) | vec4(2.0, -0.5, -0.5, -20.125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case float_float_float_float_to_ivec4 + values + { + input float in0 = [ 1.0 | 0.0 | -0.5 | -8.25 | 3.5 | -20.125 | 36.8125 | 2.0 ]; + input float in1 = [ 0.0 | 36.8125 | -8.25 | 2.0 | 3.5 | 1.0 | -20.125 | -0.5 ]; + input float in2 = [ 3.5 | 36.8125 | -8.25 | 1.0 | 2.0 | 0.0 | -20.125 | -0.5 ]; + input float in3 = [ 3.5 | 36.8125 | 1.0 | -8.25 | 2.0 | 0.0 | -0.5 | -20.125 ]; + output ivec4 out0 = [ ivec4(1, 0, 3, 3) | ivec4(0, 36, 36, 36) | ivec4(0, -8, -8, 1) | ivec4(-8, 2, 1, -8) | ivec4(3, 3, 2, 2) | ivec4(-20, 1, 0, 0) | ivec4(36, -20, -20, 0) | ivec4(2, 0, 0, -20) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case float_float_float_float_to_bvec4 + values + { + input float in0 = [ 1.0 | 0.0 | -0.5 | -8.25 | 3.5 | -20.125 | 36.8125 | 2.0 ]; + input float in1 = [ 0.0 | 36.8125 | -8.25 | 2.0 | 3.5 | 1.0 | -20.125 | -0.5 ]; + input float in2 = [ 3.5 | 36.8125 | -8.25 | 1.0 | 2.0 | 0.0 | -20.125 | -0.5 ]; + input float in3 = [ 3.5 | 36.8125 | 1.0 | -8.25 | 2.0 | 0.0 | -0.5 | -20.125 ]; + output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case int_int_int_int_to_vec4 + values + { + input int in0 = [ -12 | -66 | 2 | 5 | 8 | -192 | 255 | 1 | 0 | 11 ]; + input int in1 = [ 2 | 5 | -66 | 11 | -192 | 8 | -12 | 1 | 255 | 0 ]; + input int in2 = [ 11 | 255 | 5 | 8 | 2 | -192 | -12 | -66 | 1 | 0 ]; + input int in3 = [ -192 | -66 | 8 | -12 | 1 | 2 | 0 | 255 | 5 | 11 ]; + output vec4 out0 = [ vec4(-12.0, 2.0, 11.0, -192.0) | vec4(-66.0, 5.0, 255.0, -66.0) | vec4(2.0, -66.0, 5.0, 8.0) | vec4(5.0, 11.0, 8.0, -12.0) | vec4(8.0, -192.0, 2.0, 1.0) | vec4(-192.0, 8.0, -192.0, 2.0) | vec4(255.0, -12.0, -12.0, 0.0) | vec4(1.0, 1.0, -66.0, 255.0) | vec4(0.0, 255.0, 1.0, 5.0) | vec4(11.0, 0.0, 0.0, 11.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case int_int_int_int_to_ivec4 + values + { + input int in0 = [ -12 | -66 | 2 | 5 | 8 | -192 | 255 | 1 | 0 | 11 ]; + input int in1 = [ 2 | 5 | -66 | 11 | -192 | 8 | -12 | 1 | 255 | 0 ]; + input int in2 = [ 11 | 255 | 5 | 8 | 2 | -192 | -12 | -66 | 1 | 0 ]; + input int in3 = [ -192 | -66 | 8 | -12 | 1 | 2 | 0 | 255 | 5 | 11 ]; + output ivec4 out0 = [ ivec4(-12, 2, 11, -192) | ivec4(-66, 5, 255, -66) | ivec4(2, -66, 5, 8) | ivec4(5, 11, 8, -12) | ivec4(8, -192, 2, 1) | ivec4(-192, 8, -192, 2) | ivec4(255, -12, -12, 0) | ivec4(1, 1, -66, 255) | ivec4(0, 255, 1, 5) | ivec4(11, 0, 0, 11) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case int_int_int_int_to_bvec4 + values + { + input int in0 = [ -12 | -66 | 2 | 5 | 8 | -192 | 255 | 1 | 0 | 11 ]; + input int in1 = [ 2 | 5 | -66 | 11 | -192 | 8 | -12 | 1 | 255 | 0 ]; + input int in2 = [ 11 | 255 | 5 | 8 | 2 | -192 | -12 | -66 | 1 | 0 ]; + input int in3 = [ -192 | -66 | 8 | -12 | 1 | 2 | 0 | 255 | 5 | 11 ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, false) | bvec4(true, true, true, true) | bvec4(false, true, true, true) | bvec4(true, false, false, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_bool_to_vec4 + values + { + input bool in0 = [ true | false ]; + input bool in1 = [ false | true ]; + input bool in2 = [ true | false ]; + input bool in3 = [ false | true ]; + output vec4 out0 = [ vec4(1.0, 0.0, 1.0, 0.0) | vec4(0.0, 1.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_bool_to_ivec4 + values + { + input bool in0 = [ true | false ]; + input bool in1 = [ false | true ]; + input bool in2 = [ true | false ]; + input bool in3 = [ false | true ]; + output ivec4 out0 = [ ivec4(1, 0, 1, 0) | ivec4(0, 1, 0, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_bool_to_bvec4 + values + { + input bool in0 = [ true | false ]; + input bool in1 = [ false | true ]; + input bool in2 = [ true | false ]; + input bool in3 = [ false | true ]; + output bvec4 out0 = [ bvec4(true, false, true, false) | bvec4(false, true, false, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_float_int_bool_to_vec4 + values + { + input bool in0 = [ true | true | true | false | false | false | true | false | true | false ]; + input float in1 = [ 1.0 | 2.0 | 1.0 | 0.0 | 36.8125 | -8.25 | -0.5 | 3.5 | -20.125 | 0.0 ]; + input int in2 = [ -192 | -12 | 2 | -66 | 255 | 8 | 0 | 5 | 11 | 1 ]; + input bool in3 = [ true | true | false | false | true | false | false | false | true | true ]; + output vec4 out0 = [ vec4(1.0, 1.0, -192.0, 1.0) | vec4(1.0, 2.0, -12.0, 1.0) | vec4(1.0, 1.0, 2.0, 0.0) | vec4(0.0, 0.0, -66.0, 0.0) | vec4(0.0, 36.8125, 255.0, 1.0) | vec4(0.0, -8.25, 8.0, 0.0) | vec4(1.0, -0.5, 0.0, 0.0) | vec4(0.0, 3.5, 5.0, 0.0) | vec4(1.0, -20.125, 11.0, 1.0) | vec4(0.0, 0.0, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_float_int_bool_to_ivec4 + values + { + input bool in0 = [ true | true | true | false | false | false | true | false | true | false ]; + input float in1 = [ 1.0 | 2.0 | 1.0 | 0.0 | 36.8125 | -8.25 | -0.5 | 3.5 | -20.125 | 0.0 ]; + input int in2 = [ -192 | -12 | 2 | -66 | 255 | 8 | 0 | 5 | 11 | 1 ]; + input bool in3 = [ true | true | false | false | true | false | false | false | true | true ]; + output ivec4 out0 = [ ivec4(1, 1, -192, 1) | ivec4(1, 2, -12, 1) | ivec4(1, 1, 2, 0) | ivec4(0, 0, -66, 0) | ivec4(0, 36, 255, 1) | ivec4(0, -8, 8, 0) | ivec4(1, 0, 0, 0) | ivec4(0, 3, 5, 0) | ivec4(1, -20, 11, 1) | ivec4(0, 0, 1, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_float_int_bool_to_bvec4 + values + { + input bool in0 = [ true | true | true | false | false | false | true | false | true | false ]; + input float in1 = [ 1.0 | 2.0 | 1.0 | 0.0 | 36.8125 | -8.25 | -0.5 | 3.5 | -20.125 | 0.0 ]; + input int in2 = [ -192 | -12 | 2 | -66 | 255 | 8 | 0 | 5 | 11 | 1 ]; + input bool in3 = [ true | true | false | false | true | false | false | false | true | true ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, false) | bvec4(false, false, true, false) | bvec4(false, true, true, true) | bvec4(false, true, true, false) | bvec4(true, true, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case vec2_ivec2_to_vec4 + values + { + input vec2 in0 = [ vec2(-0.5, -2.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) | ivec2(1, 1) ]; + output vec4 out0 = [ vec4(-0.5, -2.25, 0.0, 0.0) | vec4(0.0, 0.5, 0.0, -2.0) | vec4(-32.0, 64.0, -32.0, 64.0) | vec4(1.0, 1.25, 0.0, 0.0) | vec4(-0.75, -0.0322580645161, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_ivec2_to_ivec4 + values + { + input vec2 in0 = [ vec2(-0.5, -2.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) | ivec2(1, 1) ]; + output ivec4 out0 = [ ivec4(0, -2, 0, 0) | ivec4(0, 0, 0, -2) | ivec4(-32, 64, -32, 64) | ivec4(1, 1, 0, 0) | ivec4(0, 0, 1, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_ivec2_to_bvec4 + values + { + input vec2 in0 = [ vec2(-0.5, -2.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) | ivec2(1, 1) ]; + output bvec4 out0 = [ bvec4(true, true, false, false) | bvec4(false, true, false, true) | bvec4(true, true, true, true) | bvec4(true, true, false, false) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_bvec2_to_vec4 + values + { + input vec2 in0 = [ vec2(-32.0, 64.0) | vec2(-0.5, -2.25) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) | vec2(0.0, 0.5) ]; + input bvec2 in1 = [ bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, true) | bvec2(false, false) ]; + output vec4 out0 = [ vec4(-32.0, 64.0, 0.0, 0.0) | vec4(-0.5, -2.25, 1.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.75, -0.0322580645161, 0.0, 1.0) | vec4(0.0, 0.5, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_bvec2_to_ivec4 + values + { + input vec2 in0 = [ vec2(-32.0, 64.0) | vec2(-0.5, -2.25) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) | vec2(0.0, 0.5) ]; + input bvec2 in1 = [ bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, true) | bvec2(false, false) ]; + output ivec4 out0 = [ ivec4(-32, 64, 0, 0) | ivec4(0, -2, 1, 0) | ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 1) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_bvec2_to_bvec4 + values + { + input vec2 in0 = [ vec2(-32.0, 64.0) | vec2(-0.5, -2.25) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) | vec2(0.0, 0.5) ]; + input bvec2 in1 = [ bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, true) | bvec2(false, false) ]; + output bvec4 out0 = [ bvec4(true, true, false, false) | bvec4(true, true, true, false) | bvec4(true, true, true, true) | bvec4(true, true, false, true) | bvec4(false, true, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec3_float_to_vec4 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, false, false) | bvec3(false, true, false) | bvec3(false, true, false) | bvec3(true, true, true) ]; + input float in1 = [ -8.25 | -20.125 | 2.0 | 0.0 | -0.5 | 3.5 | 36.8125 | 1.0 ]; + output vec4 out0 = [ vec4(1.0, 0.0, 0.0, -8.25) | vec4(0.0, 0.0, 0.0, -20.125) | vec4(0.0, 0.0, 0.0, 2.0) | vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 0.0, 0.0, -0.5) | vec4(0.0, 1.0, 0.0, 3.5) | vec4(0.0, 1.0, 0.0, 36.8125) | vec4(1.0, 1.0, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec3_float_to_ivec4 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, false, false) | bvec3(false, true, false) | bvec3(false, true, false) | bvec3(true, true, true) ]; + input float in1 = [ -8.25 | -20.125 | 2.0 | 0.0 | -0.5 | 3.5 | 36.8125 | 1.0 ]; + output ivec4 out0 = [ ivec4(1, 0, 0, -8) | ivec4(0, 0, 0, -20) | ivec4(0, 0, 0, 2) | ivec4(0, 0, 0, 0) | ivec4(1, 0, 0, 0) | ivec4(0, 1, 0, 3) | ivec4(0, 1, 0, 36) | ivec4(1, 1, 1, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec3_float_to_bvec4 + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, false, false) | bvec3(false, true, false) | bvec3(false, true, false) | bvec3(true, true, true) ]; + input float in1 = [ -8.25 | -20.125 | 2.0 | 0.0 | -0.5 | 3.5 | 36.8125 | 1.0 ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, false, false, true) | bvec4(false, false, false, false) | bvec4(true, false, false, true) | bvec4(false, true, false, true) | bvec4(false, true, false, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec3_float_to_vec4 + values + { + input vec3 in0 = [ vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(0.0, 0.5, 0.75) | vec3(-0.5, -2.25, -4.875) | vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(1.0, 1.25, 1.125) ]; + input float in1 = [ 0.0 | 2.0 | 36.8125 | 3.5 | 1.0 | -0.5 | -8.25 | -20.125 ]; + output vec4 out0 = [ vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.0) | vec4(0.0, 0.5, 0.75, 2.0) | vec4(-0.5, -2.25, -4.875, 36.8125) | vec4(0.0, 0.5, 0.75, 3.5) | vec4(1.0, 1.25, 1.125, 1.0) | vec4(-0.5, -2.25, -4.875, -0.5) | vec4(-32.0, 64.0, -51.0, -8.25) | vec4(1.0, 1.25, 1.125, -20.125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec3_float_to_ivec4 + values + { + input vec3 in0 = [ vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(0.0, 0.5, 0.75) | vec3(-0.5, -2.25, -4.875) | vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(1.0, 1.25, 1.125) ]; + input float in1 = [ 0.0 | 2.0 | 36.8125 | 3.5 | 1.0 | -0.5 | -8.25 | -20.125 ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(0, 0, 0, 2) | ivec4(0, -2, -4, 36) | ivec4(0, 0, 0, 3) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 0) | ivec4(-32, 64, -51, -8) | ivec4(1, 1, 1, -20) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1); + ${OUTPUT} + } + "" + end + + case vec3_float_to_bvec4 + values + { + input vec3 in0 = [ vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(0.0, 0.5, 0.75) | vec3(-0.5, -2.25, -4.875) | vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(1.0, 1.25, 1.125) ]; + input float in1 = [ 0.0 | 2.0 | 36.8125 | 3.5 | 1.0 | -0.5 | -8.25 | -20.125 ]; + output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(false, true, true, true) | bvec4(true, true, true, true) | bvec4(false, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1); + ${OUTPUT} + } + "" + end + + case int_ivec2_int_to_vec4 + values + { + input int in0 = [ -66 | 8 | -192 | 255 | 5 | -12 | 0 | 2 | 1 | 11 ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, -2) | ivec2(0, 0) ]; + input int in2 = [ 8 | 2 | 11 | -192 | 255 | -12 | 0 | -66 | 1 | 5 ]; + output vec4 out0 = [ vec4(-66.0, 0.0, 0.0, 8.0) | vec4(8.0, 0.0, 0.0, 2.0) | vec4(-192.0, -32.0, 64.0, 11.0) | vec4(255.0, -32.0, 64.0, -192.0) | vec4(5.0, 1.0, 1.0, 255.0) | vec4(-12.0, 0.0, 0.0, -12.0) | vec4(0.0, 1.0, 1.0, 0.0) | vec4(2.0, 0.0, -2.0, -66.0) | vec4(1.0, 0.0, -2.0, 1.0) | vec4(11.0, 0.0, 0.0, 5.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case int_ivec2_int_to_ivec4 + values + { + input int in0 = [ -66 | 8 | -192 | 255 | 5 | -12 | 0 | 2 | 1 | 11 ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, -2) | ivec2(0, 0) ]; + input int in2 = [ 8 | 2 | 11 | -192 | 255 | -12 | 0 | -66 | 1 | 5 ]; + output ivec4 out0 = [ ivec4(-66, 0, 0, 8) | ivec4(8, 0, 0, 2) | ivec4(-192, -32, 64, 11) | ivec4(255, -32, 64, -192) | ivec4(5, 1, 1, 255) | ivec4(-12, 0, 0, -12) | ivec4(0, 1, 1, 0) | ivec4(2, 0, -2, -66) | ivec4(1, 0, -2, 1) | ivec4(11, 0, 0, 5) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case int_ivec2_int_to_bvec4 + values + { + input int in0 = [ -66 | 8 | -192 | 255 | 5 | -12 | 0 | 2 | 1 | 11 ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, -2) | ivec2(0, 0) ]; + input int in2 = [ 8 | 2 | 11 | -192 | 255 | -12 | 0 | -66 | 1 | 5 ]; + output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, false, false, true) | bvec4(false, true, true, false) | bvec4(true, false, true, true) | bvec4(true, false, true, true) | bvec4(true, false, false, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_ivec2_to_vec4 + values + { + input bool in0 = [ true | true | true | true | false | false | false | false ]; + input float in1 = [ 2.0 | 0.0 | 3.5 | -8.25 | 36.8125 | -20.125 | 1.0 | -0.5 ]; + input ivec2 in2 = [ ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, -2) | ivec2(1, 1) | ivec2(0, 0) ]; + output vec4 out0 = [ vec4(1.0, 2.0, 0.0, 0.0) | vec4(1.0, 0.0, 0.0, 0.0) | vec4(1.0, 3.5, -32.0, 64.0) | vec4(1.0, -8.25, 1.0, 1.0) | vec4(0.0, 36.8125, 0.0, -2.0) | vec4(0.0, -20.125, 0.0, -2.0) | vec4(0.0, 1.0, 1.0, 1.0) | vec4(0.0, -0.5, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_ivec2_to_ivec4 + values + { + input bool in0 = [ true | true | true | true | false | false | false | false ]; + input float in1 = [ 2.0 | 0.0 | 3.5 | -8.25 | 36.8125 | -20.125 | 1.0 | -0.5 ]; + input ivec2 in2 = [ ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, -2) | ivec2(1, 1) | ivec2(0, 0) ]; + output ivec4 out0 = [ ivec4(1, 2, 0, 0) | ivec4(1, 0, 0, 0) | ivec4(1, 3, -32, 64) | ivec4(1, -8, 1, 1) | ivec4(0, 36, 0, -2) | ivec4(0, -20, 0, -2) | ivec4(0, 1, 1, 1) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_ivec2_to_bvec4 + values + { + input bool in0 = [ true | true | true | true | false | false | false | false ]; + input float in1 = [ 2.0 | 0.0 | 3.5 | -8.25 | 36.8125 | -20.125 | 1.0 | -0.5 ]; + input ivec2 in2 = [ ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, -2) | ivec2(1, 1) | ivec2(0, 0) ]; + output bvec4 out0 = [ bvec4(true, true, false, false) | bvec4(true, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, true, false, true) | bvec4(false, true, false, true) | bvec4(false, true, true, true) | bvec4(false, true, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case float_float_float_to_vec3 + values + { + input float in0 = [ 3.5 | 2.0 | -20.125 | -8.25 | 36.8125 | 1.0 | 0.0 | -0.5 ]; + input float in1 = [ -0.5 | 1.0 | 2.0 | -20.125 | 0.0 | -8.25 | 36.8125 | 3.5 ]; + input float in2 = [ 0.0 | 1.0 | 3.5 | -8.25 | -0.5 | 36.8125 | -20.125 | 2.0 ]; + output vec3 out0 = [ vec3(3.5, -0.5, 0.0) | vec3(2.0, 1.0, 1.0) | vec3(-20.125, 2.0, 3.5) | vec3(-8.25, -20.125, -8.25) | vec3(36.8125, 0.0, -0.5) | vec3(1.0, -8.25, 36.8125) | vec3(0.0, 36.8125, -20.125) | vec3(-0.5, 3.5, 2.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case float_float_float_to_ivec3 + values + { + input float in0 = [ 3.5 | 2.0 | -20.125 | -8.25 | 36.8125 | 1.0 | 0.0 | -0.5 ]; + input float in1 = [ -0.5 | 1.0 | 2.0 | -20.125 | 0.0 | -8.25 | 36.8125 | 3.5 ]; + input float in2 = [ 0.0 | 1.0 | 3.5 | -8.25 | -0.5 | 36.8125 | -20.125 | 2.0 ]; + output ivec3 out0 = [ ivec3(3, 0, 0) | ivec3(2, 1, 1) | ivec3(-20, 2, 3) | ivec3(-8, -20, -8) | ivec3(36, 0, 0) | ivec3(1, -8, 36) | ivec3(0, 36, -20) | ivec3(0, 3, 2) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case float_float_float_to_bvec3 + values + { + input float in0 = [ 3.5 | 2.0 | -20.125 | -8.25 | 36.8125 | 1.0 | 0.0 | -0.5 ]; + input float in1 = [ -0.5 | 1.0 | 2.0 | -20.125 | 0.0 | -8.25 | 36.8125 | 3.5 ]; + input float in2 = [ 0.0 | 1.0 | 3.5 | -8.25 | -0.5 | 36.8125 | -20.125 | 2.0 ]; + output bvec3 out0 = [ bvec3(true, true, false) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case int_int_int_to_vec3 + values + { + input int in0 = [ 0 | 2 | 1 | 5 | 255 | 8 | -66 | 11 | -12 | -192 ]; + input int in1 = [ 2 | 8 | 11 | -12 | -192 | 1 | -66 | 5 | 255 | 0 ]; + input int in2 = [ -192 | -12 | -66 | 8 | 1 | 2 | 5 | 11 | 255 | 0 ]; + output vec3 out0 = [ vec3(0.0, 2.0, -192.0) | vec3(2.0, 8.0, -12.0) | vec3(1.0, 11.0, -66.0) | vec3(5.0, -12.0, 8.0) | vec3(255.0, -192.0, 1.0) | vec3(8.0, 1.0, 2.0) | vec3(-66.0, -66.0, 5.0) | vec3(11.0, 5.0, 11.0) | vec3(-12.0, 255.0, 255.0) | vec3(-192.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case int_int_int_to_ivec3 + values + { + input int in0 = [ 0 | 2 | 1 | 5 | 255 | 8 | -66 | 11 | -12 | -192 ]; + input int in1 = [ 2 | 8 | 11 | -12 | -192 | 1 | -66 | 5 | 255 | 0 ]; + input int in2 = [ -192 | -12 | -66 | 8 | 1 | 2 | 5 | 11 | 255 | 0 ]; + output ivec3 out0 = [ ivec3(0, 2, -192) | ivec3(2, 8, -12) | ivec3(1, 11, -66) | ivec3(5, -12, 8) | ivec3(255, -192, 1) | ivec3(8, 1, 2) | ivec3(-66, -66, 5) | ivec3(11, 5, 11) | ivec3(-12, 255, 255) | ivec3(-192, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case int_int_int_to_bvec3 + values + { + input int in0 = [ 0 | 2 | 1 | 5 | 255 | 8 | -66 | 11 | -12 | -192 ]; + input int in1 = [ 2 | 8 | 11 | -12 | -192 | 1 | -66 | 5 | 255 | 0 ]; + input int in2 = [ -192 | -12 | -66 | 8 | 1 | 2 | 5 | 11 | 255 | 0 ]; + output bvec3 out0 = [ bvec3(false, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_to_vec3 + values + { + input bool in0 = [ false | true ]; + input bool in1 = [ false | true ]; + input bool in2 = [ false | true ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_to_ivec3 + values + { + input bool in0 = [ false | true ]; + input bool in1 = [ false | true ]; + input bool in2 = [ false | true ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_to_bvec3 + values + { + input bool in0 = [ false | true ]; + input bool in1 = [ false | true ]; + input bool in2 = [ false | true ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_int_to_vec3 + values + { + input bool in0 = [ false | true | false | true | false | true | false | true | false | true ]; + input float in1 = [ 0.0 | 2.0 | 1.0 | -0.5 | -8.25 | 3.5 | -20.125 | 1.0 | 0.0 | 36.8125 ]; + input int in2 = [ -12 | -192 | 2 | 5 | -66 | 255 | 11 | 0 | 8 | 1 ]; + output vec3 out0 = [ vec3(0.0, 0.0, -12.0) | vec3(1.0, 2.0, -192.0) | vec3(0.0, 1.0, 2.0) | vec3(1.0, -0.5, 5.0) | vec3(0.0, -8.25, -66.0) | vec3(1.0, 3.5, 255.0) | vec3(0.0, -20.125, 11.0) | vec3(1.0, 1.0, 0.0) | vec3(0.0, 0.0, 8.0) | vec3(1.0, 36.8125, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_int_to_ivec3 + values + { + input bool in0 = [ false | true | false | true | false | true | false | true | false | true ]; + input float in1 = [ 0.0 | 2.0 | 1.0 | -0.5 | -8.25 | 3.5 | -20.125 | 1.0 | 0.0 | 36.8125 ]; + input int in2 = [ -12 | -192 | 2 | 5 | -66 | 255 | 11 | 0 | 8 | 1 ]; + output ivec3 out0 = [ ivec3(0, 0, -12) | ivec3(1, 2, -192) | ivec3(0, 1, 2) | ivec3(1, 0, 5) | ivec3(0, -8, -66) | ivec3(1, 3, 255) | ivec3(0, -20, 11) | ivec3(1, 1, 0) | ivec3(0, 0, 8) | ivec3(1, 36, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_int_to_bvec3 + values + { + input bool in0 = [ false | true | false | true | false | true | false | true | false | true ]; + input float in1 = [ 0.0 | 2.0 | 1.0 | -0.5 | -8.25 | 3.5 | -20.125 | 1.0 | 0.0 | 36.8125 ]; + input int in2 = [ -12 | -192 | 2 | 5 | -66 | 255 | 11 | 0 | 8 | 1 ]; + output bvec3 out0 = [ bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, true, true) | bvec3(true, true, true) | bvec3(false, true, true) | bvec3(true, true, true) | bvec3(false, true, true) | bvec3(true, true, false) | bvec3(false, false, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case vec2_bool_to_vec3 + values + { + input vec2 in0 = [ vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) ]; + input bool in1 = [ false | true | false | true | true ]; + output vec3 out0 = [ vec3(-0.75, -0.0322580645161, 0.0) | vec3(1.0, 1.25, 1.0) | vec3(-0.5, -2.25, 0.0) | vec3(0.0, 0.5, 1.0) | vec3(-32.0, 64.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_bool_to_ivec3 + values + { + input vec2 in0 = [ vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) ]; + input bool in1 = [ false | true | false | true | true ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, 0) | ivec3(0, 0, 1) | ivec3(-32, 64, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_bool_to_bvec3 + values + { + input vec2 in0 = [ vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) ]; + input bool in1 = [ false | true | false | true | true ]; + output bvec3 out0 = [ bvec3(true, true, false) | bvec3(true, true, true) | bvec3(true, true, false) | bvec3(false, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_float_to_vec3 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(true, false) | bvec2(false, true) | bvec2(false, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input float in1 = [ 2.0 | 36.8125 | 0.0 | -20.125 | 1.0 | -0.5 | -8.25 | 3.5 ]; + output vec3 out0 = [ vec3(1.0, 0.0, 2.0) | vec3(0.0, 0.0, 36.8125) | vec3(1.0, 0.0, 0.0) | vec3(0.0, 1.0, -20.125) | vec3(0.0, 0.0, 1.0) | vec3(0.0, 1.0, -0.5) | vec3(0.0, 0.0, -8.25) | vec3(1.0, 1.0, 3.5) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_float_to_ivec3 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(true, false) | bvec2(false, true) | bvec2(false, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input float in1 = [ 2.0 | 36.8125 | 0.0 | -20.125 | 1.0 | -0.5 | -8.25 | 3.5 ]; + output ivec3 out0 = [ ivec3(1, 0, 2) | ivec3(0, 0, 36) | ivec3(1, 0, 0) | ivec3(0, 1, -20) | ivec3(0, 0, 1) | ivec3(0, 1, 0) | ivec3(0, 0, -8) | ivec3(1, 1, 3) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_float_to_bvec3 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(true, false) | bvec2(false, true) | bvec2(false, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input float in1 = [ 2.0 | 36.8125 | 0.0 | -20.125 | 1.0 | -0.5 | -8.25 | 3.5 ]; + output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, true) | bvec3(true, false, false) | bvec3(false, true, true) | bvec3(false, false, true) | bvec3(false, true, true) | bvec3(false, false, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_int_to_vec3 + values + { + input bvec2 in0 = [ bvec2(false, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(true, false) | bvec2(true, false) | bvec2(false, false) ]; + input int in1 = [ 0 | 255 | 1 | 2 | 8 | 11 | -192 | 5 | -12 | -66 ]; + output vec3 out0 = [ vec3(0.0, 1.0, 0.0) | vec3(0.0, 1.0, 255.0) | vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 2.0) | vec3(0.0, 0.0, 8.0) | vec3(0.0, 0.0, 11.0) | vec3(1.0, 1.0, -192.0) | vec3(1.0, 0.0, 5.0) | vec3(1.0, 0.0, -12.0) | vec3(0.0, 0.0, -66.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_int_to_ivec3 + values + { + input bvec2 in0 = [ bvec2(false, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(true, false) | bvec2(true, false) | bvec2(false, false) ]; + input int in1 = [ 0 | 255 | 1 | 2 | 8 | 11 | -192 | 5 | -12 | -66 ]; + output ivec3 out0 = [ ivec3(0, 1, 0) | ivec3(0, 1, 255) | ivec3(1, 1, 1) | ivec3(0, 0, 2) | ivec3(0, 0, 8) | ivec3(0, 0, 11) | ivec3(1, 1, -192) | ivec3(1, 0, 5) | ivec3(1, 0, -12) | ivec3(0, 0, -66) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_int_to_bvec3 + values + { + input bvec2 in0 = [ bvec2(false, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(true, false) | bvec2(true, false) | bvec2(false, false) ]; + input int in1 = [ 0 | 255 | 1 | 2 | 8 | 11 | -192 | 5 | -12 | -66 ]; + output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, true, true) | bvec3(true, true, true) | bvec3(false, false, true) | bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(true, false, true) | bvec3(true, false, true) | bvec3(false, false, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bool_ivec2_to_vec3 + values + { + input bool in0 = [ false | true | false | true | true ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 0.0, -2.0) | vec3(0.0, 0.0, 0.0) | vec3(1.0, -32.0, 64.0) | vec3(1.0, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bool_ivec2_to_ivec3 + values + { + input bool in0 = [ false | true | false | true | true ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 0, -2) | ivec3(0, 0, 0) | ivec3(1, -32, 64) | ivec3(1, 1, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0, in1); + ${OUTPUT} + } + "" + end + + case bool_ivec2_to_bvec3 + values + { + input bool in0 = [ false | true | false | true | true ]; + input ivec2 in1 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, false, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0, in1); + ${OUTPUT} + } + "" + end + + case float_float_to_vec2 + values + { + input float in0 = [ 2.0 | 3.5 | -8.25 | -0.5 | 0.0 | -20.125 | 36.8125 | 1.0 ]; + input float in1 = [ 3.5 | -20.125 | -0.5 | 2.0 | 1.0 | 0.0 | 36.8125 | -8.25 ]; + output vec2 out0 = [ vec2(2.0, 3.5) | vec2(3.5, -20.125) | vec2(-8.25, -0.5) | vec2(-0.5, 2.0) | vec2(0.0, 1.0) | vec2(-20.125, 0.0) | vec2(36.8125, 36.8125) | vec2(1.0, -8.25) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_float_to_ivec2 + values + { + input float in0 = [ 2.0 | 3.5 | -8.25 | -0.5 | 0.0 | -20.125 | 36.8125 | 1.0 ]; + input float in1 = [ 3.5 | -20.125 | -0.5 | 2.0 | 1.0 | 0.0 | 36.8125 | -8.25 ]; + output ivec2 out0 = [ ivec2(2, 3) | ivec2(3, -20) | ivec2(-8, 0) | ivec2(0, 2) | ivec2(0, 1) | ivec2(-20, 0) | ivec2(36, 36) | ivec2(1, -8) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_float_to_bvec2 + values + { + input float in0 = [ 2.0 | 3.5 | -8.25 | -0.5 | 0.0 | -20.125 | 36.8125 | 1.0 ]; + input float in1 = [ 3.5 | -20.125 | -0.5 | 2.0 | 1.0 | 0.0 | 36.8125 | -8.25 ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(false, true) | bvec2(true, false) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_int_to_vec2 + values + { + input int in0 = [ 8 | 255 | -192 | 2 | 0 | 1 | -12 | 11 | -66 | 5 ]; + input int in1 = [ -66 | 2 | 255 | 8 | -12 | 5 | -192 | 0 | 1 | 11 ]; + output vec2 out0 = [ vec2(8.0, -66.0) | vec2(255.0, 2.0) | vec2(-192.0, 255.0) | vec2(2.0, 8.0) | vec2(0.0, -12.0) | vec2(1.0, 5.0) | vec2(-12.0, -192.0) | vec2(11.0, 0.0) | vec2(-66.0, 1.0) | vec2(5.0, 11.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_int_to_ivec2 + values + { + input int in0 = [ 8 | 255 | -192 | 2 | 0 | 1 | -12 | 11 | -66 | 5 ]; + input int in1 = [ -66 | 2 | 255 | 8 | -12 | 5 | -192 | 0 | 1 | 11 ]; + output ivec2 out0 = [ ivec2(8, -66) | ivec2(255, 2) | ivec2(-192, 255) | ivec2(2, 8) | ivec2(0, -12) | ivec2(1, 5) | ivec2(-12, -192) | ivec2(11, 0) | ivec2(-66, 1) | ivec2(5, 11) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_int_to_bvec2 + values + { + input int in0 = [ 8 | 255 | -192 | 2 | 0 | 1 | -12 | 11 | -66 | 5 ]; + input int in1 = [ -66 | 2 | 255 | 8 | -12 | 5 | -192 | 0 | 1 | 11 ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(false, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, false) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0, in1); + ${OUTPUT} + } + "" + end + + case bool_bool_to_vec2 + values + { + input bool in0 = [ true | false ]; + input bool in1 = [ true | false ]; + output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0, in1); + ${OUTPUT} + } + "" + end + + case bool_bool_to_ivec2 + values + { + input bool in0 = [ true | false ]; + input bool in1 = [ true | false ]; + output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0, in1); + ${OUTPUT} + } + "" + end + + case bool_bool_to_bvec2 + values + { + input bool in0 = [ true | false ]; + input bool in1 = [ true | false ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_int_to_vec2 + values + { + input float in0 = [ 1.0 | -0.5 | -20.125 | 0.0 | 3.5 | -8.25 | 36.8125 | 2.0 | 1.0 | 0.0 ]; + input int in1 = [ -192 | -66 | 255 | 1 | 2 | 0 | -12 | 5 | 11 | 8 ]; + output vec2 out0 = [ vec2(1.0, -192.0) | vec2(-0.5, -66.0) | vec2(-20.125, 255.0) | vec2(0.0, 1.0) | vec2(3.5, 2.0) | vec2(-8.25, 0.0) | vec2(36.8125, -12.0) | vec2(2.0, 5.0) | vec2(1.0, 11.0) | vec2(0.0, 8.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_int_to_ivec2 + values + { + input float in0 = [ 1.0 | -0.5 | -20.125 | 0.0 | 3.5 | -8.25 | 36.8125 | 2.0 | 1.0 | 0.0 ]; + input int in1 = [ -192 | -66 | 255 | 1 | 2 | 0 | -12 | 5 | 11 | 8 ]; + output ivec2 out0 = [ ivec2(1, -192) | ivec2(0, -66) | ivec2(-20, 255) | ivec2(0, 1) | ivec2(3, 2) | ivec2(-8, 0) | ivec2(36, -12) | ivec2(2, 5) | ivec2(1, 11) | ivec2(0, 8) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_int_to_bvec2 + values + { + input float in0 = [ 1.0 | -0.5 | -20.125 | 0.0 | 3.5 | -8.25 | 36.8125 | 2.0 | 1.0 | 0.0 ]; + input int in1 = [ -192 | -66 | 255 | 1 | 2 | 0 | -12 | 5 | 11 | 8 ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(false, true) | bvec2(true, true) | bvec2(true, false) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(false, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_bool_to_vec2 + values + { + input float in0 = [ 2.0 | -20.125 | 0.0 | 1.0 | -8.25 | -0.5 | 36.8125 | 3.5 ]; + input bool in1 = [ true | false | false | false | true | true | false | true ]; + output vec2 out0 = [ vec2(2.0, 1.0) | vec2(-20.125, 0.0) | vec2(0.0, 0.0) | vec2(1.0, 0.0) | vec2(-8.25, 1.0) | vec2(-0.5, 1.0) | vec2(36.8125, 0.0) | vec2(3.5, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_bool_to_ivec2 + values + { + input float in0 = [ 2.0 | -20.125 | 0.0 | 1.0 | -8.25 | -0.5 | 36.8125 | 3.5 ]; + input bool in1 = [ true | false | false | false | true | true | false | true ]; + output ivec2 out0 = [ ivec2(2, 1) | ivec2(-20, 0) | ivec2(0, 0) | ivec2(1, 0) | ivec2(-8, 1) | ivec2(0, 1) | ivec2(36, 0) | ivec2(3, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_bool_to_bvec2 + values + { + input float in0 = [ 2.0 | -20.125 | 0.0 | 1.0 | -8.25 | -0.5 | 36.8125 | 3.5 ]; + input bool in1 = [ true | false | false | false | true | true | false | true ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(true, true) | bvec2(true, false) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_bool_to_vec2 + values + { + input int in0 = [ 8 | 255 | 11 | -66 | 0 | -192 | -12 | 1 | 5 | 2 ]; + input bool in1 = [ true | false | true | false | true | false | false | true | false | true ]; + output vec2 out0 = [ vec2(8.0, 1.0) | vec2(255.0, 0.0) | vec2(11.0, 1.0) | vec2(-66.0, 0.0) | vec2(0.0, 1.0) | vec2(-192.0, 0.0) | vec2(-12.0, 0.0) | vec2(1.0, 1.0) | vec2(5.0, 0.0) | vec2(2.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_bool_to_ivec2 + values + { + input int in0 = [ 8 | 255 | 11 | -66 | 0 | -192 | -12 | 1 | 5 | 2 ]; + input bool in1 = [ true | false | true | false | true | false | false | true | false | true ]; + output ivec2 out0 = [ ivec2(8, 1) | ivec2(255, 0) | ivec2(11, 1) | ivec2(-66, 0) | ivec2(0, 1) | ivec2(-192, 0) | ivec2(-12, 0) | ivec2(1, 1) | ivec2(5, 0) | ivec2(2, 1) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_bool_to_bvec2 + values + { + input int in0 = [ 8 | 255 | 11 | -66 | 0 | -192 | -12 | 1 | 5 | 2 ]; + input bool in1 = [ true | false | true | false | true | false | false | true | false | true ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(true, true) | bvec2(true, false) | bvec2(false, true) | bvec2(true, false) | bvec2(true, false) | bvec2(true, true) | bvec2(true, false) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0, in1); + ${OUTPUT} + } + "" + end + + +end # vector_combine +group matrix_combine "Matrix Combine Constructors" + + case vec2_vec2_to_mat2 + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) | vec2(-0.5, -2.25) ]; + input vec2 in1 = [ vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) | vec2(-32.0, 64.0) | vec2(0.0, 0.5) | vec2(1.0, 1.25) ]; + output mat2 out0 = [ mat2(0.0, 0.5, -0.5, -2.25) | mat2(1.0, 1.25, -0.75, -0.0322580645161) | mat2(-32.0, 64.0, -32.0, 64.0) | mat2(-0.75, -0.0322580645161, 0.0, 0.5) | mat2(-0.5, -2.25, 1.0, 1.25) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec2_bvec2_to_mat2 + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(false, false) | bvec2(true, true) ]; + input bvec2 in1 = [ bvec2(true, true) | bvec2(false, false) | bvec2(true, false) | bvec2(false, false) | bvec2(false, true) ]; + output mat2 out0 = [ mat2(1.0, 0.0, 1.0, 1.0) | mat2(0.0, 0.0, 0.0, 0.0) | mat2(0.0, 1.0, 1.0, 0.0) | mat2(0.0, 0.0, 0.0, 0.0) | mat2(1.0, 1.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1); + ${OUTPUT} + } + "" + end + + case float_float_float_float_to_mat2 + values + { + input float in0 = [ 0.0 | -0.5 | -20.125 | 2.0 | 36.8125 | 1.0 | 3.5 | -8.25 ]; + input float in1 = [ -8.25 | 2.0 | -0.5 | -20.125 | 3.5 | 1.0 | 36.8125 | 0.0 ]; + input float in2 = [ 36.8125 | -8.25 | 3.5 | 2.0 | -0.5 | -20.125 | 1.0 | 0.0 ]; + input float in3 = [ 36.8125 | 0.0 | 2.0 | 3.5 | -8.25 | -0.5 | -20.125 | 1.0 ]; + output mat2 out0 = [ mat2(0.0, -8.25, 36.8125, 36.8125) | mat2(-0.5, 2.0, -8.25, 0.0) | mat2(-20.125, -0.5, 3.5, 2.0) | mat2(2.0, -20.125, 2.0, 3.5) | mat2(36.8125, 3.5, -0.5, -8.25) | mat2(1.0, 1.0, -20.125, -0.5) | mat2(3.5, 36.8125, 1.0, -20.125) | mat2(-8.25, 0.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case int_int_int_int_to_mat2 + values + { + input int in0 = [ 2 | 0 | -66 | 8 | 1 | 255 | 5 | -12 | 11 | -192 ]; + input int in1 = [ -192 | 2 | 5 | -12 | -66 | 255 | 8 | 1 | 11 | 0 ]; + input int in2 = [ 2 | 11 | -192 | 255 | 1 | 5 | 0 | -12 | 8 | -66 ]; + input int in3 = [ 255 | 0 | 11 | -66 | 2 | 8 | -192 | 1 | -12 | 5 ]; + output mat2 out0 = [ mat2(2.0, -192.0, 2.0, 255.0) | mat2(0.0, 2.0, 11.0, 0.0) | mat2(-66.0, 5.0, -192.0, 11.0) | mat2(8.0, -12.0, 255.0, -66.0) | mat2(1.0, -66.0, 1.0, 2.0) | mat2(255.0, 255.0, 5.0, 8.0) | mat2(5.0, 8.0, 0.0, -192.0) | mat2(-12.0, 1.0, -12.0, 1.0) | mat2(11.0, 11.0, 8.0, -12.0) | mat2(-192.0, 0.0, -66.0, 5.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_bool_bool_bool_to_mat2 + values + { + input bool in0 = [ false | true ]; + input bool in1 = [ false | true ]; + input bool in2 = [ true | false ]; + input bool in3 = [ false | true ]; + output mat2 out0 = [ mat2(0.0, 0.0, 1.0, 0.0) | mat2(1.0, 1.0, 0.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bool_float_int_bool_to_mat2 + values + { + input bool in0 = [ false | true | true | false | false | true | true | true | false | false ]; + input float in1 = [ -0.5 | -20.125 | 3.5 | 2.0 | 1.0 | 0.0 | 0.0 | 1.0 | 36.8125 | -8.25 ]; + input int in2 = [ -66 | -192 | 5 | 255 | 0 | -12 | 11 | 1 | 2 | 8 ]; + input bool in3 = [ true | false | true | false | false | false | true | false | true | true ]; + output mat2 out0 = [ mat2(0.0, -0.5, -66.0, 1.0) | mat2(1.0, -20.125, -192.0, 0.0) | mat2(1.0, 3.5, 5.0, 1.0) | mat2(0.0, 2.0, 255.0, 0.0) | mat2(0.0, 1.0, 0.0, 0.0) | mat2(1.0, 0.0, -12.0, 0.0) | mat2(1.0, 0.0, 11.0, 1.0) | mat2(1.0, 1.0, 1.0, 0.0) | mat2(0.0, 36.8125, 2.0, 1.0) | mat2(0.0, -8.25, 8.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case vec2_ivec2_to_mat2 + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(-32.0, 64.0) | vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) ]; + input ivec2 in1 = [ ivec2(-32, 64) | ivec2(0, 0) | ivec2(0, -2) | ivec2(0, 0) | ivec2(1, 1) ]; + output mat2 out0 = [ mat2(0.0, 0.5, -32.0, 64.0) | mat2(-32.0, 64.0, 0.0, 0.0) | mat2(-0.5, -2.25, 0.0, -2.0) | mat2(-0.75, -0.0322580645161, 0.0, 0.0) | mat2(1.0, 1.25, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1); + ${OUTPUT} + } + "" + end + + case vec2_bvec2_to_mat2 + values + { + input vec2 in0 = [ vec2(-32.0, 64.0) | vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) | vec2(0.0, 0.5) ]; + input bvec2 in1 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) ]; + output mat2 out0 = [ mat2(-32.0, 64.0, 0.0, 1.0) | mat2(-0.5, -2.25, 0.0, 0.0) | mat2(-0.75, -0.0322580645161, 1.0, 0.0) | mat2(1.0, 1.25, 0.0, 0.0) | mat2(0.0, 0.5, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1); + ${OUTPUT} + } + "" + end + + case bvec3_float_to_mat2 + values + { + input bvec3 in0 = [ bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, false, false) | bvec3(false, true, false) | bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, false, false) ]; + input float in1 = [ -20.125 | -0.5 | 3.5 | -8.25 | 0.0 | 1.0 | 2.0 | 36.8125 ]; + output mat2 out0 = [ mat2(0.0, 1.0, 0.0, -20.125) | mat2(1.0, 1.0, 1.0, -0.5) | mat2(0.0, 0.0, 0.0, 3.5) | mat2(1.0, 0.0, 0.0, -8.25) | mat2(0.0, 1.0, 0.0, 0.0) | mat2(1.0, 0.0, 0.0, 1.0) | mat2(0.0, 0.0, 0.0, 2.0) | mat2(0.0, 0.0, 0.0, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1); + ${OUTPUT} + } + "" + end + + case vec3_float_to_mat2 + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(-0.5, -2.25, -4.875) | vec3(0.0, 0.5, 0.75) | vec3(-32.0, 64.0, -51.0) | vec3(-0.5, -2.25, -4.875) | vec3(1.0, 1.25, 1.125) ]; + input float in1 = [ -8.25 | 36.8125 | -0.5 | -20.125 | 1.0 | 2.0 | 0.0 | 3.5 ]; + output mat2 out0 = [ mat2(0.0, 0.5, 0.75, -8.25) | mat2(1.0, 1.25, 1.125, 36.8125) | mat2(-0.75, -0.0322580645161, 0.0526315789474, -0.5) | mat2(-0.5, -2.25, -4.875, -20.125) | mat2(0.0, 0.5, 0.75, 1.0) | mat2(-32.0, 64.0, -51.0, 2.0) | mat2(-0.5, -2.25, -4.875, 0.0) | mat2(1.0, 1.25, 1.125, 3.5) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1); + ${OUTPUT} + } + "" + end + + case int_ivec2_int_to_mat2 + values + { + input int in0 = [ -66 | 255 | 8 | 0 | 5 | -12 | 1 | -192 | 2 | 11 ]; + input ivec2 in1 = [ ivec2(0, -2) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, 0) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(0, -2) | ivec2(0, 0) | ivec2(1, 1) ]; + input int in2 = [ 0 | -12 | 8 | -66 | 11 | 5 | 255 | 2 | 1 | -192 ]; + output mat2 out0 = [ mat2(-66.0, 0.0, -2.0, 0.0) | mat2(255.0, 0.0, 0.0, -12.0) | mat2(8.0, -32.0, 64.0, 8.0) | mat2(0.0, 1.0, 1.0, -66.0) | mat2(5.0, 0.0, 0.0, 11.0) | mat2(-12.0, 0.0, 0.0, 5.0) | mat2(1.0, -32.0, 64.0, 255.0) | mat2(-192.0, 0.0, -2.0, 2.0) | mat2(2.0, 0.0, 0.0, 1.0) | mat2(11.0, 1.0, 1.0, -192.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case bool_float_ivec2_to_mat2 + values + { + input bool in0 = [ true | true | true | false | true | false | false | false ]; + input float in1 = [ 0.0 | 1.0 | 2.0 | -0.5 | 3.5 | -20.125 | 36.8125 | -8.25 ]; + input ivec2 in2 = [ ivec2(1, 1) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(0, -2) | ivec2(0, 0) | ivec2(0, 0) ]; + output mat2 out0 = [ mat2(1.0, 0.0, 1.0, 1.0) | mat2(1.0, 1.0, 1.0, 1.0) | mat2(1.0, 2.0, 0.0, -2.0) | mat2(0.0, -0.5, 0.0, 0.0) | mat2(1.0, 3.5, -32.0, 64.0) | mat2(0.0, -20.125, 0.0, -2.0) | mat2(0.0, 36.8125, 0.0, 0.0) | mat2(0.0, -8.25, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat2(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case vec3_vec3_vec3_to_mat3 + values + { + input vec3 in0 = [ vec3(1.0, 1.25, 1.125) | vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(-32.0, 64.0, -51.0) | vec3(-0.5, -2.25, -4.875) | vec3(0.0, 0.5, 0.75) ]; + input vec3 in1 = [ vec3(-0.5, -2.25, -4.875) | vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(0.0, 0.5, 0.75) | vec3(-32.0, 64.0, -51.0) | vec3(1.0, 1.25, 1.125) ]; + input vec3 in2 = [ vec3(-0.5, -2.25, -4.875) | vec3(0.0, 0.5, 0.75) | vec3(-0.75, -0.0322580645161, 0.0526315789474) | vec3(-32.0, 64.0, -51.0) | vec3(1.0, 1.25, 1.125) ]; + output mat3 out0 = [ mat3(1.0, 1.25, 1.125, -0.5, -2.25, -4.875, -0.5, -2.25, -4.875) | mat3(-0.75, -0.0322580645161, 0.0526315789474, -0.75, -0.0322580645161, 0.0526315789474, 0.0, 0.5, 0.75) | mat3(-32.0, 64.0, -51.0, 0.0, 0.5, 0.75, -0.75, -0.0322580645161, 0.0526315789474) | mat3(-0.5, -2.25, -4.875, -32.0, 64.0, -51.0, -32.0, 64.0, -51.0) | mat3(0.0, 0.5, 0.75, 1.0, 1.25, 1.125, 1.0, 1.25, 1.125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case ivec3_ivec3_ivec3_to_mat3 + values + { + input ivec3 in0 = [ ivec3(0, -2, -4) | ivec3(1, 1, 1) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) | ivec3(0, 0, 0) ]; + input ivec3 in1 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + input ivec3 in2 = [ ivec3(1, 1, 1) | ivec3(0, 0, 0) | ivec3(0, 0, 0) | ivec3(-32, 64, -51) | ivec3(0, -2, -4) ]; + output mat3 out0 = [ mat3(0.0, -2.0, -4.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0) | mat3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0) | mat3(-32.0, 64.0, -51.0, 0.0, -2.0, -4.0, 0.0, 0.0, 0.0) | mat3(0.0, 0.0, 0.0, -32.0, 64.0, -51.0, -32.0, 64.0, -51.0) | mat3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -2.0, -4.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0, in1, in2); + ${OUTPUT} + } + "" + end + + case vec2_ivec2_float_float_int_bool_bool_to_mat3 + values + { + input vec2 in0 = [ vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-32.0, 64.0) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(-0.5, -2.25) ]; + input ivec2 in1 = [ ivec2(-32, 64) | ivec2(0, -2) | ivec2(1, 1) | ivec2(0, 0) | ivec2(0, 0) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) ]; + input float in2 = [ -20.125 | -8.25 | 3.5 | 1.0 | 1.0 | -0.5 | 2.0 | 0.0 | 36.8125 | 0.0 ]; + input float in3 = [ 0.0 | -0.5 | 1.0 | -20.125 | 36.8125 | 0.0 | -8.25 | 2.0 | 3.5 | 1.0 ]; + input int in4 = [ 2 | 11 | 1 | 0 | 8 | 5 | -66 | 255 | -192 | -12 ]; + input bool in5 = [ false | true | true | false | false | true | false | true | false | true ]; + input bool in6 = [ false | true | false | false | true | true | true | true | false | false ]; + output mat3 out0 = [ mat3(-0.75, -0.0322580645161, -32.0, 64.0, -20.125, 0.0, 2.0, 0.0, 0.0) | mat3(1.0, 1.25, 0.0, -2.0, -8.25, -0.5, 11.0, 1.0, 1.0) | mat3(0.0, 0.5, 1.0, 1.0, 3.5, 1.0, 1.0, 1.0, 0.0) | mat3(-32.0, 64.0, 0.0, 0.0, 1.0, -20.125, 0.0, 0.0, 0.0) | mat3(-0.5, -2.25, 0.0, 0.0, 1.0, 36.8125, 8.0, 0.0, 1.0) | mat3(-32.0, 64.0, 0.0, -2.0, -0.5, 0.0, 5.0, 1.0, 1.0) | mat3(-0.75, -0.0322580645161, -32.0, 64.0, 2.0, -8.25, -66.0, 0.0, 1.0) | mat3(1.0, 1.25, 0.0, 0.0, 0.0, 2.0, 255.0, 1.0, 1.0) | mat3(0.0, 0.5, 1.0, 1.0, 36.8125, 3.5, -192.0, 0.0, 0.0) | mat3(-0.5, -2.25, 0.0, 0.0, 0.0, 1.0, -12.0, 1.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0, in1, in2, in3, in4, in5, in6); + ${OUTPUT} + } + "" + end + + case bool_float_int_vec2_bool_bvec2_float_to_mat3 + values + { + input bool in0 = [ false | false | false | true | false | false | true | true | true | true ]; + input float in1 = [ 3.5 | -20.125 | 36.8125 | 0.0 | 2.0 | -8.25 | 1.0 | -0.5 | 1.0 | 0.0 ]; + input int in2 = [ 255 | -192 | 11 | 0 | 8 | 5 | -66 | 2 | -12 | 1 ]; + input vec2 in3 = [ vec2(0.0, 0.5) | vec2(0.0, 0.5) | vec2(-0.5, -2.25) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-0.75, -0.0322580645161) | vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) | vec2(-32.0, 64.0) ]; + input bool in4 = [ true | true | false | false | false | true | false | true | false | true ]; + input bvec2 in5 = [ bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(false, true) ]; + input float in6 = [ 0.0 | 36.8125 | 3.5 | -0.5 | -8.25 | 1.0 | 0.0 | 1.0 | -20.125 | 2.0 ]; + output mat3 out0 = [ mat3(0.0, 3.5, 255.0, 0.0, 0.5, 1.0, 0.0, 0.0, 0.0) | mat3(0.0, -20.125, -192.0, 0.0, 0.5, 1.0, 0.0, 0.0, 36.8125) | mat3(0.0, 36.8125, 11.0, -0.5, -2.25, 0.0, 1.0, 1.0, 3.5) | mat3(1.0, 0.0, 0.0, 1.0, 1.25, 0.0, 0.0, 1.0, -0.5) | mat3(0.0, 2.0, 8.0, -0.5, -2.25, 0.0, 1.0, 1.0, -8.25) | mat3(0.0, -8.25, 5.0, -0.75, -0.0322580645161, 1.0, 0.0, 0.0, 1.0) | mat3(1.0, 1.0, -66.0, -32.0, 64.0, 0.0, 1.0, 0.0, 0.0) | mat3(1.0, -0.5, 2.0, 1.0, 1.25, 1.0, 1.0, 0.0, 1.0) | mat3(1.0, 1.0, -12.0, -0.75, -0.0322580645161, 0.0, 0.0, 0.0, -20.125) | mat3(1.0, 0.0, 1.0, -32.0, 64.0, 1.0, 0.0, 1.0, 2.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0, in1, in2, in3, in4, in5, in6); + ${OUTPUT} + } + "" + end + + case bool_bvec2_int_vec4_bool_to_mat3 + values + { + input bool in0 = [ true | false | false | false | false | true | true | true | true | false ]; + input bvec2 in1 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(true, false) | bvec2(false, true) ]; + input int in2 = [ 2 | -66 | 1 | 8 | -12 | 0 | 5 | 11 | 255 | -192 ]; + input vec4 in3 = [ vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(0.0, 0.5, 0.75, 0.825) | vec4(0.0, 0.5, 0.75, 0.825) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.5, -2.25, -4.875, 9.0) ]; + input bool in4 = [ false | false | true | true | true | false | true | false | false | true ]; + output mat3 out0 = [ mat3(1.0, 1.0, 1.0, 2.0, 1.0, 1.25, 1.125, 1.75, 0.0) | mat3(0.0, 0.0, 0.0, -66.0, -0.5, -2.25, -4.875, 9.0, 0.0) | mat3(0.0, 0.0, 1.0, 1.0, -0.75, -0.0322580645161, 0.0526315789474, 0.25, 1.0) | mat3(0.0, 0.0, 0.0, 8.0, 1.0, 1.25, 1.125, 1.75, 1.0) | mat3(0.0, 0.0, 0.0, -12.0, -0.75, -0.0322580645161, 0.0526315789474, 0.25, 1.0) | mat3(1.0, 1.0, 0.0, 0.0, -32.0, 64.0, -51.0, 24.0, 0.0) | mat3(1.0, 0.0, 0.0, 5.0, 0.0, 0.5, 0.75, 0.825, 1.0) | mat3(1.0, 1.0, 1.0, 11.0, 0.0, 0.5, 0.75, 0.825, 0.0) | mat3(1.0, 1.0, 0.0, 255.0, -32.0, 64.0, -51.0, 24.0, 0.0) | mat3(0.0, 0.0, 1.0, -192.0, -0.5, -2.25, -4.875, 9.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0, in1, in2, in3, in4); + ${OUTPUT} + } + "" + end + + case float_bvec4_ivec2_bool_bool_to_mat3 + values + { + input float in0 = [ -0.5 | 36.8125 | 1.0 | 0.0 | -20.125 | 2.0 | -8.25 | 3.5 ]; + input bvec4 in1 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, true) | bvec4(true, false, false, true) | bvec4(false, true, false, false) ]; + input ivec2 in2 = [ ivec2(1, 1) | ivec2(0, 0) | ivec2(0, 0) | ivec2(0, -2) | ivec2(0, -2) | ivec2(0, 0) | ivec2(1, 1) | ivec2(-32, 64) ]; + input bool in3 = [ true | false | true | false | true | false | false | true ]; + input bool in4 = [ false | true | false | true | false | false | true | true ]; + output mat3 out0 = [ mat3(-0.5, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0) | mat3(36.8125, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat3(1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3(0.0, 0.0, 1.0, 0.0, 0.0, 0.0, -2.0, 0.0, 1.0) | mat3(-20.125, 1.0, 1.0, 1.0, 1.0, 0.0, -2.0, 1.0, 0.0) | mat3(2.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) | mat3(-8.25, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0) | mat3(3.5, 0.0, 1.0, 0.0, 0.0, -32.0, 64.0, 1.0, 1.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat3(in0, in1, in2, in3, in4); + ${OUTPUT} + } + "" + end + + case vec4_vec4_vec4_vec4_to_mat4 + values + { + input vec4 in0 = [ vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(0.0, 0.5, 0.75, 0.825) ]; + input vec4 in1 = [ vec4(1.0, 1.25, 1.125, 1.75) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(0.0, 0.5, 0.75, 0.825) ]; + input vec4 in2 = [ vec4(-32.0, 64.0, -51.0, 24.0) | vec4(0.0, 0.5, 0.75, 0.825) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) ]; + input vec4 in3 = [ vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(0.0, 0.5, 0.75, 0.825) ]; + output mat4 out0 = [ mat4(-32.0, 64.0, -51.0, 24.0, 1.0, 1.25, 1.125, 1.75, -32.0, 64.0, -51.0, 24.0, -0.5, -2.25, -4.875, 9.0) | mat4(-0.75, -0.0322580645161, 0.0526315789474, 0.25, -32.0, 64.0, -51.0, 24.0, 0.0, 0.5, 0.75, 0.825, -32.0, 64.0, -51.0, 24.0) | mat4(-0.5, -2.25, -4.875, 9.0, -0.75, -0.0322580645161, 0.0526315789474, 0.25, -0.75, -0.0322580645161, 0.0526315789474, 0.25, 1.0, 1.25, 1.125, 1.75) | mat4(1.0, 1.25, 1.125, 1.75, -0.5, -2.25, -4.875, 9.0, 1.0, 1.25, 1.125, 1.75, -0.75, -0.0322580645161, 0.0526315789474, 0.25) | mat4(0.0, 0.5, 0.75, 0.825, 0.0, 0.5, 0.75, 0.825, -0.5, -2.25, -4.875, 9.0, 0.0, 0.5, 0.75, 0.825) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case ivec4_ivec4_ivec4_ivec4_to_mat4 + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(-32, 64, -51, 24) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(0, 0, 0, 0) ]; + input ivec4 in1 = [ ivec4(0, -2, -4, 9) | ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) | ivec4(0, 0, 0, 0) | ivec4(-32, 64, -51, 24) ]; + input ivec4 in2 = [ ivec4(0, 0, 0, 0) | ivec4(0, -2, -4, 9) | ivec4(1, 1, 1, 1) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + input ivec4 in3 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(0, 0, 0, 0) | ivec4(-32, 64, -51, 24) ]; + output mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, -2.0, -4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4(-32.0, 64.0, -51.0, 24.0, 1.0, 1.0, 1.0, 1.0, 0.0, -2.0, -4.0, 9.0, 1.0, 1.0, 1.0, 1.0) | mat4(1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, -2.0, -4.0, 9.0) | mat4(0.0, -2.0, -4.0, 9.0, 0.0, 0.0, 0.0, 0.0, -32.0, 64.0, -51.0, 24.0, 0.0, 0.0, 0.0, 0.0) | mat4(0.0, 0.0, 0.0, 0.0, -32.0, 64.0, -51.0, 24.0, 0.0, 0.0, 0.0, 0.0, -32.0, 64.0, -51.0, 24.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case bvec4_bvec4_bvec4_bvec4_to_mat4 + values + { + input bvec4 in0 = [ bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, false, false, true) | bvec4(false, true, false, false) | bvec4(false, false, false, true) ]; + input bvec4 in1 = [ bvec4(true, true, true, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, false, false, true) | bvec4(false, false, false, false) ]; + input bvec4 in2 = [ bvec4(true, true, true, true) | bvec4(false, false, false, true) | bvec4(false, false, false, false) | bvec4(true, false, false, true) | bvec4(false, true, false, false) ]; + input bvec4 in3 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) ]; + output mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0) | mat4(1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) | mat4(1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0) | mat4(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) | mat4(0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0, in1, in2, in3); + ${OUTPUT} + } + "" + end + + case float_ivec3_bvec3_vec4_ivec2_float_vec2_to_mat4 + values + { + input float in0 = [ -0.5 | -20.125 | 1.0 | 2.0 | 3.5 | 36.8125 | -8.25 | 0.0 ]; + input ivec3 in1 = [ ivec3(1, 1, 1) | ivec3(1, 1, 1) | ivec3(0, 0, 0) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) | ivec3(0, -2, -4) | ivec3(0, 0, 0) | ivec3(0, -2, -4) ]; + input bvec3 in2 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) ]; + input vec4 in3 = [ vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(0.0, 0.5, 0.75, 0.825) | vec4(0.0, 0.5, 0.75, 0.825) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) | vec4(-0.5, -2.25, -4.875, 9.0) ]; + input ivec2 in4 = [ ivec2(0, 0) | ivec2(0, -2) | ivec2(0, 0) | ivec2(-32, 64) | ivec2(1, 1) | ivec2(0, -2) | ivec2(0, 0) | ivec2(1, 1) ]; + input float in5 = [ 3.5 | -20.125 | -8.25 | 0.0 | 36.8125 | -0.5 | 1.0 | 2.0 ]; + input vec2 in6 = [ vec2(-32.0, 64.0) | vec2(1.0, 1.25) | vec2(-0.75, -0.0322580645161) | vec2(-0.5, -2.25) | vec2(1.0, 1.25) | vec2(0.0, 0.5) | vec2(0.0, 0.5) | vec2(-0.5, -2.25) ]; + output mat4 out0 = [ mat4(-0.5, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.25, 1.125, 1.75, 0.0, 0.0, 3.5, -32.0, 64.0) | mat4(-20.125, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, -0.5, -2.25, -4.875, 9.0, 0.0, -2.0, -20.125, 1.0, 1.25) | mat4(1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.75, 0.825, 0.0, 0.0, -8.25, -0.75, -0.0322580645161) | mat4(2.0, -32.0, 64.0, -51.0, 0.0, 1.0, 0.0, 0.0, 0.5, 0.75, 0.825, -32.0, 64.0, 0.0, -0.5, -2.25) | mat4(3.5, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, -32.0, 64.0, -51.0, 24.0, 1.0, 1.0, 36.8125, 1.0, 1.25) | mat4(36.8125, 0.0, -2.0, -4.0, 1.0, 0.0, 0.0, 1.0, 1.25, 1.125, 1.75, 0.0, -2.0, -0.5, 0.0, 0.5) | mat4(-8.25, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.75, -0.0322580645161, 0.0526315789474, 0.25, 0.0, 0.0, 1.0, 0.0, 0.5) | mat4(0.0, 0.0, -2.0, -4.0, 0.0, 1.0, 0.0, -0.5, -2.25, -4.875, 9.0, 1.0, 1.0, 2.0, -0.5, -2.25) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = mat4(in0, in1, in2, in3, in4, in5, in6); + ${OUTPUT} + } + "" + end + + +end # matrix_combine |