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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/invalid_texture_functions.test | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/invalid_texture_functions.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/invalid_texture_functions.test | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/invalid_texture_functions.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/invalid_texture_functions.test new file mode 100644 index 0000000000..7641da2282 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/invalid_texture_functions.test @@ -0,0 +1,90 @@ + +case texture2d_bias_in_vertex + expect compile_fail + values {} + + vertex "" + ${VERTEX_DECLARATIONS} + uniform lowp sampler2D s; + + void main() + { + vec4 r = texture2D(s, vec2(1.0), 1.0); + ${VERTEX_OUTPUT} + } + "" + fragment "" + void main() + { + gl_FragColor = vec4(1.0); + } + "" +end + +case texturecube_bias_in_vertex + expect compile_fail + values {} + + vertex "" + ${VERTEX_DECLARATIONS} + uniform lowp samplerCube s; + + void main() + { + vec4 r = textureCube(s, vec3(1.0), 1.0); + ${VERTEX_OUTPUT} + } + "" + fragment "" + void main() + { + gl_FragColor = vec4(1.0); + } + "" +end + +case texture2dlod_in_fragment + expect compile_fail + values {} + + vertex "" + ${VERTEX_DECLARATIONS} + void main() + { + ${VERTEX_OUTPUT} + } + "" + fragment "" + precision mediump float; + ${FRAGMENT_DECLARATIONS} + uniform sampler2D s; + + void main() + { + gl_FragColor = texture2DLod(s, vec2(0), 1.0); + } + "" +end + +case texturecubelod_in_fragment + expect compile_fail + values {} + + vertex "" + ${VERTEX_DECLARATIONS} + void main() + { + ${VERTEX_OUTPUT} + } + "" + fragment "" + precision mediump float; + ${FRAGMENT_DECLARATIONS} + uniform samplerCube s; + + void main() + { + gl_FragColor = textureCubeLod(s, vec3(0), 1.0); + } + "" +end |