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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/qualification_order.test | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/qualification_order.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/qualification_order.test | 785 |
1 files changed, 785 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/qualification_order.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/qualification_order.test new file mode 100644 index 0000000000..4b20ad8ee8 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/qualification_order.test @@ -0,0 +1,785 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! + +group variables "Order of qualification in variable declarations." + + group valid "Valid orderings." + + case invariant_storage_precision + expect pass + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + invariant varying lowp float x0; + + uniform mediump float x1; + + attribute mediump float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + invariant varying lowp float x0; + + uniform mediump float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case storage_precision + expect pass + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + varying lowp float x0; + + uniform mediump float x1; + + attribute mediump float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + varying lowp float x0; + + uniform mediump float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case invariant_storage + expect pass + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + invariant varying float x0; + + uniform float x1; + + attribute float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + invariant varying float x0; + + uniform float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + + end # valid + group invalid "Invalid orderings." + + case invariant_precision_storage + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + invariant lowp varying float x0; + + mediump uniform float x1; + + mediump attribute float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + invariant lowp varying float x0; + + mediump uniform float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case storage_invariant_precision + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + varying invariant lowp float x0; + + uniform mediump float x1; + + attribute mediump float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + varying invariant lowp float x0; + + uniform mediump float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case storage_precision_invariant + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + varying lowp invariant float x0; + + uniform mediump float x1; + + attribute mediump float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + varying lowp invariant float x0; + + uniform mediump float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case precision_invariant_storage + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + lowp invariant varying float x0; + + mediump uniform float x1; + + mediump attribute float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + lowp invariant varying float x0; + + mediump uniform float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case precision_storage_invariant + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + lowp varying invariant float x0; + + mediump uniform float x1; + + mediump attribute float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + lowp varying invariant float x0; + + mediump uniform float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case precision_storage + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + lowp varying float x0; + + mediump uniform float x1; + + mediump attribute float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + lowp varying float x0; + + mediump uniform float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + case storage_invariant + expect compile_fail + values {} + + vertex "" + precision mediump float; + attribute highp vec4 dEQP_Position; + + varying invariant float x0; + + uniform float x1; + + attribute float x2; + + void main() + { + x0 = 1.0; + gl_Position = dEQP_Position; + } + "" + + fragment "" + precision mediump float; + + varying invariant float x0; + + uniform float x1; + + void main() + { + float result = x0 + x1; + gl_FragColor = vec4(result, result, result, 1.0); + } + "" + end + + end # invalid + +end # variables +group parameters "Order of qualification in function parameters." + + group valid "Valid orderings." + + case storage_parameter_precision + expect pass + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (const in lowp float x) + { + return x + 1.0; + } + + void foo1 ( out mediump float x) + { + x = 1.0; + } + + float foo2 ( inout mediump float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case storage_parameter + expect pass + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (const in float x) + { + return x + 1.0; + } + + void foo1 ( out float x) + { + x = 1.0; + } + + float foo2 ( inout float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case storage_precision + expect pass + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (const lowp float x) + { + return x + 1.0; + } + + void foo1 ( mediump float x) + { + x = 1.0; + } + + float foo2 ( mediump float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case parameter_precision + expect pass + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (in lowp float x) + { + return x + 1.0; + } + + void foo1 (out mediump float x) + { + x = 1.0; + } + + float foo2 (inout mediump float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + + end # valid + group invalid "Invalid orderings." + + case storage_precision_parameter + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (const lowp in float x) + { + return x + 1.0; + } + + void foo1 ( mediump out float x) + { + x = 1.0; + } + + float foo2 ( mediump inout float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case parameter_storage_precision + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (in const lowp float x) + { + return x + 1.0; + } + + void foo1 (out mediump float x) + { + x = 1.0; + } + + float foo2 (inout mediump float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case parameter_precision_storage + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (in lowp const float x) + { + return x + 1.0; + } + + void foo1 (out mediump float x) + { + x = 1.0; + } + + float foo2 (inout mediump float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case precision_storage_parameter + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (lowp const in float x) + { + return x + 1.0; + } + + void foo1 (mediump out float x) + { + x = 1.0; + } + + float foo2 (mediump inout float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case precision_parameter_storage + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (lowp in const float x) + { + return x + 1.0; + } + + void foo1 (mediump out float x) + { + x = 1.0; + } + + float foo2 (mediump inout float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case parameter_storage + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (in const float x) + { + return x + 1.0; + } + + void foo1 (out float x) + { + x = 1.0; + } + + float foo2 (inout float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case precision_storage + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (lowp const float x) + { + return x + 1.0; + } + + void foo1 (mediump float x) + { + x = 1.0; + } + + float foo2 (mediump float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + case precision_parameter + expect compile_fail + values {} + + both "" + precision mediump float; + ${DECLARATIONS} + + float foo0 (lowp in float x) + { + return x + 1.0; + } + + void foo1 (mediump out float x) + { + x = 1.0; + } + + float foo2 (mediump inout float x) + { + return x + 1.0; + } + + void main() + { + ${SETUP} + float result; + foo1(result); + float x0 = foo0(1.0); + foo2(result); + ${OUTPUT} + } + "" + end + + end # invalid + +end # parameters |